pcsx2/plugins/LilyPad/LilyPad.cpp

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#include "Global.h"
#include <math.h>
#include <Dbt.h>
#include <stdio.h>
#define PADdefs
#include "PS2Etypes.h"
#include "PS2Edefs.h"
#include "Config.h"
#include "InputManager.h"
#include "DeviceEnumerator.h"
#include "WndProcEater.h"
#include "KeyboardQueue.h"
#include "resource.h"
// Used to prevent reading input and cleaning up input devices at the same time.
// Only an issue when not reading input in GS thread and disabling devices due to
// lost focus.
CRITICAL_SECTION readInputCriticalSection;
HINSTANCE hInst;
HWND hWnd;
// Used to toggle mouse binding.
u8 miceEnabled;
// 2 when both pads are initialized, 1 for one pad, etc.
int openCount = 0;
int activeWindow = 0;
int bufSize = 0;
static unsigned char outBuf[50];
static unsigned char inBuf[50];
#define MODE_DIGITAL 0x41
#define MODE_ANALOG 0x73
#define MODE_DS2_NATIVE 0x79
int IsWindowMaximized (HWND hWnd) {
RECT rect;
if (GetWindowRect(hWnd, &rect)) {
POINT p;
p.x = rect.left;
p.y = rect.top;
MONITORINFO info;
memset(&info, 0, sizeof(info));
info.cbSize = sizeof(info);
HMONITOR hMonitor;
if ((hMonitor = MonitorFromPoint(p, MONITOR_DEFAULTTOPRIMARY)) &&
GetMonitorInfo(hMonitor, &info) &&
memcmp(&info.rcMonitor, &rect, sizeof(rect)) == 0) {
return 1;
}
}
return 0;
}
void DEBUG_NEW_SET() {
if (config.debug) {
HANDLE hFile = CreateFileA("logs\\padLog.txt", GENERIC_WRITE, FILE_SHARE_READ, 0, OPEN_ALWAYS, 0, 0);
if (hFile != INVALID_HANDLE_VALUE) {
int i;
char temp[1500];
char *end = temp;
for (i=0; i<bufSize; i++) {
sprintf(end, "%02X ", inBuf[i]);
end = strchr(end, 0);
}
end++[0] = '\n';
for (i=0; i<bufSize; i++) {
sprintf(end, "%02X ", outBuf[i]);
end = strchr(end, 0);
}
end++[0] = '\n';
end++[0] = '\n';
DWORD junk;
WriteFile(hFile, temp, end-temp, &junk, 0);
bufSize = 0;
CloseHandle(hFile);;
}
}
}
inline void DEBUG_IN(unsigned char c) {
if (bufSize < sizeof(inBuf)-1) inBuf[bufSize] = c;
}
inline void DEBUG_OUT(unsigned char c) {
if (bufSize < sizeof(outBuf)-1) outBuf[bufSize++] = c;
}
struct Stick {
int horiz;
int vert;
};
struct ButtonSum {
int buttons[12];
Stick sticks[3];
};
class Pad {
public:
ButtonSum sum, lockedSum;
Stick rStick, lStick;
int lockedState;
u8 vibrate[8];
u8 umask[2];
u8 vibrateI[2];
u8 vibrateVal[2];
// Digital / Analog / Full Analog (aka DS2 Native)
u8 mode;
u8 modeLock;
// In config mode
u8 config;
// Used to keep track of which pads I'm running.
// Note that initialized pads *can* be disabled.
// I keep track of state of non-disabled non-initialized
// pads, but should never be asked for their state.
u8 initialized;
} pads[2];
// Force value to be from 0 to 255.
u8 Cap (int i) {
if (i<0) return 0;
if (i>255) return 255;
return (u8) i;
}
// Just like RefreshEnabledDevices(), but takes into account
// mouse and focus state and which devices have bindings for
// enabled pads. Also releases keyboards if window is not focused.
// And releases games if not focused and config.background is not set.
void UpdateEnabledDevices(int updateList = 0) {
// Enable all devices I might want. Can ignore the rest.
RefreshEnabledDevices(updateList);
// Figure out which pads I'm getting input for.
int padsEnabled[2] = {
pads[0].initialized && !config.disablePad[0],
pads[1].initialized && !config.disablePad[1]
};
for (int i=0; i<dm->numDevices; i++) {
Device *dev = dm->devices[i];
if (!dev->enabled) continue;
if (!dev->attached) {
dm->DisableDevice(i);
continue;
}
// Disable ignore keyboard if don't have focus or there are no keys to ignore.
if (dev->api == IGNORE_KEYBOARD) {
if (config.keyboardApi == NO_API || !activeWindow || !dev->pads[0].numBindings) {
dm->DisableDevice(i);
}
continue;
}
// Keep for PCSX2 keyboard shotcuts, unless unfocused.
if (dev->type == KEYBOARD) {
if (!activeWindow) dm->DisableDevice(i);
}
// Keep for cursor hiding consistency, unless unfocused.
