mirror of https://github.com/PCSX2/pcsx2.git
wxGui branch: Moved and renamed some files and classes. I'm quite a bit more fond of the C# / Java naming schemes for forms and dialogs over the wxGlade frm/dlg prefixes. Namespaced all dialogs into Dialogs::. (all two of them at this point, but many more will come! .. someday)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@882 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
2c3c5401e8
commit
00528b3be3
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@ -18,13 +18,15 @@
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#include "PrecompiledHeader.h"
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#include "Misc.h"
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#include "frmGameFixes.h"
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#include "GameFixesDialog.h"
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#include "wxHelpers.h"
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using namespace wxHelpers;
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frmGameFixes::frmGameFixes(wxWindow* parent, int id, const wxPoint& pos, const wxSize& size, long style):
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wxDialog( parent, id, _T("Game Special Fixes"), pos, size )
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namespace Dialogs {
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GameFixesDialog::GameFixesDialog(wxWindow* parent, int id, const wxPoint& pos, const wxSize& size, long style):
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wxDialog( parent, id, _T("Game Special Fixes"), pos, size )
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{
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wxStaticBox* groupbox = new wxStaticBox( this, -1, _T("PCSX2 Gamefixes"));
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wxStaticText* label_Title = new wxStaticText(
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@ -55,26 +57,28 @@ wxDialog( parent, id, _T("Game Special Fixes"), pos, size )
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}
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BEGIN_EVENT_TABLE(frmGameFixes, wxDialog)
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BEGIN_EVENT_TABLE(GameFixesDialog, wxDialog)
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EVT_CHECKBOX(wxID_ANY, FPUCompareHack_Click)
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EVT_CHECKBOX(wxID_ANY, TriAce_Click)
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EVT_CHECKBOX(wxID_ANY, GodWar_Click)
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END_EVENT_TABLE();
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void frmGameFixes::FPUCompareHack_Click(wxCommandEvent &event)
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void GameFixesDialog::FPUCompareHack_Click(wxCommandEvent &event)
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{
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event.Skip();
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}
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void frmGameFixes::TriAce_Click(wxCommandEvent &event)
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void GameFixesDialog::TriAce_Click(wxCommandEvent &event)
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{
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event.Skip();
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}
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void frmGameFixes::GodWar_Click(wxCommandEvent &event)
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void GameFixesDialog::GodWar_Click(wxCommandEvent &event)
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{
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event.Skip();
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}
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} // end namespace Dialogs
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@ -21,20 +21,23 @@
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#pragma once
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class frmGameFixes: public wxDialog
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namespace Dialogs
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{
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public:
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class GameFixesDialog: public wxDialog
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{
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public:
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frmGameFixes(wxWindow* parent, int id, const wxPoint& pos=wxDefaultPosition, const wxSize& size=wxDefaultSize, long style=wxDEFAULT_FRAME_STYLE);
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GameFixesDialog(wxWindow* parent, int id, const wxPoint& pos=wxDefaultPosition, const wxSize& size=wxDefaultSize, long style=wxDEFAULT_FRAME_STYLE);
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protected:
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protected:
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DECLARE_EVENT_TABLE();
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public:
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public:
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void FPUCompareHack_Click(wxCommandEvent &event);
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void TriAce_Click(wxCommandEvent &event);
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void GodWar_Click(wxCommandEvent &event);
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void Ok_Click(wxCommandEvent &event);
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void Cancel_Click(wxCommandEvent &event);
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};
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};
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}
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@ -18,7 +18,7 @@
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#include "PrecompiledHeader.h"
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#include "DebugTools/Debug.h"
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#include "frmLogging.h"
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#include "LogOptionsDialog.h"
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#include <wx/statline.h>
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@ -35,9 +35,11 @@ void ConnectChildrenRecurse( wxWindow* parent, int eventType, wxObjectEventFunct
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}
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}
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namespace Dialogs
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{
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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frmLogging::eeLogOptionsPanel::eeLogOptionsPanel( wxWindow* parent ) :
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LogOptionsDialog::eeLogOptionsPanel::eeLogOptionsPanel( wxWindow* parent ) :
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CheckedStaticBox( parent, wxHORIZONTAL, wxT( "EE Logs" ), LogID_EEBox )
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{
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wxBoxSizer& eeMisc = *new wxBoxSizer( wxVERTICAL );
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Fit();
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}
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frmLogging::eeLogOptionsPanel::DisasmPanel::DisasmPanel( wxWindow* parent ) :
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LogOptionsDialog::eeLogOptionsPanel::DisasmPanel::DisasmPanel( wxWindow* parent ) :
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CheckedStaticBox( parent, wxVERTICAL, wxT( "Disasm" ), LogID_Disasm )
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{
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AddCheckBox( _T("Core"), LogID_CPU );
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Fit();
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}
