mirror of https://github.com/PCSX2/pcsx2.git
zzogl-pg: Copy all the old zerogs patches that used to be in the patches folder into zzogl (minus the FF X ones, as the FFX hack is no longer relevant). Commented out right now, because I'm not sure how many of these are even useful any more.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3012 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -566,6 +566,25 @@ enum Title_Info
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DarkCloud2,
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DarkCloud2,
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GhostInTheShell,
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GhostInTheShell,
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TitleCount,
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TitleCount,
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Disgaea,
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Disgaea2,
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Gradius,
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KingdomHearts,
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KingdomHeartsFM,
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KingdomHearts2,
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KingdomHearts2FM,
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KingdomHeartsCOM,
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Tekken4,
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Kaena,
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Sims_The_Urbz,
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MarvelxCapcom2,
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NeoPets_Darkest_Faerie,
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CrashnBurn,
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Xenosaga2,
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HauntingGround,
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NightmareBeforeChristmas,
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PowershotPinball,
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BioHazard4
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};
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};
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enum Region_Info
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enum Region_Info
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@ -652,6 +671,57 @@ static const Game_Info crc_game_list[] =
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//{0x44865CE1, SMTDDS1, JP, 0, -1, -1}, // SMT Digital Devil Saga
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//{0x44865CE1, SMTDDS1, JP, 0, -1, -1}, // SMT Digital Devil Saga
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//{0xD382C164, SMTDDS2, US, 0, -1, -1}, // SMT Digital Devil Saga 2
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//{0xD382C164, SMTDDS2, US, 0, -1, -1}, // SMT Digital Devil Saga 2
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//{0xE47C1A9C, SMTDDS2, JP, 0, -1, -1}, // SMT Digital Devil Saga 2
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//{0xE47C1A9C, SMTDDS2, JP, 0, -1, -1}, // SMT Digital Devil Saga 2
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// Game settings that used to be in the Patches folder. Commented out until I decide what to do with them.
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// {0x951555A0, Disgaea2, US, GAME_NODEPTHRESOLVE, -1, -1},
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// {0x4334E17D, Disgaea2, JP, GAME_NODEPTHRESOLVE, -1, -1},
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//
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// {0x5EB127E7, Gradius, JP, GAME_INTERLACE2X, -1, -1},
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// {0x6ADBC24B, Gradius, EU, GAME_INTERLACE2X, -1, -1},
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// {0xF22CDDAF, Gradius, US, GAME_INTERLACE2X, -1, -1},
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//
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// {0xF52FB2BE, KingdomHearts, EU, GAME_QUICKRESOLVE1, -1, -1},
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// {0xAE3EAA05, KingdomHearts, DE, GAME_QUICKRESOLVE1, -1, -1},
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// {0xF6DC728D, KingdomHearts, FR, GAME_QUICKRESOLVE1, -1, -1},
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// {0x0F6B6315, KingdomHearts, US, GAME_QUICKRESOLVE1, -1, -1},
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// {0x3E68955A, KingdomHeartsFM, JP, GAME_QUICKRESOLVE1, -1, -1},
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//
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// {0xC398F477, KingdomHearts2, EU, GAME_NODEPTHRESOLVE, -1, -1},
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// {0xDA0535FD, KingdomHearts2, US, GAME_NODEPTHRESOLVE, -1, -1},
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// {0x93F8A60B, KingdomHearts2, JP, GAME_NODEPTHRESOLVE, -1, -1},
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// {0xF266B00B, KingdomHearts2FM, JP, GAME_NODEPTHRESOLVE, -1, -1},
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//
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// //The patch claimed to stop characters appearing as wigs on GeForce 8x00 series cards (Disable Alpha Testing)
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// {0x2251E14D, Tekken4, EU, GAME_NOALPHATEST, -1, -1},
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//
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// // This one is supposed to fix a refresh bug.
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// {0x51F91783, Kaena, JP, GAME_NOTARGETRESOLVE, -1, -1},
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//
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// {0xDEFA4763, ShadowHearts, EU, GAME_NODEPTHRESOLVE | GAME_NOQUICKRESOLVE | GAME_NOTARGETRESOLVE | GAME_AUTORESET, -1, -1},
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// {0x8BE3D7B2, ShadowHearts, US, GAME_NODEPTHUPDATE | GAME_AUTORESET | GAME_NOQUICKRESOLVE, -1, -1},
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//
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// {0x015314A2, Sims_The_Urbz, US, GAME_NOQUICKRESOLVE, -1, -1},
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//
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// // "Required fixes to visuals"
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// {0x086273D2, MetalGearSolid3, US, GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1},
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//
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// {0x4D228733, MarvelxCapcom2, US, GAME_QUICKRESOLVE1, -1, -1},
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// {0x934F9081, NeoPets_Darkest_Faerie, US, GAME_RESOLVEPROMOTED | GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1},
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//
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// {0x21068223, Okami, US, GAME_FULL16BITRES|GAME_NODEPTHRESOLVE|GAME_FASTUPDATE, -1, -1},
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// {0xC5DEFEA0, Okami, JP, GAME_FULL16BITRES|GAME_NODEPTHRESOLVE|GAME_FASTUPDATE, -1, -1},
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//
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// // Speed up
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// {0x6BA2F6B9, ResidentEvil4, EU, GAME_NOTARGETRESOLVE | GAME_32BITTARGS, -1, -1},
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// {0x013E349D, ResidentEvil4, US, GAME_NOTARGETCLUT, -1, -1},
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//
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// {0x2088950A, Xenosaga2, JP, GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1},
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// {0x901AAC09, HauntingGround, US, GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1},
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// {0x625AF967, NightmareBeforeChristmas, JP, GAME_TEXAHACK, -1, -1},
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//
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// {0x3CFE3B37, PowershotPinball, EU, GAME_AUTORESET, -1, -1},
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// {0x60FA8C69, BioHazard4, JP, GAME_NOTARGETCLUT, -1, -1}
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// End of game settings from the patch folder.
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};
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};
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#define GAME_INFO_INDEX (sizeof(crc_game_list)/sizeof(Game_Info))
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#define GAME_INFO_INDEX (sizeof(crc_game_list)/sizeof(Game_Info))
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