// miceEnabled tracks state of mouse enable/disable button, not if mouse API is set to disabled.
else if (dev->type == MOUSE) {
if (!miceEnabled || !activeWindow) dm->DisableDevice(i);
}
else if (!activeWindow && !config.background) dm->DisableDevice(i);
else {
int numActiveBindings = 0;
for (int pad=0; pad<2; pad++) {
if (padsEnabled[pad]) {
numActiveBindings += dev->pads[pad].numBindings + dev->pads[pad].numFFBindings;
}
}
if (!numActiveBindings)
dm->DisableDevice(i);
}
}
}
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD fdwReason, void* lpvReserved) {
hInst = hInstance;
if (fdwReason == DLL_PROCESS_ATTACH) {
InitializeCriticalSection(&readInputCriticalSection);
DisableThreadLibraryCalls(hInstance);
}
else if (fdwReason == DLL_PROCESS_DETACH) {
DeleteCriticalSection(&readInputCriticalSection);
while (openCount)
PADclose();
PADshutdown();
}
return 1;
}
BOOL WINAPI MyDllMainCRTStartup(HANDLE hDllHandle, DWORD dwReason, LPVOID lpReserved) {
return DllMain((HINSTANCE) hDllHandle, dwReason, lpReserved);
}
void AddForce(ButtonSum *sum, u8 cmd, int delta = 255) {
if (!delta) return;
if (cmd<0x14) {
sum->buttons[cmd-0x10] += delta;
}
// D-pad. Command numbering is based on ordering of digital values.
else if (cmd < 0x18) {
if (cmd == 0x14) {
sum->sticks[0].vert -= delta;
}
else if (cmd == 0x15) {
sum->sticks[0].horiz += delta;
}
else if (cmd == 0x16) {
sum->sticks[0].vert += delta;
}
else if (cmd == 0x17) {
sum->sticks[0].horiz -= delta;
}
}
else if (cmd < 0x20) {
sum->buttons[cmd-0x10-4] += delta;
}
// Left stick.
else if (cmd < 0x24) {
if (cmd == 32) {
sum->sticks[2].vert -= delta;
}
else if (cmd == 33) {
sum->sticks[2].horiz += delta;
}
else if (cmd == 34) {
sum->sticks[2].vert += delta;
}
else if (cmd == 35) {
sum->sticks[2].horiz -= delta;
}
}
// Right stick.
else if (cmd < 0x28) {
if (cmd == 36) {
sum->sticks[1].vert -= delta;
}
else if (cmd == 37) {
sum->sticks[1].horiz += delta;
}
else if (cmd == 38) {
sum->sticks[1].vert += delta;
}
else if (cmd == 39) {
sum->sticks[1].horiz -= delta;
}
}
}
void ProcessButtonBinding(Binding *b, ButtonSum *sum, int value) {
int sensitivity = b->sensitivity;
if (sensitivity < 0) {
sensitivity = -sensitivity;
value = (1<<16)-value;
}
if (value > 0) {
AddForce(sum, b->command, (int)((((sensitivity*(255*(__int64)value)) + BASE_SENSITIVITY/2)/BASE_SENSITIVITY + FULLY_DOWN/2)/FULLY_DOWN));
}
}
// Restricts d-pad/analog stick values to be from -255 to 255 and button values to be from 0 to 255.
// With D-pad in DS2 native mode, the negative and positive ranges are both independently from 0 to 255,
// which is why I use 9 bits of all sticks. For left and right sticks, I have to remove a bit before sending.
void CapSum(ButtonSum *sum) {
int i;
for (i=0; i<3; i++) {
int div = max(abs(sum->sticks[i].horiz), abs(sum->sticks[i].vert));
if (div > 255) {
sum->sticks[i].horiz = sum->sticks[i].horiz * 255 / div;
sum->sticks[i].vert = sum->sticks[i].vert * 255 / div;
}
}
for (i=0; i<12; i++) {
sum->buttons[i] = Cap(sum->buttons[i]);
}
}
// Counters for when to next update pad state.
