mirror of https://github.com/PCSX2/pcsx2.git
444 lines
13 KiB
C++
444 lines
13 KiB
C++
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#include "global.h"
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#include "VKey.h"
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#include "DirectInput.h"
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#include <dinput.h>
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#include "InputManager.h"
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#include "DeviceEnumerator.h"
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inline static u16 flipShort(u16 s) {
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return (s>>8) | (s<<8);
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}
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inline static u32 flipLong(u32 l) {
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return (((u32)flipShort((u16)l))<<16) | flipShort((u16)(l>>16));
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}
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static void GUIDtoString(wchar_t *data, const GUID *pg) {
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wsprintfW(data, L"%08X-%04X-%04X-%04X-%04X%08X",
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pg->Data1, (u32)pg->Data2, (u32)pg->Data3,
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flipShort(((u16*)pg->Data4)[0]),
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flipShort(((u16*)pg->Data4)[1]),
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flipLong(((u32*)pg->Data4)[1]));
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}
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static int StringToGUID(GUID *pg, wchar_t *dataw) {
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char data[100];
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if (wcslen(dataw) > 50) return 0;
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int w = 0;
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while (dataw[w]) {
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data[w] = (char) dataw[w];
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w++;
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}
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data[w] = 0;
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u32 temp[5];
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sscanf(data, "%08X-%04X-%04X-%04X-%04X%08X",
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&pg->Data1, temp, temp+1,
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temp+2, temp+3, temp+4);
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pg->Data2 = (u16) temp[0];
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pg->Data3 = (u16) temp[1];
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((u16*)pg->Data4)[0] = flipShort((u16)temp[2]);
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((u16*)pg->Data4)[1] = flipShort((u16)temp[3]);
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((u32*)pg->Data4)[1] = flipLong(temp[4]);
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return 1;
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}
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struct DI8Effect {
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IDirectInputEffect *die;
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int scale;
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};
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BOOL CALLBACK EnumDeviceObjectsCallback (LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
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BOOL CALLBACK EnumEffectsCallback(LPCDIEFFECTINFOW pdei, LPVOID pvRef);
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class DirectInputDevice : public Device {
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public:
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DI8Effect *diEffects;
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IDirectInputDevice8 *did;
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DirectInputDevice(DeviceType type, IDirectInputDevice8* did, wchar_t *displayName, wchar_t *instanceID, wchar_t *productID) : Device(DI, type, displayName, instanceID, productID) {
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int i;
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diEffects = 0;
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this->did = did;
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did->EnumEffects(EnumEffectsCallback, this, DIEFT_ALL);
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did->EnumObjects(EnumDeviceObjectsCallback, this, DIDFT_ALL);
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DIOBJECTDATAFORMAT *formats = (DIOBJECTDATAFORMAT*)malloc(sizeof(DIOBJECTDATAFORMAT) * numPhysicalControls);
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for (i=0; i<numPhysicalControls; i++) {
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formats[i].pguid = 0;
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formats[i].dwType = physicalControls[i].type | DIDFT_MAKEINSTANCE(physicalControls[i].id);
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formats[i].dwOfs = 4*i;
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formats[i].dwFlags = 0;
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}
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DIDATAFORMAT format;
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format.dwSize = sizeof(format);
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format.dwDataSize = 4 * numPhysicalControls;
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format.dwObjSize = sizeof(DIOBJECTDATAFORMAT);
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format.dwFlags = 0;
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format.dwNumObjs = numPhysicalControls;
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format.rgodf = formats;
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int res = did->SetDataFormat(&format);
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for (i=0; i<numPhysicalControls; i++) {
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if (physicalControls[i].type == ABSAXIS) {
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DIPROPRANGE prop;
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prop.diph.dwHeaderSize = sizeof(DIPROPHEADER);
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prop.diph.dwSize = sizeof(DIPROPRANGE);
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prop.diph.dwObj = formats[i].dwType;
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prop.diph.dwHow = DIPH_BYID;
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prop.lMin = -FULLY_DOWN;
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prop.lMax = FULLY_DOWN;
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did->SetProperty(DIPROP_RANGE, &prop.diph);
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// May do something like this again, if there's any need.
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/*
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if (FAILED(DI->did->SetProperty(DIPROP_RANGE, &prop.diph))) {
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if (FAILED(DI->did->GetProperty(DIPROP_RANGE, &prop.diph))) {
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// ????
