pcsx2/pcsx2/VUmicroMem.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Common.h"
#include "VUmicro.h"
__aligned16 VURegs vuRegs[2];
vuMemoryReserve::vuMemoryReserve()
: _parent( L"VU0/1 on-chip memory", VU1_PROGSIZE + VU1_MEMSIZE + VU0_PROGSIZE + VU0_MEMSIZE )
{
}
void vuMemoryReserve::Reserve()
{
_parent::Reserve(HostMemoryMap::VUmem);
//_parent::Reserve(EmuConfig.HostMemMap.VUmem);
u8* curpos = m_reserve.GetPtr();
VU0.Micro = curpos; curpos += VU0_PROGSIZE;
VU0.Mem = curpos; curpos += VU0_MEMSIZE;
VU1.Micro = curpos; curpos += VU1_PROGSIZE;
VU1.Mem = curpos; curpos += VU1_MEMSIZE;
}
void vuMemoryReserve::Release()
{
_parent::Release();
VU0.Micro = VU0.Mem = NULL;
VU1.Micro = VU1.Mem = NULL;
}
void vuMemoryReserve::Reset()
{
_parent::Reset();
pxAssert( VU0.Mem );
pxAssert( VU1.Mem );
// Below memMap is already called by "void eeMemoryReserve::Reset()"
//memMapVUmicro();
// === VU0 Initialization ===
memzero(VU0.ACC);
memzero(VU0.VF);
memzero(VU0.VI);
VU0.VF[0].f.x = 0.0f;
VU0.VF[0].f.y = 0.0f;
VU0.VF[0].f.z = 0.0f;
VU0.VF[0].f.w = 1.0f;
VU0.VI[0].UL = 0;
// === VU1 Initialization ===
memzero(VU1.ACC);
memzero(VU1.VF);
memzero(VU1.VI);
VU1.VF[0].f.x = 0.0f;
VU1.VF[0].f.y = 0.0f;
VU1.VF[0].f.z = 0.0f;
VU1.VF[0].f.w = 1.0f;
VU1.VI[0].UL = 0;
}
void SaveStateBase::vuMicroFreeze()
{
FreezeTag( "vuMicroRegs" );
Freeze(VU0.ACC);
Freeze(VU0.code);
Freeze(VU0.VF);
Freeze(VU0.VI);
Freeze(VU1.ACC);
u32& temp_vu1_code = VU1.code;
Freeze(temp_vu1_code);
Freeze(VU1.VF);
Freeze(VU1.VI);
}