// Read all devices at once, so don't need to read them again
// for pad 2 immediately after pad 1. 3rd counter is for
// when neither pad is being read, so still respond to
// key press info requests.
int summed[3] = {0, 0, 0};
int lockStateChanged[2] = {0,0};
#define LOCK_DIRECTION 2
#define LOCK_BUTTONS 4
#define LOCK_BOTH 1
extern HWND hWndStealing;
void Update(int pad) {
if ((unsigned int)pad > 2) return;
if (summed[pad] > 0) {
summed[pad]--;
return;
}
int i;
ButtonSum s[2];
s[0] = pads[0].lockedSum;
s[1] = pads[1].lockedSum;
InitInfo info = {
0, hWnd, hWnd, 0
};
if (!config.GSThreadUpdates) {
EnterCriticalSection(&readInputCriticalSection);
}
dm->Update(&info);
static int turbo = 0;
turbo++;
for (i=0; i<dm->numDevices; i++) {
Device *dev = dm->devices[i];
// Skip both disabled devices and inactive enabled devices.
// Shouldn't be any of the latter, in general, but just in case...
if (!dev->virtualControlState) continue;
for (int pad=0; pad<2; pad++) {
if (config.disablePad[pad]) continue;
for (int j=0; j<dev->pads[pad].numBindings; j++) {
Binding *b = dev->pads[pad].bindings+j;
int cmd = b->command;
int state = dev->virtualControlState[b->controlIndex];
if (!(turbo & b->turbo)) {
if (cmd > 0x0F && cmd != 0x28) {
ProcessButtonBinding(b, s+pad, state);
}
else if ((state>>15) && !(dev->oldVirtualControlState[b->controlIndex]>>15)) {
if (cmd == 0x0F) {
miceEnabled = !miceEnabled;
UpdateEnabledDevices();
}
else if (cmd == 0x0C) {
lockStateChanged[pad] |= LOCK_BUTTONS;
}
else if (cmd == 0x0E) {
lockStateChanged[pad] |= LOCK_DIRECTION;
}
else if (cmd == 0x0D) {
lockStateChanged[pad] |= LOCK_BOTH;
}
else if (cmd == 0x28) {
if (!pads[pad].modeLock) {
if (pads[pad].mode != MODE_DIGITAL)
pads[pad].mode = MODE_DIGITAL;
else
pads[pad].mode = MODE_ANALOG;
}
}
}
}
}
}
}
dm->PostRead();
if (!config.GSThreadUpdates) {
LeaveCriticalSection(&readInputCriticalSection);
}
for (int currentPad = 0; currentPad<2; currentPad++) {
if (config.guitar[currentPad]) {
if (!config.GH2) {
s[currentPad].sticks[1].vert = -s[currentPad].sticks[1].vert;
}
// GH2 hack.
else if (config.GH2) {
const unsigned int oldIdList[5] = {ID_R2, ID_CIRCLE, ID_TRIANGLE, ID_CROSS, ID_SQUARE};
const unsigned int idList[5] = {ID_L2, ID_L1, ID_R1, ID_R2, ID_CROSS};
int values[5];
int i;
for (i=0; i<5; i++) {
int id = oldIdList[i] - 0x1104;
values[i] = s[currentPad].buttons[id];
s[currentPad].buttons[id] = 0;
}
s[currentPad].buttons[ID_TRIANGLE-0x1104] = values[1];
for (i=0; i<5; i++) {
int id = idList[i] - 0x1104;
s[currentPad].buttons[id] = values[i];
}
if (abs(s[currentPad].sticks[0].vert) <= 48) {
for (int i=0; i<5; i++) {
unsigned int id = idList[i] - 0x1104;
if (pads[currentPad].sum.buttons[id] < s[currentPad].buttons[id]) {
s[currentPad].buttons[id] = pads[currentPad].sum.buttons[id];
}
}
}
else if (abs(pads[currentPad].sum.sticks[0].vert) <= 48) {
for (int i=0; i<5; i++) {
unsigned int id = idList[i] - 0x1104;
if (pads[currentPad].sum.buttons[id]) {
s[currentPad].buttons[id] = 0;
}
}
}
}
}
if (pads[currentPad].mode == 0x41) {
s[currentPad].sticks[0].horiz +=
s[currentPad].sticks[1].horiz +
s[currentPad].sticks[2].horiz;
s[currentPad].sticks[0].vert +=
s[currentPad].sticks[1].vert +
s[currentPad].sticks[2].vert;
}
CapSum(&s[currentPad]);
if (lockStateChanged[currentPad]) {
if (lockStateChanged[currentPad] & LOCK_BOTH) {
if (pads[currentPad].lockedState != (LOCK_DIRECTION | LOCK_BUTTONS)) {
// Enable the one that's not enabled.
