pcsx2/plugins/PeopsSPU2/spu2PeopsSound.dsp

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# Microsoft Developer Studio Project File - Name="spu2PeopsSound" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=spu2PeopsSound - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "spu2PeopsSound.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "spu2PeopsSound.mak" CFG="spu2PeopsSound - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "spu2PeopsSound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "spu2PeopsSound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=xicl6.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "spu2PeopsSound - Win32 Release"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD LINK32 dsound.lib winmm.lib user32.lib gdi32.lib advapi32.lib /nologo /subsystem:windows /dll /machine:I386
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=rem copy release\spu2PeopsSound.dll D:\pcsx2\plugins\spu2PeopsDSound.dll
# End Special Build Tool
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
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# Name "spu2PeopsSound - Win32 Debug"
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SOURCE=.\adsr.c
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