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frmLogging::eeLogOptionsPanel::HwPanel::HwPanel( wxWindow* parent ) :
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LogOptionsDialog::eeLogOptionsPanel::HwPanel::HwPanel( wxWindow* parent ) :
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CheckedStaticBox( parent, wxVERTICAL, wxT( "Hardware" ), LogID_Hardware )
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{
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AddCheckBox( _T("Registers"),LogID_Registers );
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Fit();
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}
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void frmLogging::eeLogOptionsPanel::OnLogChecked(wxCommandEvent &event)
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void LogOptionsDialog::eeLogOptionsPanel::OnLogChecked(wxCommandEvent &event)
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{
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LogChecks checkId = (LogChecks)(int)event.m_callbackUserData;
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//ToggleLogOption( checkId );
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@ -95,7 +97,7 @@ void frmLogging::eeLogOptionsPanel::OnLogChecked(wxCommandEvent &event)
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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frmLogging::iopLogOptionsPanel::iopLogOptionsPanel( wxWindow* parent ) :
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LogOptionsDialog::iopLogOptionsPanel::iopLogOptionsPanel( wxWindow* parent ) :
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CheckedStaticBox( parent, wxVERTICAL, wxT( "IOP Logs" ), LogID_IopBox )
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{
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AddCheckBox( _T("Disasm"), LogID_Disasm);
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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frmLogging::frmLogging(wxWindow* parent, int id, const wxPoint& pos, const wxSize& size):
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LogOptionsDialog::LogOptionsDialog(wxWindow* parent, int id, const wxPoint& pos, const wxSize& size):
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wxDialogWithHelpers( parent, id, _T("Logging"), true, pos, size )
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{
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eeLogOptionsPanel& eeBox = *new eeLogOptionsPanel( this );
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SetSizerAndFit( &mainsizer, true );
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ConnectChildrenRecurse( this, wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler(frmLogging::LogChecked) );
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ConnectChildrenRecurse( this, wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler(LogOptionsDialog::LogChecked) );
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}
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void frmLogging::LogChecked(wxCommandEvent &evt)
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void LogOptionsDialog::LogChecked(wxCommandEvent &evt)
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{
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// Anything going here should be a checkbox, unless non-checkbox controls send CheckBox_Clicked commands
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// (which would seem bad).
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evt.Skip();
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}
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} // End Namespace Dialogs
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#include "wxHelpers.h"
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#include "CheckedStaticBox.h"
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class frmLogging: public wxDialogWithHelpers
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namespace Dialogs {
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class LogOptionsDialog: public wxDialogWithHelpers
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{
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public:
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frmLogging( wxWindow* parent, int id, const wxPoint& pos=wxDefaultPosition, const wxSize& size=wxDefaultSize );
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LogOptionsDialog( wxWindow* parent, int id, const wxPoint& pos=wxDefaultPosition, const wxSize& size=wxDefaultSize );
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protected:
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enum LogChecks
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//DECLARE_EVENT_TABLE()
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};
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}; // end namespace Dialogs
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@ -17,13 +17,15 @@
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*/
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#include "PrecompiledHeader.h"
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#include "frmMain.h"
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#include "frmGameFixes.h"
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#include "frmLogging.h"
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#include "MainFrame.h"
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#include "Dialogs/GameFixesDialog.h"
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#include "Dialogs/LogOptionsDialog.h"
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using namespace Dialogs;
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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wxMenu* frmMain::MakeLanguagesMenu() const
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wxMenu* MainEmuFrame::MakeLanguagesMenu() const
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{
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wxMenu* menuLangs = new wxMenu();
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return menuLangs;
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}
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wxMenu* frmMain::MakeStatesMenu()
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wxMenu* MainEmuFrame::MakeStatesMenu()
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{
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wxMenu* mnuStates = new wxMenu();
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return mnuStates;
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}
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wxMenu* frmMain::MakeStatesSubMenu( int baseid ) const
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wxMenu* MainEmuFrame::MakeStatesSubMenu( int baseid ) const
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{
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wxMenu* mnuSubstates = new wxMenu();
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wxString slot( _T("Slot") );
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return mnuSubstates;
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}
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void frmMain::PopulateVideoMenu()
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void MainEmuFrame::PopulateVideoMenu()
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{
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m_menuVideo.Append( Menu_Video_Basics, _T("Basic Settings..."), wxEmptyString, wxITEM_CHECK );
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m_menuVideo.AppendSeparator();
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m_menuVideo.Append( Menu_Video_Advanced, _T("Advanced..."), wxEmptyString, wxITEM_NORMAL );
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}
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void frmMain::PopulateAudioMenu()
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void MainEmuFrame::PopulateAudioMenu()
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{
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// Populate options from the plugin here.