lockStateChanged[currentPad] ^= pads[currentPad].lockedState^(LOCK_DIRECTION | LOCK_BUTTONS);
}
else {
// Disable both
lockStateChanged[currentPad] ^= LOCK_DIRECTION | LOCK_BUTTONS;
}
}
if (lockStateChanged[currentPad] & LOCK_DIRECTION) {
if (pads[currentPad].lockedState & LOCK_DIRECTION) {
memset(pads[currentPad].lockedSum.sticks, 0, sizeof(pads[currentPad].lockedSum.sticks));
}
else {
memcpy(pads[currentPad].lockedSum.sticks, s[currentPad].sticks, sizeof(pads[currentPad].lockedSum.sticks));
}
pads[currentPad].lockedState ^= LOCK_DIRECTION;
}
if (lockStateChanged[currentPad] & LOCK_BUTTONS) {
if (pads[currentPad].lockedState & LOCK_BUTTONS) {
memset(pads[currentPad].lockedSum.buttons, 0, sizeof(pads[currentPad].lockedSum.buttons));
}
else {
memcpy(pads[currentPad].lockedSum.buttons, s[currentPad].buttons, sizeof(pads[currentPad].lockedSum.buttons));
}
pads[currentPad].lockedState ^= LOCK_BUTTONS;
}
for (i=0; i<sizeof(pads[0].lockedSum)/4; i++) {
if (((int*)&pads[0].lockedSum)[i]) break;
}
if (i==sizeof(pads[0].lockedSum)/4) {
pads[currentPad].lockedState = 0;
}
}
lockStateChanged[currentPad] = 0;
}
pads[0].sum = s[0];
pads[1].sum = s[1];
if (config.disablePad[0]) {
memset(&pads[0].sum, 0, sizeof(pads[0].sum));
}
if (config.disablePad[1]) {
memset(&pads[1].sum, 0, sizeof(pads[1].sum));
}
summed[0] = 1;
summed[1] = 1;
summed[2] = 2;
summed[pad]--;
}
void CALLBACK PADupdate(int pad) {
if (config.GSThreadUpdates) Update(pad);
}
inline void SetVibrate(Pad *pad, int motor, u8 val) {
if (val | pad->vibrateVal[motor]) {
dm->SetEffect(pad - pads, motor, val);
pad->vibrateVal[motor] = val;
}
}
u32 CALLBACK PS2EgetLibType(void) {
ps2e = 1;
return PS2E_LT_PAD;
}
#define VERSION ((0<<8) | 9 | (10<<24))
u32 CALLBACK PS2EgetLibVersion2(u32 type) {
ps2e = 1;
if (type == PS2E_LT_PAD)
return (PS2E_PAD_VERSION<<16) | VERSION;
return 0;
}
char* CALLBACK PSEgetLibName() {
#ifdef _DEBUG
return "LilyPad Debug";
#else
return "LilyPad";
#endif
}
char* CALLBACK PS2EgetLibName(void) {
ps2e = 1;
return PSEgetLibName();
}
//void CALLBACK PADgsDriverInfo(GSdriverInfo *info) {
// info=info;
//}
void CALLBACK PADshutdown() {
pads[0].initialized = 0;
pads[1].initialized = 0;
UnloadConfigs();
}
#ifdef _DEBUG
#include "crtdbg.h"
#endif
inline void StopVibrate() {
for (int i=0; i<4; i++) {
SetVibrate(&pads[i/2], i&1, 0);
}
}
inline void ResetVibrate(Pad *pad) {
SetVibrate(pad, 0, 0);
SetVibrate(pad, 1, 0);
((int*)(pad->vibrate))[0] = 0xFFFFFF5A;
((int*)(pad->vibrate))[1] = 0xFFFFFFFF;
}
s32 CALLBACK PADinit(u32 flags) {
// Note: Won't load settings if already loaded.
if (LoadSettings() < 0) {
return -1;
}
int pad = (flags & 3);
if (pad == 3) {
if (PADinit(1)) return -1;
return PADinit(2);
}
#ifdef _DEBUG
int tmpFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG );
tmpFlag |= _CRTDBG_LEAK_CHECK_DF;
_CrtSetDbgFlag( tmpFlag );
#endif
pad --;
memset(&pads[pad], 0, sizeof(pads[0]));
pads[pad].mode = MODE_DIGITAL;
pads[pad].umask[0] = pads[pad].umask[1] = 0xFF;
ResetVibrate(pads+pad);
if (config.AutoAnalog[pad]) {
pads[pad].mode = MODE_ANALOG;
}
pads[pad].initialized = 1;
return 0;
}
// Note to self: Has to be a define for the sizeof() to work right.
// Note to self 2: All are the same size, anyways, except for longer full DS2 response
// and shorter digital mode response.
