pcsx2/bin/resources/shaders/dx11/merge.fx

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#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
Texture2D Texture;
SamplerState Sampler;
cbuffer cb0
{
float4 BGColor;
int EMODA;
int EMODC;
int cb0_pad[2];
};
struct PS_INPUT
{
float4 p : SV_Position;
float2 t : TEXCOORD0;
};
float4 ps_main0(PS_INPUT input) : SV_Target0
{
float4 c = Texture.Sample(Sampler, input.t);
c.a *= 2.0f;
return c;
}
float4 ps_main1(PS_INPUT input) : SV_Target0
{
float4 c = Texture.Sample(Sampler, input.t);
c.a = BGColor.a;
return c;
}
#endif