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DI->objects[i].min = prop.lMin;
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DI->objects[i].max = prop.lMax;
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continue;
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}
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}
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DI->objects[i].min = prop.lMin;
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DI->objects[i].max = prop.lMax;
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//*/
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}
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}
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free(formats);
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}
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void SetEffect(ForceFeedbackBinding *binding, unsigned char force) {
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unsigned int index = binding - pads[0].ffBindings;
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if (index >= (unsigned int)pads[0].numFFBindings) {
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index = pads[0].numFFBindings + (binding - pads[1].ffBindings);
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}
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IDirectInputEffect *die = diEffects[index].die;
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if (die) {
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DIEFFECT dieffect;
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memset(&dieffect, 0, sizeof(dieffect));
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union {
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DIPERIODIC periodic;
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DIRAMPFORCE ramp;
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DICONSTANTFORCE constant;
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};
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//cf.lMagnitude = 0;
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//memset(&dieffect, 0, sizeof(dieffect));
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dieffect.dwSize = sizeof(dieffect);
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//dieffect.lpEnvelope = 0;
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dieffect.dwStartDelay = 0;
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dieffect.lpvTypeSpecificParams = &periodic;
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int magnitude = abs((int)((force*10000*(__int64)diEffects[index].scale)/BASE_SENSITIVITY/255));
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if (magnitude > 10000) magnitude = 10000;
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int type = ffEffectTypes[binding->effectIndex].type;
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if (type == EFFECT_CONSTANT) {
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dieffect.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
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constant.lMagnitude = magnitude;
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}
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else if (type == EFFECT_PERIODIC) {
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dieffect.cbTypeSpecificParams = sizeof(DIPERIODIC);
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periodic.dwMagnitude = 0;
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periodic.lOffset = magnitude;
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periodic.dwPhase = 0;
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periodic.dwPeriod = 2000000;
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}
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else if (type == EFFECT_RAMP) {
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dieffect.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
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ramp.lEnd = ramp.lStart = magnitude;
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}
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dieffect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTIDS;
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dieffect.dwDuration = 2000000;
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die->SetParameters(&dieffect, DIEP_TYPESPECIFICPARAMS | DIEP_START);
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}
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}
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int Activate(void *d) {
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int i, j;
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if (active) Deactivate();
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InitInfo *info = (InitInfo*)d;
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// Note: Have to use hWndTop to properly hide cursor for mouse device.
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if (type == OTHER) {
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did->SetCooperativeLevel(info->hWndTop, DISCL_BACKGROUND | DISCL_EXCLUSIVE);
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}
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else if (type == KEYBOARD) {
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did->SetCooperativeLevel(info->hWndTop, DISCL_FOREGROUND);
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}
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else {
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did->SetCooperativeLevel(info->hWndTop, DISCL_FOREGROUND | DISCL_EXCLUSIVE);
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}
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if (did->Acquire() != DI_OK) {
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return 0;
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}
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AllocState();
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diEffects = (DI8Effect*) calloc(pads[0].numFFBindings + pads[1].numFFBindings, sizeof(DI8Effect));
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for (i=0; i<pads[0].numFFBindings + pads[1].numFFBindings; i++) {
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ForceFeedbackBinding *b = 0;
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if (i >= pads[0].numFFBindings) {
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b = &pads[1].ffBindings[i-pads[0].numFFBindings];
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}
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else
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b = &pads[0].ffBindings[i];
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ForceFeedbackEffectType *eff = ffEffectTypes + b->effectIndex;
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GUID guid;
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if (!StringToGUID(&guid, eff->effectID)) continue;
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DIEFFECT dieffect;
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memset(&dieffect, 0, sizeof(dieffect));
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dieffect.dwSize = sizeof(dieffect);
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dieffect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTIDS;
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dieffect.dwDuration = 2000000;
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dieffect.dwGain = 10000;
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dieffect.dwTriggerButton = DIEB_NOTRIGGER;
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union {
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DIPERIODIC pediodic;
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DIRAMPFORCE ramp;
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DICONSTANTFORCE constant;
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} stuff = {0,0,0,0};
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if (eff->type == EFFECT_CONSTANT) {
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dieffect.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
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}
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else if (eff->type == EFFECT_PERIODIC) {
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dieffect.cbTypeSpecificParams = sizeof(DIPERIODIC);
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}
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else if (eff->type == EFFECT_RAMP) {
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dieffect.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
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}
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dieffect.lpvTypeSpecificParams = &stuff;
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int maxForce = 0;
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int numAxes = 0;
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int *axes = (int*) malloc(sizeof(int) * 3 * numFFAxes);
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DWORD *axisIDs = (DWORD*)(axes + numFFAxes);
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LONG *dirList = (LONG*)(axisIDs + numFFAxes);
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dieffect.rgdwAxes = axisIDs;
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dieffect.rglDirection = dirList;
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for (j=0; j<numFFAxes; j++) {
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if (b->axes[j].force) {
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int force = abs(b->axes[j].force);
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if (force > maxForce) {
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maxForce = force;
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}
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axes[numAxes] = j;
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axisIDs[numAxes] = ffAxes[j].id;
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dirList[numAxes] = b->axes[j].force;
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numAxes++;
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}
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}
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if (!numAxes) {
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free(axes);
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continue;
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}
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dieffect.cAxes = numAxes;
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diEffects[i].scale = maxForce;
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if (!SUCCEEDED(did->CreateEffect(guid, &dieffect, &diEffects[i].die, 0))) {
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diEffects[i].die = 0;
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diEffects[i].scale = 0;
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}
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free(axes);
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axes = 0;
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}
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active = 1;
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return 1;
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}
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int Update() {
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if (!active) return 0;
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if (numPhysicalControls) {
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HRESULT res = did->Poll();
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// ??