#define SET_RESULT(a) { \
memcpy(query.response+2, a, sizeof(a)); \
query.numBytes = 2+sizeof(a); \
}
#define SET_FINAL_RESULT(a) { \
memcpy(query.response+2, a, sizeof(a));\
query.numBytes = 2+sizeof(a); \
query.queryDone = 1; \
}
static const u8 ConfigExit[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
//static const u8 ConfigExit[7] = {0x5A, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00};
static const u8 noclue[7] = {0x5A, 0x00, 0x00, 0x02, 0x00, 0x00, 0x5A};
static u8 queryMaskMode[7] = {0x5A, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x5A};
//static const u8 DSNonNativeMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static const u8 setMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
// DS2
static const u8 queryModelDS2[7] = {0x5A, 0x03, 0x02, 0x00, 0x02, 0x01, 0x00};
// DS1
static const u8 queryModelDS1[7] = {0x5A, 0x01, 0x02, 0x00, 0x02, 0x01, 0x00};
static const u8 queryAct[2][7] = {{0x5A, 0x00, 0x00, 0x01, 0x02, 0x00, 0x0A},
{0x5A, 0x00, 0x00, 0x01, 0x01, 0x01, 0x14}};
static const u8 queryComb[7] = {0x5A, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00};
static const u8 queryMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static const u8 setNativeMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5A};
struct QueryInfo {
u8 pad;
u8 lastByte;
u8 currentCommand;
u8 numBytes;
u8 queryDone;
u8 response[22];
} query = {0,0,0,0, 0,0xFF, 0xF3};
int saveStateIndex = 0;
ExtraWndProcResult HackWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
switch (uMsg) {
case WM_SETTEXT:
if (config.saveStateTitle) {
wchar_t text[200];
int len;
if (IsWindowUnicode(hWnd)) {
len = wcslen((wchar_t*) lParam);
if (len < sizeof(text)/sizeof(wchar_t)) wcscpy(text, (wchar_t*) lParam);
}
else {
len = MultiByteToWideChar(CP_ACP, 0, (char*) lParam, -1, text, sizeof(text)/sizeof(wchar_t));
}
if (len > 0 && len < 150 && !wcsstr(text, L" | State ")) {
wsprintfW(text+len, L" | State %i", saveStateIndex);
SetWindowText(hWnd, text);
return NO_WND_PROC;
}
}
break;
case WM_DEVICECHANGE:
if (wParam == DBT_DEVNODES_CHANGED) {
// Need to do this when not reading input from gs thread.
// Checking for that case not worth the effort.
EnterCriticalSection(&readInputCriticalSection);
UpdateEnabledDevices(1);
LeaveCriticalSection(&readInputCriticalSection);
}
break;
case WM_ACTIVATEAPP:
// Need to do this when not reading input from gs thread.
// Checking for that case not worth the effort.
EnterCriticalSection(&readInputCriticalSection);
if (!wParam) {
activeWindow = 0;
UpdateEnabledDevices();
}
else {
activeWindow = 1;
UpdateEnabledDevices();
}
LeaveCriticalSection(&readInputCriticalSection);
break;
case WM_CLOSE:
if (config.closeHacks & 1) {
QueueKeyEvent(VK_ESCAPE, KEYPRESS);
return NO_WND_PROC;
}
else if (config.closeHacks & 2) {
ExitProcess(0);
return NO_WND_PROC;
}
break;
case WM_SYSCOMMAND:
if ((wParam == SC_SCREENSAVE || wParam == SC_MONITORPOWER) && config.disableScreenSaver)
return NO_WND_PROC;
break;
case WM_DESTROY:
QueueKeyEvent(VK_ESCAPE, KEYPRESS);
break;
default:
break;
}
return CONTINUE_BLISSFULLY;
}
// All that's needed to force hiding the cursor in the proper thread.
// Could have a special case elsewhere, but this make sure it's called
// only once, rather than repeatedly.
ExtraWndProcResult HideCursorProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
ShowCursor(0);
return CONTINUE_BLISSFULLY_AND_RELEASE_PROC;
}
s32 CALLBACK PADopen(void *pDsp) {
if (openCount++) return 0;
// Not really needed, shouldn't do anything.
if (LoadSettings()) return -1;
miceEnabled = !config.mouseUnfocus;
if (!hWnd) {
if (IsWindow((HWND)pDsp)) {
hWnd = (HWND) pDsp;
}
else if (pDsp && !IsBadReadPtr(pDsp, 4) && IsWindow(*(HWND*) pDsp)) {
hWnd = *(HWND*) pDsp;
}
else {
openCount = 0;
return -1;
}
while (GetWindowLong (hWnd, GWL_STYLE) & WS_CHILD)
hWnd = GetParent (hWnd);
// Implements most hacks, as well as enabling/disabling mouse
// capture when focus changes.
if (!EatWndProc(hWnd, HackWndProc)) {
openCount = 0;
return -1;
}
if (config.forceHide) {
EatWndProc(hWnd, HideCursorProc);
}
}
memset(&pads[0].sum, 0, sizeof(pads[0].sum));
memset(&pads[0].lockedSum, 0, sizeof(pads[0].lockedSum));
pads[0].lockedState = 0;
memset(&pads[1].sum, 0, sizeof(pads[0].sum));
memset(&pads[1].lockedSum, 0, sizeof(pads[0].lockedSum));
pads[1].lockedState = 0;
query.lastByte = 1;
query.numBytes = 0;
// I'd really rather use this line, but GetActiveWindow() does not have complete specs.
