2011-11-16 22:17:37 +00:00
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/*
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* Copyright (C) 2011-2011 Gregory hainaut
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* Copyright (C) 2007-2009 Gabest
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSTexture.h"
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class GSTextureOGL : public GSTexture
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{
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private:
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GLenum m_texture_target; // texture target: 2D, rectangle etc...
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GLuint m_texture_id; // the texture id
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2011-11-21 22:36:03 +00:00
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uint m_texture_unit; // the texture unit offset
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2011-12-07 22:05:46 +00:00
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uint m_extra_buffer_id;
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bool m_extra_buffer_allocated;
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2011-11-16 22:17:37 +00:00
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public:
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2011-11-21 22:36:03 +00:00
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explicit GSTextureOGL(int type, int w, int h, bool msaa, int format);
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2011-11-16 22:17:37 +00:00
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virtual ~GSTextureOGL();
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bool Update(const GSVector4i& r, const void* data, int pitch);
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bool Map(GSMap& m, const GSVector4i* r = NULL);
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void Unmap();
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bool Save(const string& fn, bool dds = false);
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2011-11-21 22:36:03 +00:00
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void EnableUnit(uint unit);
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void Attach(GLenum attachment);
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2011-11-16 22:17:37 +00:00
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};
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