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m_menuAudio.Append( Menu_Audio_Advanced, _T("Advanced..."), wxEmptyString, wxITEM_NORMAL );
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}
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void frmMain::PopulatePadMenu()
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void MainEmuFrame::PopulatePadMenu()
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{
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// Populate options from the plugin here.
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}
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#define ConnectMenu( id, handler ) \
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Connect( id, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(frmMain::handler) )
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Connect( id, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainEmuFrame::handler) )
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void frmMain::OnMoveAround( wxMoveEvent& evt )
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void MainEmuFrame::OnMoveAround( wxMoveEvent& evt )
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{
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if( Conf().ConLogBox.AutoDock )
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m_logbox.SetPosition( Conf().ConLogBox.DisplayPos = GetPosition() + wxSize( GetSize().x, 0 ) );
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//evt.Skip();
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}
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void frmMain::ConnectMenus()
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void MainEmuFrame::ConnectMenus()
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{
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Connect( wxEVT_MOVE, wxMoveEventHandler(frmMain::OnMoveAround) );
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Connect( wxEVT_MOVE, wxMoveEventHandler(MainEmuFrame::OnMoveAround) );
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// This just seems a bit more flexible & intuitive to me, if overly verbose.
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ConnectMenu( Menu_Console, Menu_ShowConsole );
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}
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void frmMain::OnLogBoxShown()
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void MainEmuFrame::OnLogBoxShown()
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{
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Conf().ConLogBox.Show = true;
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m_MenuItem_Console.Check( true );
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}
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void frmMain::OnLogBoxHidden()
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void MainEmuFrame::OnLogBoxHidden()
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{
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Conf().ConLogBox.Show = false;
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m_MenuItem_Console.Check( false );
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}
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frmMain::frmMain(wxWindow* parent, int id, const wxString& title, const wxPoint& pos, const wxSize& size, long style):
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MainEmuFrame::MainEmuFrame(wxWindow* parent, int id, const wxString& title, const wxPoint& pos, const wxSize& size, long style):
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wxFrame(parent, id, title, pos, size, wxCAPTION|wxCLOSE_BOX|wxSYSTEM_MENU|wxBORDER_THEME),
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m_logbox( *new ConsoleLogFrame( this, "Pcsx2 Log" ) ),
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m_MenuItem_Console.Check( Conf().ConLogBox.Show );
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}
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void frmMain::Menu_QuickBootCD_Click(wxCommandEvent &event)
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void MainEmuFrame::Menu_QuickBootCD_Click(wxCommandEvent &event)
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{
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}
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void frmMain::Menu_BootCD_Click(wxCommandEvent &event)
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void MainEmuFrame::Menu_BootCD_Click(wxCommandEvent &event)
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{
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}
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void frmMain::Menu_BootNoCD_Click(wxCommandEvent &event)
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void MainEmuFrame::Menu_BootNoCD_Click(wxCommandEvent &event)
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{
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}
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void frmMain::Menu_OpenELF_Click(wxCommandEvent &event)
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void MainEmuFrame::Menu_OpenELF_Click(wxCommandEvent &event)
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{
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}
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void frmMain::Menu_LoadStateOther_Click(wxCommandEvent &event)
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void MainEmuFrame::Menu_LoadStateOther_Click(wxCommandEvent &event)
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{
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}
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void frmMain::Menu_SaveStateOther_Click(wxCommandEvent &event)
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void MainEmuFrame::Menu_SaveStateOther_Click(wxCommandEvent &event)
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{
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}
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void frmMain::Menu_Exit_Click(wxCommandEvent &event)
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void MainEmuFrame::Menu_Exit_Click(wxCommandEvent &event)
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{
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Close();
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}
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void frmMain::Menu_Suspend_Click(wxCommandEvent &event)
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void MainEmuFrame::Menu_Suspend_Click(wxCommandEvent &event)
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{
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}
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void frmMain::Menu_Resume_Click(wxCommandEvent &event)
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void MainEmuFrame::Menu_Resume_Click(wxCommandEvent &event)
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{
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}
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void frmMain::Menu_Reset_Click(wxCommandEvent &event)
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void MainEmuFrame::Menu_Reset_Click(wxCommandEvent &event)
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{