// It *seems* to return null when no window from this thread has focus, but the
// Microsoft specs seem to imply it returns the window from this thread that would have focus,
// if any window did (topmost in this thread?). Which isn't what I want, and doesn't seem
// to be what it actually does.
// activeWindow = GetActiveWindow() == hWnd;
activeWindow = (GetAncestor(hWnd, GA_ROOT) == GetAncestor(GetForegroundWindow(), GA_ROOT));
UpdateEnabledDevices();
return 0;
}
void CALLBACK PADclose() {
if (openCount && !--openCount) {
dm->ReleaseInput();
ReleaseEatenProc();
hWnd = 0;
ClearKeyQueue();
}
}
u8 CALLBACK PADstartPoll(int pad) {
DEBUG_NEW_SET();
pad--;
if ((unsigned int)pad <= 1) {
query.queryDone = 0;
query.pad = pad;
query.numBytes = 2;
query.lastByte = 0;
DEBUG_IN(pad);
DEBUG_OUT(0xFF);
return 0xFF;
}
else {
query.queryDone = 1;
query.numBytes = 0;
query.lastByte = 1;
DEBUG_IN(pad);
DEBUG_OUT(0);
return 0;
}
}
u8 CALLBACK PADpoll(u8 value) {
DEBUG_IN(value);
if (query.lastByte+1 >= query.numBytes) {
DEBUG_OUT(0);
return 0;
}
if (query.lastByte && query.queryDone) {
DEBUG_OUT(query.response[1+query.lastByte]);
return query.response[++query.lastByte];
}
int i;
Pad *pad = &pads[query.pad];
if (query.lastByte == 0) {
query.lastByte++;
query.currentCommand = value;
switch(value) {
// CONFIG_MODE
case 0x43:
if (pad->config) {
// In config mode. Might not actually be leaving it.
SET_RESULT(ConfigExit);
DEBUG_OUT(0xF3);
return 0xF3;
}
// READ_DATA_AND_VIBRATE
case 0x42:
query.response[2] = 0x5A;
{
if (!config.GSThreadUpdates) {
Update(pad != pads);
}
ButtonSum *sum = &pad->sum;
u8 b1 = 0xFF, b2 = 0xFF;
for (i = 0; i<4; i++) {
b1 -= (sum->buttons[i]>=128) << i;
}
for (i = 0; i<8; i++) {
b2 -= (sum->buttons[i+4]>=128) << i;
}
if (config.guitar[query.pad] && !config.GH2) {
sum->sticks[0].horiz = -255;
// Not sure about this. Forces wammy to be from 0 to 0x7F.
// if (sum->sticks[2].vert > 0) sum->sticks[2].vert = 0;
}
b1 -= ((sum->sticks[0].vert<=-128) << 4);
b1 -= ((sum->sticks[0].horiz>=128) << 5);
b1 -= ((sum->sticks[0].vert>=128) << 6);
b1 -= ((sum->sticks[0].horiz<=-128) << 7);
query.response[3] = b1;
query.response[4] = b2;
query.numBytes = 5;
if (pad->mode != MODE_DIGITAL) {
query.response[5] = Cap((sum->sticks[1].horiz+255)/2);
query.response[6] = Cap((sum->sticks[1].vert+255)/2);
query.response[7] = Cap((sum->sticks[2].horiz+255)/2);
query.response[8] = Cap((sum->sticks[2].vert+255)/2);
query.numBytes = 9;
if (pad->mode != MODE_ANALOG) {
// Good idea? No clue.
