pcsx2/plugins/zeropad/zeropad.h

200 lines
4.6 KiB
C
Raw Normal View History

/* ZeroPAD - author: zerofrog(@gmail.com)
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __PAD_H__
#define __PAD_H__
#include <stdio.h>
#include <assert.h>
#ifdef _WIN32
#include <windows.h>
#include <windowsx.h>
#else
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#endif
#include <vector>
#include <map>
#include <string>
using namespace std;
#define PADdefs
extern "C"
{
#include "PS2Edefs.h"
}
#include "analog.h"
#include "bitwise.h"
extern char libraryName[256];
#define FORIT(it, v) for(it = (v).begin(); it != (v).end(); (it)++)
#define IS_KEYBOARD(key) (key < 0x10000)
#define IS_JOYBUTTONS(key) (key >= 0x10000 && key < 0x20000) // buttons
#define IS_JOYSTICK(key) (key >= 0x20000 && key < 0x30000) // analog
#define IS_POV(key) (key >= 0x30000 && key < 0x40000) // uses analog as buttons (cares about sign)
#define IS_MOUSE(key) (key >= 0x40000 && key < 0x50000) // mouse
#define PAD_GETKEY(key) ((key) & 0xffff)
#define PAD_GETJOYID(key) (((key) & 0xf000) >> 12)
#define PAD_GETJOYBUTTON(key) ((key) & 0xff)
#define PAD_GETJOYSTICK_AXIS(key) ((key) & 0xff)
#define PAD_JOYBUTTON(joyid, buttonid) (0x10000 | ((joyid) << 12) | (buttonid))
#define PAD_JOYSTICK(joyid, axisid) (0x20000 | ((joyid) << 12) | (axisid))
#define PAD_POV(joyid, sign, axisid) (0x30000 | ((joyid) << 12) | ((sign) << 8) | (axisid))
#define PAD_GETPOVSIGN(key) (((key) & 0x100) >> 8)
#define PAD_GETPOVDIR(key) (((key) & ~ 0x30000) >> 8)
#ifdef __LINUX__
#define PADKEYS 28
#else
#define PADKEYS 20
#endif
#define PADOPTION_FORCEFEEDBACK 1
#define PADOPTION_REVERTLX 0x2
#define PADOPTION_REVERTLY 0x4
#define PADOPTION_REVERTRX 0x8
#define PADOPTION_REVERTRY 0x10
#ifdef _WIN32
#define PADSUBKEYS 1
#else
#define PADSUBKEYS 2
#endif
//#define EXPERAMENTAL_POV_CODE
extern int PadEnum[2][2];
typedef struct
{
u32 keys[2 * PADSUBKEYS][PADKEYS];
u32 log;
u32 options; // upper 16 bits are for pad2
} PADconf;
typedef struct
{
u8 x, y;
} PADAnalog;
extern PADconf conf;
extern PADAnalog g_lanalog[2], g_ranalog[2];
extern FILE *padLog;
extern void initLogging();
#define PAD_LOG __Log
//#define PAD_LOG __LogToConsole
enum PadCommands
{
CMD_SET_VREF_PARAM = 0x40,
CMD_QUERY_DS2_ANALOG_MODE = 0x41,
CMD_READ_DATA_AND_VIBRATE = 0x42,
CMD_CONFIG_MODE = 0x43,
CMD_SET_MODE_AND_LOCK = 0x44,
CMD_QUERY_MODEL_AND_MODE = 0x45,
CMD_QUERY_ACT = 0x46, // ??
CMD_QUERY_COMB = 0x47, // ??
CMD_QUERY_MODE = 0x4C, // QUERY_MODE ??
CMD_VIBRATION_TOGGLE = 0x4D,
CMD_SET_DS2_NATIVE_MODE = 0x4F // SET_DS2_NATIVE_MODE
};
enum gamePadValues
{
PAD_R_LEFT = 27,
PAD_R_DOWN = 26,
PAD_R_RIGHT = 25,
PAD_R_UP = 24,
PAD_L_LEFT = 23,
PAD_L_DOWN = 22,
PAD_L_RIGHT = 21,
PAD_L_UP = 20,
PAD_RY = 19,
PAD_LY = 18,
PAD_RX = 17,
PAD_LX = 16,
PAD_LEFT = 15,
PAD_DOWN = 14,
PAD_RIGHT = 13,
PAD_UP = 12,
PAD_START = 11,
PAD_R3 = 10,
PAD_L3 = 9,
PAD_SELECT = 8,
PAD_SQUARE = 7,
PAD_CROSS = 6,
PAD_CIRCLE = 5,
PAD_TRIANGLE = 4,
PAD_R1 = 3,
PAD_L1 = 2,
PAD_R2 = 1,
PAD_L2 = 0
};
// Put in the code for bolche's analog contols hack, ifdeffed out, so I don't forget to
// add a gui some day and activate it.
#define ANALOG_CONTROLS_HACK
// DEF_VALUE is the strength you press the control.
// Code taken from http://forums.pcsx2.net/thread-4699.html
#ifdef ANALOG_CONTROLS_HACK
#define DEF_VALUE 32766
#endif
/* end of pad.h */
extern keyEvent event;
extern u16 status[2];
extern u32 pads;
int POV(u32 direction, u32 angle);
s32 _PADopen(void *pDsp);
void _PADclose();
void _KeyPress(int pad, u32 key);
void _KeyRelease(int pad, u32 key);
void PADsetMode(int pad, int mode);
void _PADupdate(int pad);
void __Log(const char *fmt, ...);
void __LogToConsole(const char *fmt, ...);
void LoadConfig();
void SaveConfig();
void SysMessage(char *fmt, ...);
inline int FindKey(int key, int pad)
{
for (int p = 0; p < PADSUBKEYS; p++)
for (int i = 0; i < PADKEYS; i++)
if (key == conf.keys[(PadEnum[pad][p])][i]) return i;
return -1;
}
#endif