2011-02-20 22:33:22 +00:00
|
|
|
/*
|
|
|
|
* Copyright (C) 2007-2009 Gabest
|
|
|
|
* http://www.gabest.org
|
|
|
|
*
|
|
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
|
|
* any later version.
|
|
|
|
*
|
|
|
|
* This Program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
|
|
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "GSDevice.h"
|
|
|
|
#include "GSTextureSW.h"
|
|
|
|
|
|
|
|
class GSDeviceSW : public GSDevice
|
|
|
|
{
|
|
|
|
GSTexture* Create(int type, int w, int h, bool msaa, int format);
|
|
|
|
|
|
|
|
void DoMerge(GSTexture* st[2], GSVector4* sr, GSVector4* dr, GSTexture* dt, bool slbg, bool mmod, const GSVector4& c);
|
|
|
|
void DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset = 0);
|
|
|
|
|
|
|
|
void Clear(GSTexture* t, uint32 c);
|
|
|
|
|
|
|
|
public:
|
|
|
|
GSDeviceSW();
|
|
|
|
|
|
|
|
bool Create(GSWnd* wnd);
|
|
|
|
bool Reset(int w, int h);
|
|
|
|
void Flip();
|
|
|
|
|
|
|
|
// drawing may be routed through here, the software renderers use the rasterizer directly now
|
|
|
|
|
|
|
|
void BeginScene();
|
|
|
|
void DrawPrimitive();
|
|
|
|
void EndScene();
|
|
|
|
|
|
|
|
void ClearRenderTarget(GSTexture* t, const GSVector4& c);
|
|
|
|
void ClearRenderTarget(GSTexture* t, uint32 c);
|
|
|
|
void ClearDepth(GSTexture* t, float c);
|
|
|
|
void ClearStencil(GSTexture* t, uint8 c);
|
|
|
|
|
|
|
|
GSTexture* CopyOffscreen(GSTexture* src, const GSVector4& sr, int w, int h, int format = 0);
|
|
|
|
|
|
|
|
void CopyRect(GSTexture* st, GSTexture* dt, const GSVector4i& r);
|
|
|
|
void StretchRect(GSTexture* st, const GSVector4& sr, GSTexture* dt, const GSVector4& dr, int shader = 0, bool linear = true);
|
|
|
|
|
|
|
|
void PSSetShaderResources(GSTexture* sr0, GSTexture* sr1);
|
|
|
|
void PSSetShaderResource(int i, GSTexture* sr);
|
|
|
|
void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor = NULL);
|
|
|
|
};
|