//query.response[3] &= pad->mask[0];
//query.response[4] &= pad->mask[1];
// Each value is from -255 to 255, so have to use cap to convert
// negative values to 0.
query.response[9] = Cap(sum->sticks[0].horiz);
query.response[10] = Cap(-sum->sticks[0].horiz);
query.response[11] = Cap(-sum->sticks[0].vert);
query.response[12] = Cap(sum->sticks[0].vert);
// No need to cap these, already done int CapSum().
query.response[13] = (unsigned char) sum->buttons[8];
query.response[14] = (unsigned char) sum->buttons[9];
query.response[15] = (unsigned char) sum->buttons[10];
query.response[16] = (unsigned char) sum->buttons[11];
query.response[17] = (unsigned char) sum->buttons[6];
query.response[18] = (unsigned char) sum->buttons[7];
query.response[19] = (unsigned char) sum->buttons[4];
query.response[20] = (unsigned char) sum->buttons[5];
query.numBytes = 21;
}
}
}
query.lastByte=1;
DEBUG_OUT(pad->mode);
return pad->mode;
// SET_VREF_PARAM
case 0x40:
SET_FINAL_RESULT(noclue);
break;
// QUERY_DS2_ANALOG_MODE
case 0x41:
if (pad->mode == MODE_DIGITAL) {
queryMaskMode[1] = queryMaskMode[2] = queryMaskMode[3] = 0;
queryMaskMode[6] = 0x00;
}
else {
queryMaskMode[1] = pad->umask[0];
queryMaskMode[2] = pad->umask[1];
queryMaskMode[3] = 0x03;
// Not entirely sure about this.
//queryMaskMode[3] = 0x01 | (pad->mode == MODE_DS2_NATIVE)*2;
queryMaskMode[6] = 0x5A;
}
SET_FINAL_RESULT(queryMaskMode);
break;
// SET_MODE_AND_LOCK
case 0x44:
SET_RESULT(setMode);
ResetVibrate(pad);
break;
// QUERY_MODEL_AND_MODE
case 0x45:
if (!config.guitar[query.pad] || config.GH2) SET_FINAL_RESULT(queryModelDS2)
else SET_FINAL_RESULT(queryModelDS1);
query.response[5] = pad->mode != MODE_DIGITAL;
break;
// QUERY_ACT
case 0x46:
SET_RESULT(queryAct[0]);
break;
// QUERY_COMB
case 0x47:
SET_FINAL_RESULT(queryComb);
break;
// QUERY_MODE
case 0x4C:
SET_RESULT(queryMode);
break;
// VIBRATION_TOGGLE
case 0x4D:
memcpy(query.response+2, pad->vibrate, 7);
query.numBytes = 9;
ResetVibrate(pad);
break;
// SET_DS2_NATIVE_MODE
case 0x4F:
SET_RESULT(setNativeMode);
break;
default:
query.numBytes = 0;
query.queryDone = 1;
break;
}
DEBUG_OUT(0xF3);
return 0xF3;
}
else {
query.lastByte++;
switch (query.currentCommand) {
// READ_DATA_AND_VIBRATE
case 0x42:
if (query.lastByte == pad->vibrateI[0]) {
SetVibrate(pad, 1, 255*(0!=value));
}
else if (query.lastByte == pad->vibrateI[1]) {
SetVibrate(pad, 0, value);
}
break;
// CONFIG_MODE
case 0x43:
if (query.lastByte == 3) {
query.queryDone = 1;
pad->config = value;
}
break;
// SET_MODE_AND_LOCK
case 0x44:
if (query.lastByte == 3 && value < 2) {
static const u8 modes[2] = {MODE_DIGITAL, MODE_ANALOG};
pad->mode = modes[value];
}
else if (query.lastByte == 4) {
if (value == 3) {
pad->modeLock = 3;
}
else {
pad->modeLock = 0;
if (pad->mode == MODE_DIGITAL && config.AutoAnalog[query.pad]) {
pad->mode = MODE_ANALOG;
}
}
query.queryDone = 1;
}
break;
// QUERY_ACT
case 0x46:
if (query.lastByte == 3) {
if (value<2) SET_RESULT(queryAct[value])
// bunch of 0's
// else SET_RESULT(setMode);
query.queryDone = 1;
}
break;
// QUERY_MODE
case 0x4C:
if (query.lastByte == 3 && value<2) {
query.response[6] = 4+value*3;
query.queryDone = 1;
}
// bunch of 0's
//else data = setMode;
break;
// VIBRATION_TOGGLE
case 0x4D:
if (query.lastByte>=3) {
if (value == 0) {
pad->vibrateI[0] = (u8)query.lastByte;
}
else if (value == 1) {
pad->vibrateI[1] = (u8)query.lastByte;
}
pad->vibrate[query.lastByte-2] = value;
}
break;
case 0x4F:
if (query.lastByte == 3 || query.lastByte == 4) {
pad->umask[query.lastByte-3] = value;
}
else if (query.lastByte == 5) {
if (!(value & 1)) {
pad->mode = MODE_DIGITAL;
}
else if (!(value & 2)) {
pad->mode = MODE_ANALOG;
}
else {
pad->mode = MODE_DS2_NATIVE;
}
}
break;
default:
DEBUG_OUT(0);
return 0;
}
DEBUG_OUT(query.response[query.lastByte]);
return query.response[query.lastByte];
}
}
// returns: 1 if supports pad1
// 2 if supports pad2
// 3 if both are supported
u32 CALLBACK PADquery() {
return 3;
}
//void CALLBACK PADgsDriverInfo(GSdriverInfo *info) {
//}
INT_PTR CALLBACK AboutDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) {
if (uMsg == WM_COMMAND && LOWORD(wParam) == IDOK) {
EndDialog(hwndDlg, 0);
return 1;
}
return 0;
}
void CALLBACK PADabout() {
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUT), 0, AboutDialogProc);
}
s32 CALLBACK PADtest() {
return 0;
}
// For escape fullscreen hack. This doesn't work when called from another thread, for some reason.
