pcsx2/3rdparty/wxWidgets/include/wx/msw/wince/libraries.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/wince/libraries.h
// Purpose: VC++ pragmas for linking against SDK libs
// Author: Vaclav Slavik
// Modified by:
// Created: 2004-04-11
// RCS-ID: $Id: libraries.h 38141 2006-03-16 11:03:26Z JS $
// Copyright: (c) 2004 Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LIBRARIES_H_
#define _WX_LIBRARIES_H_
// NB: According to Microsoft, it is up to the OEM to decide whether
// some of libraries will be included in the system or not. For example,
// MS' STANDARDSDK does not include cyshell.lib and aygshell.lib, while
// Pocket PC 2003 SDK does. We depend on some symbols that are in these
// libraries in some SDKs and in different libs in others. Fortunately we
// can detect what SDK is used in C++ code, so we take advantage of
// VC++'s #pragma to link against the libraries conditionally, instead of
// including libraries in project files.
#if defined(__VISUALC__) && defined(__WXWINCE__)
#if (_WIN32_WCE >= 400) || defined(__POCKETPC__)
// No commdlg.lib in Mobile 5.0 Smartphone
#if !(defined(__SMARTPHONE__) && _WIN32_WCE >= 1200)
#pragma comment(lib,"commdlg.lib")
#endif
#endif
#if (_WIN32_WCE >= 400) && !defined(wxNO_RTTI)
#pragma comment(lib,"ccrtrtti.lib")
#endif
#if defined(__WINCE_STANDARDSDK__)
// DoDragDrop:
#pragma comment(lib,"olece400.lib")
#elif defined(__POCKETPC__)
// PocketPC build:
// DoDragDrop:
#pragma comment(lib,"ceshell.lib")
#pragma comment(lib,"aygshell.lib")
#elif defined(__HANDHELDPC__)
// Handheld PC builds. Maybe WindowsCE.NET 4.X needs another symbol.
#pragma comment(lib,"ceshell.lib")
#elif defined(__SMARTPHONE__)
// Smartphone build:
#pragma comment(lib,"ceshell.lib")
#pragma comment(lib,"aygshell.lib")
#else
#error "Unknown SDK, please fill-in missing pieces"
#endif
#endif // __VISUALC__ && __WXWINCE__
#endif // _WX_LIBRARIES_H_