2014-04-06 13:11:19 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2014 David Quintana [gigaherz]
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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2013-03-19 22:01:41 +00:00
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#include "net.h"
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2013-03-20 13:58:00 +00:00
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#include "..\Dev9.h"
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2013-03-19 22:01:41 +00:00
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//mtfifo<NetPacket*> rx_fifo;
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//mtfifo<NetPacket*> tx_fifo;
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NetAdapter* nif;
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HANDLE rx_thread;
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volatile bool RxRunning=false;
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//rx thread
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DWORD WINAPI NetRxThread(LPVOID lpThreadParameter)
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{
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NetPacket tmp;
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while(RxRunning)
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{
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while(rx_fifo_can_rx() && nif->recv(&tmp))
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{
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rx_process(&tmp);
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}
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Sleep(10);
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}
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return 0;
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}
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void tx_put(NetPacket* pkt)
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{
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nif->send(pkt);
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//pkt must be copied if its not processed by here, since it can be allocated on the callers stack
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}
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void InitNet(NetAdapter* ad)
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{
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nif=ad;
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RxRunning=true;
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rx_thread=CreateThread(0,0,NetRxThread,0,CREATE_SUSPENDED,0);
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SetThreadPriority(rx_thread,THREAD_PRIORITY_HIGHEST);
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ResumeThread(rx_thread);
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}
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void TermNet()
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{
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RxRunning=false;
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emu_printf("Waiting for RX-net thread to terminate..");
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WaitForSingleObject(rx_thread,-1);
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emu_printf(".done\n");
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delete nif;
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}
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