// That includes a new thread, independent of GS and PCSX2 thread, so use this to make sure it's
// called from the right spot.
ExtraWndProcResult KillFullScreenProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
// Prevent infinite recursion. Could also just remove this function from the list,
// but CONTINUE_BLISSFULLY_AND_RELEASE_PROC is a safer way to do that.
static int inFunction = 0;
if (!inFunction) {
inFunction = 1;
ShowWindow(hWnd, 0);
inFunction = 0;
}
return CONTINUE_BLISSFULLY_AND_RELEASE_PROC;
}
DWORD WINAPI RenameWindowThreadProc(void *lpParameter) {
wchar_t newTitle[200];
if (hWnd) {
int len = GetWindowTextW(hWnd, newTitle, 200);
if (len > 0 && len < 199) {
wchar_t *end;
if (end = wcsstr(newTitle, L" | State ")) *end = 0;
SetWindowTextW(hWnd, newTitle);
}
}
return 0;
}
keyEvent* CALLBACK PADkeyEvent() {
if (!config.GSThreadUpdates) {
Update(2);
}
static int shiftDown = 0;
static keyEvent ev;
if (!GetQueuedKeyEvent(&ev)) return 0;
if (ev.key == VK_ESCAPE && ev.evt == KEYPRESS && config.escapeFullscreenHack) {
if (IsWindowMaximized(hWnd)) {
EatWndProc(hWnd, KillFullScreenProc);
return 0;
}
}
if (ev.key == VK_F2 && ev.evt == KEYPRESS) {
saveStateIndex += 1 - 2*shiftDown;
saveStateIndex = (saveStateIndex+10)%10;
if (config.saveStateTitle) {
// GSDX only checks its window's message queue at certain points or something, so
// have to do this in another thread to prevent lockup.
HANDLE hThread = CreateThread(0, 0, RenameWindowThreadProc, 0, 0, 0);
if (hThread) CloseHandle(hThread);
}
}
if (ev.key == VK_LSHIFT || ev.key == VK_RSHIFT || ev.key == VK_SHIFT) {
ev.key = VK_SHIFT;
if (ev.evt == KEYPRESS)
shiftDown = 1;
else
shiftDown = 0;
}
else if (ev.key == VK_LCONTROL || ev.key == VK_RCONTROL) {
ev.key = VK_CONTROL;
}
else if (ev.key == VK_LMENU || ev.key == VK_RMENU) {
ev.key = VK_MENU;
}
return &ev;
}
typedef struct {
unsigned char controllerType;
unsigned short buttonStatus;
unsigned char rightJoyX, rightJoyY, leftJoyX, leftJoyY;
unsigned char moveX, moveY;
unsigned char reserved[91];
} PadDataS;
u32 CALLBACK PADreadPort1 (PadDataS* pads) {
PADstartPoll(1);
PADpoll(0x42);
memcpy(pads, query.response+1, 7);
pads->controllerType = pads[0].controllerType>>4;
memset (pads+7, 0, sizeof(PadDataS)-7);
return 0;
}
u32 CALLBACK PADreadPort2 (PadDataS* pads) {
PADstartPoll(2);
PADpoll(0x42);
memcpy(pads, query.response+1, 7);
pads->controllerType = pads->controllerType>>4;
memset (pads+7, 0, sizeof(PadDataS)-7);
return 0;
}
u32 CALLBACK PSEgetLibType() {
return 8;
}
u32 CALLBACK PSEgetLibVersion() {
return (VERSION & 0xFFFFFF);
}
// Little funkiness to handle rounding floating points to ints without the C runtime.
// Unfortunately, means I can't use /GL optimization option.
#ifdef NO_CRT
extern "C" long _cdecl _ftol();
extern "C" long _cdecl _ftol2_sse() {
return _ftol();
}
extern "C" long _cdecl _ftol2() {
return _ftol();
}
#endif