2015-10-14 13:05:02 +00:00
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#pragma once
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#include "onepad.h"
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#include "controller.h"
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2016-09-04 12:10:02 +00:00
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#ifdef SDL_BUILD
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2015-10-14 13:05:02 +00:00
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#include <SDL.h>
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#endif
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class GamePad
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{
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2016-09-04 12:10:02 +00:00
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public:
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GamePad()
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2017-04-16 12:57:23 +00:00
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: m_deadzone(1500)
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2017-04-14 18:33:33 +00:00
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, m_no_error(false)
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2016-09-04 12:10:02 +00:00
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{
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}
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virtual ~GamePad()
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{
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}
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2016-10-16 19:39:56 +00:00
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GamePad(const GamePad &); // copy constructor
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GamePad &operator=(const GamePad &); // assignment
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2016-09-04 12:10:02 +00:00
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2017-04-11 17:02:31 +00:00
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/*
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* Find every interesting devices and create right structure for them(depend on backend)
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*/
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2017-04-10 16:19:23 +00:00
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static void EnumerateGamePads(std::vector<std::unique_ptr<GamePad>> &vgamePad);
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2017-04-11 17:02:31 +00:00
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/*
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* Update state of every attached devices
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*/
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2017-04-16 12:57:23 +00:00
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virtual void UpdateGamePadState() = 0;
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2015-10-14 13:05:02 +00:00
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2017-04-11 17:02:31 +00:00
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/*
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* Causes devices to rumble
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* Rumble will differ according to type which is either 0(small motor) or 1(big motor)
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*/
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2017-04-26 18:12:46 +00:00
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virtual void Rumble(unsigned type, unsigned pad) {}
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2017-04-11 17:02:31 +00:00
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/*
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* Safely dispatch to the Rumble method above
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*/
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2017-04-14 18:14:42 +00:00
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static void DoRumble(unsigned type, unsigned pad);
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2015-10-14 13:05:02 +00:00
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2017-04-11 17:02:31 +00:00
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/*
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* Used for GUI checkbox to give feedback to the user
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*/
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2016-09-04 12:10:02 +00:00
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virtual bool TestForce(float strength = 0.6) { return false; }
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2017-04-16 12:57:23 +00:00
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virtual const char *GetName() = 0;
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virtual int GetInput(gamePadValues input) = 0;
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2016-09-04 12:10:02 +00:00
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2017-04-26 18:12:46 +00:00
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int GetDeadzone()
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2016-09-04 12:10:02 +00:00
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{
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2017-04-16 12:57:23 +00:00
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return m_deadzone;
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2016-09-04 12:10:02 +00:00
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}
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2017-04-16 15:41:05 +00:00
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virtual size_t GetUniqueIdentifier() = 0;
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static size_t index_to_uid(int index);
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2017-08-09 19:23:06 +00:00
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static int uid_to_index(int pad);
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2017-04-16 15:41:05 +00:00
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2017-04-14 18:33:33 +00:00
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bool IsProperlyInitialized()
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{
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return m_no_error;
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}
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2016-09-04 12:10:02 +00:00
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protected:
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2017-04-16 12:57:23 +00:00
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int m_deadzone;
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2017-04-14 18:33:33 +00:00
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bool m_no_error;
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2015-10-14 13:05:02 +00:00
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};
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2017-04-10 16:19:23 +00:00
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extern std::vector<std::unique_ptr<GamePad>> s_vgamePad;
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