pcsx2/plugins/GSdx/GSRendererSW.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSRenderer.h"
#include "GSTextureCacheSW.h"
#include "GSDrawScanline.h"
class GSRendererSW : public GSRendererT<GSVertexSW>
{
class GSRasterizerData2 : public GSRasterizerData
{
GSRenderer* renderer;
GIFRegFRAME FRAME;
GIFRegZBUF ZBUF;
GIFRegTEX0 TEX0;
uint32 TME;
GSVector2i framesize;
public:
GSRasterizerData2(GSRenderer* r)
{
GSScanlineGlobalData* gd = (GSScanlineGlobalData*)_aligned_malloc(sizeof(GSScanlineGlobalData), 32);
gd->clut = NULL;
gd->dimx = NULL;
param = gd;
renderer = r;
FRAME = r->m_context->FRAME;
ZBUF = r->m_context->ZBUF;
TEX0 = r->m_context->TEX0;
TME = r->PRIM->TME;
framesize = GSVector2i(r->GetFrameRect().width(), 512);
}
virtual ~GSRasterizerData2()
{
GSScanlineGlobalData* gd = (GSScanlineGlobalData*)param;
if(gd->clut) _aligned_free(gd->clut);
if(gd->dimx) _aligned_free(gd->dimx);
_aligned_free(gd);
DumpOutput();
}
// FIXME: not really possible to save whole input/output anymore, strips of the picture may lag in multi-threaded mode
void DumpInput()
{
if(!renderer->s_dump) return; // || !(m_context->TEX1.MXL > 0 && m_context->TEX1.MMIN >= 2 && m_context->TEX1.MMIN <= 5 && m_vt.m_lod.x > 0))
GSAutoLock l(&renderer->s_lock);
uint64 frame = renderer->m_perfmon.GetFrame();
string s;
if(renderer->s_save && renderer->s_n >= renderer->s_saven && TME)
{
s = format("c:\\temp1\\_%05d_f%lld_tex_%05x_%d.bmp", renderer->s_n, frame, (int)TEX0.TBP0, (int)TEX0.PSM);
renderer->m_mem.SaveBMP(s, TEX0.TBP0, TEX0.TBW, TEX0.PSM, 1 << TEX0.TW, 1 << TEX0.TH);
}
renderer->s_n++;
if(renderer->s_save && renderer->s_n >= renderer->s_saven)
{
s = format("c:\\temp1\\_%05d_f%lld_rt0_%05x_%d.bmp", renderer->s_n, frame, FRAME.Block(), FRAME.PSM);
renderer->m_mem.SaveBMP(s, FRAME.Block(), FRAME.FBW, FRAME.PSM, framesize.x, framesize.y);
}
if(renderer->s_savez && renderer->s_n >= renderer->s_saven)
{
s = format("c:\\temp1\\_%05d_f%lld_rz0_%05x_%d.bmp", renderer->s_n, frame, ZBUF.Block(), ZBUF.PSM);
renderer->m_mem.SaveBMP(s, ZBUF.Block(), FRAME.FBW, ZBUF.PSM, framesize.x, framesize.y);
}
renderer->s_n++;
}
void DumpOutput()
{
if(!renderer->s_dump) return; // || !(m_context->TEX1.MXL > 0 && m_context->TEX1.MMIN >= 2 && m_context->TEX1.MMIN <= 5 && m_vt.m_lod.x > 0)
GSAutoLock l(&renderer->s_lock);
uint64 frame = renderer->m_perfmon.GetFrame();
string s;
if(renderer->s_save && renderer->s_n >= renderer->s_saven)
{
s = format("c:\\temp1\\_%05d_f%lld_rt1_%05x_%d.bmp", renderer->s_n, frame, FRAME.Block(), FRAME.PSM);
renderer->m_mem.SaveBMP(s, FRAME.Block(), FRAME.FBW, FRAME.PSM, framesize.x, framesize.y);
}
if(renderer->s_savez && renderer->s_n >= renderer->s_saven)
{
s = format("c:\\temp1\\_%05d_f%lld_rz1_%05x_%d.bmp", renderer->s_n, frame, ZBUF.Block(), ZBUF.PSM);
renderer->m_mem.SaveBMP(s, ZBUF.Block(), FRAME.FBW, ZBUF.PSM, framesize.x, framesize.y);
}
renderer->s_n++;
}
};
protected:
GSRasterizerList* m_rl;
GSTextureCacheSW* m_tc;
GSTexture* m_texture[2];
uint8* m_output;
bool m_reset;
GSPixelOffset4* m_fzb;
void Reset();
void VSync(int field);
void ResetDevice();
GSTexture* GetOutput(int i);
void Draw();
void Sync();
void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r);
void InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r);
bool GetScanlineGlobalData(GSScanlineGlobalData& gd);
public:
GSRendererSW(int threads);
virtual ~GSRendererSW();
template<uint32 prim, uint32 tme, uint32 fst>
void VertexKick(bool skip);
};