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if ((res != DI_OK && res != DI_NOEFFECT) ||
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DI_OK != did->GetDeviceState(4*numPhysicalControls, physicalControlState)) {
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Deactivate();
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return 0;
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}
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for (int i=0; i<numPhysicalControls; i++) {
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if (physicalControls[i].type & RELAXIS) {
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physicalControlState[i] *= (FULLY_DOWN/3);
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}
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else if (physicalControls[i].type & BUTTON) {
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physicalControlState[i] = (physicalControlState[i]&0x80) * FULLY_DOWN / 128;
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}
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}
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}
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return 1;
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}
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void Deactivate() {
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FreeState();
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if (diEffects) {
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for (int i=0; i<pads[0].numFFBindings + pads[1].numFFBindings; i++) {
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if (diEffects[i].die) {
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diEffects[i].die->Stop();
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diEffects[i].die->Release();
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diEffects[i].die = 0;
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}
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}
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free(diEffects);
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diEffects = 0;
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}
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if (active) {
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did->Unacquire();
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active = 0;
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}
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}
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~DirectInputDevice() {
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did->Release();
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}
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};
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BOOL CALLBACK EnumEffectsCallback(LPCDIEFFECTINFOW pdei, LPVOID pvRef) {
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DirectInputDevice * did = (DirectInputDevice*) pvRef;
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EffectType type;
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int diType = DIEFT_GETTYPE(pdei->dwEffType);
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if (diType == DIEFT_CONSTANTFORCE) {
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type = EFFECT_CONSTANT;
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}
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else if (diType == DIEFT_RAMPFORCE) {
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type = EFFECT_RAMP;
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}
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else if (diType == DIEFT_PERIODIC) {
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type = EFFECT_PERIODIC;
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}
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else {
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return DIENUM_CONTINUE;
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}
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wchar_t guidString[50];
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GUIDtoString(guidString, &pdei->guid);
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did->AddFFEffectType(pdei->tszName, guidString, type);
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return DIENUM_CONTINUE;
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}
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BOOL CALLBACK EnumDeviceObjectsCallback (LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef) {
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DirectInputDevice * did = (DirectInputDevice*) pvRef;
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if (lpddoi->dwType & DIDFT_FFACTUATOR) {
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did->AddFFAxis(lpddoi->tszName, lpddoi->dwType);
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/*
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void * t = realloc(DI->actuators, sizeof(DIActuator) * (DI->numActuators+1));
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if (t) {
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DI->actuators = (DIActuator*) t;
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int i = DI->numActuators;
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while (i > 0 && (lpddoi->dwType & 0xFFFF00) < (DI->actuators[i-1].id & 0xFFFF00)) {
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DI->actuators[i] = DI->actuators[i-1];
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i--;
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}
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DI->actuators[i].maxForce = lpddoi->dwFFMaxForce;
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DI->actuators[i].id = lpddoi->dwType;
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DI->numActuators++;
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}
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//*/
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}
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ControlType type;
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if (lpddoi->dwType & DIDFT_POV)
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type = POV;
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else if (lpddoi->dwType & DIDFT_ABSAXIS)
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type = ABSAXIS;
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else if (lpddoi->dwType & DIDFT_RELAXIS)
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type = RELAXIS;
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else if (lpddoi->dwType & DIDFT_PSHBUTTON)
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type = PSHBTN;
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else if (lpddoi->dwType & DIDFT_TGLBUTTON)
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type = TGLBTN;
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else
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return DIENUM_CONTINUE;
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// If too many objects, ignore extra buttons.
