pcsx2/plugins/dev9ghzdrk/Win32/net.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2014 David Quintana [gigaherz]
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "net.h"
#include "..\Dev9.h"
//mtfifo<NetPacket*> rx_fifo;
//mtfifo<NetPacket*> tx_fifo;
NetAdapter* nif;
HANDLE rx_thread;
volatile bool RxRunning=false;
//rx thread
DWORD WINAPI NetRxThread(LPVOID lpThreadParameter)
{
NetPacket tmp;
while(RxRunning)
{
while(rx_fifo_can_rx() && nif->recv(&tmp))
{
rx_process(&tmp);
}
Sleep(10);
}
return 0;
}
void tx_put(NetPacket* pkt)
{
nif->send(pkt);
//pkt must be copied if its not processed by here, since it can be allocated on the callers stack
}
void InitNet(NetAdapter* ad)
{
nif=ad;
RxRunning=true;
rx_thread=CreateThread(0,0,NetRxThread,0,CREATE_SUSPENDED,0);
SetThreadPriority(rx_thread,THREAD_PRIORITY_HIGHEST);
ResumeThread(rx_thread);
}
void TermNet()
{
RxRunning=false;
emu_printf("Waiting for RX-net thread to terminate..");
WaitForSingleObject(rx_thread,-1);
emu_printf(".done\n");
delete nif;
}