mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: use countof macro instead to hardcode the size
This commit is contained in:
parent
47a0026b60
commit
00e62919c5
|
@ -106,10 +106,10 @@ namespace GLState {
|
|||
|
||||
rt = 0;
|
||||
ds = 0;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (size_t i = 0; i < countof(tex_unit); i++)
|
||||
tex_unit[i] = 0;
|
||||
for (size_t i = 0; i < countof(tex_handle); i++)
|
||||
tex_handle[i] = 0;
|
||||
}
|
||||
|
||||
ps = 0;
|
||||
gs = 0;
|
||||
|
|
|
@ -263,10 +263,10 @@ GSTextureOGL::~GSTextureOGL()
|
|||
GLState::rt = 0;
|
||||
if (m_texture_id == GLState::ds)
|
||||
GLState::ds = 0;
|
||||
if (m_texture_id == GLState::tex_unit[0])
|
||||
GLState::tex_unit[0] = 0;
|
||||
if (m_texture_id == GLState::tex_unit[1])
|
||||
GLState::tex_unit[1] = 0;
|
||||
for (size_t i = 0; i < countof(GLState::tex_unit); i++) {
|
||||
if (m_texture_id == GLState::tex_unit[i])
|
||||
GLState::tex_unit[i] = 0;
|
||||
}
|
||||
|
||||
gl_DeleteBuffers(1, &m_pbo_id);
|
||||
glDeleteTextures(1, &m_texture_id);
|
||||
|
|
Loading…
Reference in New Issue