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}
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void frmMain::Menu_Gamefixes_Click( wxCommandEvent& event )
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void MainEmuFrame::Menu_Gamefixes_Click( wxCommandEvent& event )
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{
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frmGameFixes joe( NULL, wxID_ANY );
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GameFixesDialog joe( NULL, wxID_ANY );
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joe.ShowModal();
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}
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void frmMain::Menu_Debug_Open_Click(wxCommandEvent &event)
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void MainEmuFrame::Menu_Debug_Open_Click(wxCommandEvent &event)
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{
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}
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void frmMain::Menu_Debug_MemoryDump_Click(wxCommandEvent &event)
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void MainEmuFrame::Menu_Debug_MemoryDump_Click(wxCommandEvent &event)
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{
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}
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void frmMain::Menu_Debug_Logging_Click(wxCommandEvent &event)
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void MainEmuFrame::Menu_Debug_Logging_Click(wxCommandEvent &event)
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{
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frmLogging joe( NULL, wxID_ANY );
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LogOptionsDialog joe( NULL, wxID_ANY );
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joe.ShowModal();
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}
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void frmMain::Menu_ShowConsole(wxCommandEvent &event)
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void MainEmuFrame::Menu_ShowConsole(wxCommandEvent &event)
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{
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m_logbox.Show( event.IsChecked() );
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}
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@ -25,10 +25,10 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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class frmMain: public wxFrame
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class MainEmuFrame: public wxFrame
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{
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public:
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frmMain(wxWindow* parent, int id, const wxString& title, const wxPoint& pos=wxDefaultPosition, const wxSize& size=wxDefaultSize, long style=wxDEFAULT_FRAME_STYLE);
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MainEmuFrame(wxWindow* parent, int id, const wxString& title, const wxPoint& pos=wxDefaultPosition, const wxSize& size=wxDefaultSize, long style=wxDEFAULT_FRAME_STYLE);
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void OnLogBoxShown();
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void OnLogBoxHidden();
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@ -17,7 +17,7 @@
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*/
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#include "PrecompiledHeader.h"
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#include "frmMain.h"
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#include "MainFrame.h"
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#include <wx/image.h>
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|
@ -117,7 +117,7 @@ bool Pcsx2App::OnInit()
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// Allow wx to use our config, and enforces auto-cleanup as well
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frmMain* frameMain = new frmMain( NULL, wxID_ANY, wxEmptyString );
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MainEmuFrame* frameMain = new MainEmuFrame( NULL, wxID_ANY, wxEmptyString );
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SetTopWindow( frameMain );
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frameMain->Show();
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|
|
|
@ -52,7 +52,7 @@
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/>
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<Tool
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||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
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||||
AdditionalIncludeDirectories=""$(ProjectRootDir)/NewGUI""
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ExceptionHandling="2"
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SmallerTypeCheck="false"
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UsePrecompiledHeader="2"
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|
@ -133,7 +133,7 @@
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|||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
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||||
FavorSizeOrSpeed="1"
|
||||
AdditionalIncludeDirectories=""
|
||||
AdditionalIncludeDirectories=""$(ProjectRootDir)/NewGUI""
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||||
PreprocessorDefinitions="NDEBUG"
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||||
StringPooling="true"
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||||
ExceptionHandling="2"
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||||
|
@ -220,7 +220,7 @@
|
|||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
EnableFiberSafeOptimizations="true"
|
||||
AdditionalIncludeDirectories=""
|
||||
AdditionalIncludeDirectories=""$(ProjectRootDir)/NewGUI""
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
ExceptionHandling="2"
|
||||
SmallerTypeCheck="false"
|
||||
|
@ -2906,34 +2906,18 @@
|
|||
RelativePath="..\..\NewGUI\ConsoleLogger.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\frmGameFixes.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\frmGameFixes.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\frmLogging.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\frmLogging.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\frmMain.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\frmMain.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\main.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\MainFrame.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\MainFrame.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\wxHelpers.cpp"
|
||||
>
|
||||
|
@ -2942,6 +2926,26 @@
|
|||
RelativePath="..\..\NewGUI\wxHelpers.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="Dialogs"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\Dialogs\GameFixesDialog.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\Dialogs\GameFixesDialog.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\Dialogs\LogOptionsDialog.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\NewGUI\Dialogs\LogOptionsDialog.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="..\..\Common.h"
|
||||
|
|
Loading…
Reference in New Issue