mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Add Quak3 Revolution to Automatic mipmapping.
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@ -577,6 +577,8 @@ CRC::Game CRC::m_games[] =
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{0x8661F7BA, RatchetAndClank5, US, 0}, // Size Matters
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{0xFCB981D5, RatchetAndClank5, EU, 0}, // Size Matters
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{0x8634861F, RickyPontingInternationalCricket, EU, 0},
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{0xA56A0525, Quake3Revolution, US, 0},
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{0x2064ACE6, Quake3Revolution, EU, 0},
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{0xDDAC3815, Shox, US, 0},
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{0x78FFA39F, Shox, EU, 0},
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{0x3DF10389, Shox, EU, 0},
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@ -118,6 +118,7 @@ public:
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OnePieceGrandBattle,
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Onimusha3,
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PiaCarroteYoukosoGPGakuenPrincess,
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Quake3Revolution,
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RadiataStories,
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RatchetAndClank,
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RatchetAndClank2,
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@ -210,6 +210,7 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
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case CRC::RatchetAndClank4:
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case CRC::RatchetAndClank5:
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case CRC::RickyPontingInternationalCricket:
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case CRC::Quake3Revolution:
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case CRC::TombRaiderAnniversary:
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case CRC::TribesAerialAssault:
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case CRC::Whiplash:
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