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if ((did->numPhysicalControls > 255 && DIDFT_GETINSTANCE(lpddoi->dwType) > 255) && (type & (DIDFT_PSHBUTTON | DIDFT_TGLBUTTON))) {
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int i;
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for (i = did->numPhysicalControls-1; i>did->numPhysicalControls-4; i--) {
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if (!lpddoi->tszName[0]) break;
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const wchar_t *s1 = lpddoi->tszName;
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const wchar_t *s2 = did->physicalControls[i].name;
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while (*s1 && *s1 == *s2) {
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s1++;
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s2++;
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}
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// If perfect match with one of last 4 names, break.
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if (!*s1 && !*s2) break;
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while (s1 != lpddoi->tszName && (s1[-1] >= '0' && s1[-1] <= '9')) s1--;
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int check = 0;
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while (*s1 >= '0' && *s1 <= '9') {
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check = check*10 + *s1 - '0';
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s1++;
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}
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while (*s2 >= '0' && *s2 <= '9') {
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s2++;
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}
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// If perfect match other than final number > 30, then break.
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// takes care of "button xx" case without causing issues with F keys.
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if (!*s1 && !*s2 && check > 30) break;
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}
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if (i != did->numPhysicalControls-4) {
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return DIENUM_CONTINUE;
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}
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}
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int vkey = 0;
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if (lpddoi->tszName[0] && did->type == KEYBOARD) {
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for (u32 i = 0; i<256; i++) {
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wchar_t *t = GetVKStringW((u8)i);
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if (!wcsicmp(lpddoi->tszName, t)) {
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vkey = i;
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break;
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}
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}
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}
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did->AddPhysicalControl(type, DIDFT_GETINSTANCE(lpddoi->dwType), vkey, lpddoi->tszName);
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return DIENUM_CONTINUE;
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}
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struct CreationInfo {
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LPDIRECTINPUT8 lpDI8;
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int count;
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||
|
};
|
||
|
|
||
|
|
||
|
BOOL CALLBACK EnumCallback (LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef) {
|
||
|
CreationInfo *ci = (CreationInfo*) pvRef;
|
||
|
int *count = (int*) pvRef;
|
||
|
const wchar_t *name;
|
||
|
wchar_t temp[40];
|
||
|
if (lpddi->tszInstanceName[0]) {
|
||
|
name = lpddi->tszInstanceName;
|
||
|
}
|
||
|
else if (lpddi->tszProductName[0]) {
|
||
|
name = lpddi->tszProductName;
|
||
|
}
|
||
|
else {
|
||
|
wsprintfW (temp, L"Device %i", ci->count);
|
||
|
name = temp;
|
||
|
}
|
||
|
ci->count++;
|
||
|
wchar_t *fullName = (wchar_t *) malloc((wcslen(name) + 4) * sizeof(wchar_t));
|
||
|
wsprintf(fullName, L"DX %s", name);
|
||
|
wchar_t instanceID[100];
|
||
|
wchar_t productID[100];
|
||
|
GUIDtoString(instanceID, &lpddi->guidInstance);
|
||
|
GUIDtoString(productID, &lpddi->guidProduct);
|
||
|
DeviceType type = OTHER;
|
||
|
if ((lpddi->dwDevType & 0xFF) == DI8DEVTYPE_KEYBOARD) {
|
||
|
type = KEYBOARD;
|
||
|
}
|
||
|
else if ((lpddi->dwDevType & 0xFF) == DI8DEVTYPE_MOUSE) {
|
||
|
type = MOUSE;
|
||
|
}
|
||
|
IDirectInputDevice8 *did;
|
||
|
if (DI_OK == ci->lpDI8->CreateDevice(lpddi->guidInstance, &did, 0)) {
|
||
|
dm->AddDevice(new DirectInputDevice(type, did, fullName, instanceID, productID));
|
||
|
}
|
||
|
free(fullName);
|
||
|
return DIENUM_CONTINUE;
|
||
|
}
|
||
|
|
||
|
void EnumDirectInputDevices() {
|
||
|
CreationInfo ci = {0,0};
|
||
|
if (FAILED(DirectInput8Create(hInst, 0x800, IID_IDirectInput8, (void**) &ci.lpDI8, 0))) return;
|
||
|
ci.lpDI8->EnumDevices(DI8DEVCLASS_ALL, EnumCallback, &ci, DIEDFL_ATTACHEDONLY);
|
||
|
ci.lpDI8->Release();
|
||
|
}
|
||
|
|