pcsx2/pcsx2/Patch.h

106 lines
2.5 KiB
C
Raw Normal View History

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PATCH_H__
#define __PATCH_H__
#include "Pcsx2Defs.h"
//
// Defines
//
#define MAX_PATCH 1024
#define IFIS(x,str) if(!strnicmp(x,str,sizeof(str)-1))
#define GETNEXT_PARAM() \
while ( *param && ( *param != ',' ) ) param++; \
if ( *param ) param++; \
while ( *param && ( *param == ' ' ) ) param++; \
if ( *param == 0 ) { Console.Error( _( "Not enough params for inicommand" ) ); return; }
//
// Enums
//
enum patch_cpu_type {
NO_CPU,
CPU_EE,
CPU_IOP
};
enum patch_data_type {
NO_TYPE,
BYTE_T,
SHORT_T,
WORD_T,
DOUBLE_T,
EXTENDED_T
};
//
// Typedefs
//
typedef void (*PATCHTABLEFUNC)( char * text1, char * text2 );
struct IniPatch
{
int enabled;
int group;
patch_data_type type;
patch_cpu_type cpu;
int placetopatch;
u32 addr;
u64 data;
};
//
// Function prototypes
//
void patchFunc_comment( char * text1, char * text2 );
void patchFunc_gametitle( char * text1, char * text2 );
void patchFunc_patch( char * text1, char * text2 );
void patchFunc_fastmemory( char * text1, char * text2 );
void patchFunc_roundmode( char * text1, char * text2 );
void patchFunc_zerogs( char * text1, char * text2 );
void patchFunc_vunanmode( char * text1, char * text2 );
void patchFunc_ffxhack( char * text1, char * text2 );
void patchFunc_xkickdelay( char * text1, char * text2 );
void inifile_trim( char * buffer );
//
// Variables
//
extern IniPatch patch[ MAX_PATCH ];
extern int patchnumber;
void applypatch( int place );
void inifile_read( const char * name );
void inifile_command( char * cmd );
void resetpatch( void );
int AddPatch(int Mode, int Place, int Address, int Size, u64 data);
extern void SetFastMemory(int); // iR5900LoadStore.c
//extern int g_VUGameFixes;
extern int g_ZeroGSOptions;
extern void SetRoundMode(SSE_RoundMode ee, SSE_RoundMode vu);
extern int LoadPatch(const wxString& patchfile);
#endif /* __PATCH_H__ */