2009-02-09 21:15:56 +00:00
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/***************************************************************************
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registers.h - description
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. See also the license.txt file for *
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* additional informations. *
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* *
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***************************************************************************/
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//*************************************************************************//
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// History of changes:
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//
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// 2004/04/04 - Pete
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// - generic cleanup for the Peops release... register values by Kanodin &
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// his team
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//
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//*************************************************************************//
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//###########################################################################
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#define PS2_C0_SPUaddr_Hi (0x1A8)
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#define PS2_C0_SPUaddr_Lo (0x1AA)
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#define PS2_C1_SPUaddr_Hi (0x5A8)
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#define PS2_C1_SPUaddr_Lo (0x5AA)
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#define PS2_C0_SPUdata (0x1AC)
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#define PS2_C1_SPUdata (0x5AC)
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#define PS2_C0_SPUDMActrl (0x1AE)
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#define PS2_C1_SPUDMActrl (0x5AE)
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#define PS2_C0_SPUstat (0x344)
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#define PS2_C1_SPUstat (0x744)
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#define PS2_IRQINFO (0x7C2)
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#define PS2_C0_ReverbAddr_Hi (0x2E0)
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#define PS2_C0_ReverbAddr_Lo (0x2E2)
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#define PS2_C1_ReverbAddr_Hi (0x6E0)
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#define PS2_C1_ReverbAddr_Lo (0x6E2)
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#define PS2_C0_ReverbAEnd_Hi (0x33C)
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#define PS2_C0_ReverbAEnd_Lo (0x33E)
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#define PS2_C1_ReverbAEnd_Hi (0x73C)
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#define PS2_C1_ReverbAEnd_Lo (0x73E)
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#define PS2_C0_DryL1 (0x188)
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#define PS2_C1_DryL1 (0x588)
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#define PS2_C0_DryL2 (0x18A)
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#define PS2_C1_DryL2 (0x58A)
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#define PS2_C0_DryR1 (0x190)
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#define PS2_C1_DryR1 (0x590)
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#define PS2_C0_DryR2 (0x192)
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#define PS2_C1_DryR2 (0x592)
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#define PS2_C0_ATTR (0x19A)
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#define PS2_C1_ATTR (0x59A)
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#define PS2_C0_ADMAS (0x1B0)
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#define PS2_C1_ADMAS (0x5B0)
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#define PS2_C0_SPUirqAddr_Hi (0x19C)
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#define PS2_C0_SPUirqAddr_Lo (0x19E)
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#define PS2_C1_SPUirqAddr_Hi (0x59C)
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#define PS2_C1_SPUirqAddr_Lo (0x59E)
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#define PS2_C0_SPUrvolL (0x764)
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#define PS2_C0_SPUrvolR (0x766)
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#define PS2_C1_SPUrvolL (0x028 + 0x764)
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#define PS2_C1_SPUrvolR (0x028 + 0x766)
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#define PS2_C0_SPUon1 (0x1A0)
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#define PS2_C0_SPUon2 (0x1A2)
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#define PS2_C1_SPUon1 (0x5A0)
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#define PS2_C1_SPUon2 (0x5A2)
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#define PS2_C0_SPUoff1 (0x1A4)
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#define PS2_C0_SPUoff2 (0x1A6)
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#define PS2_C1_SPUoff1 (0x5A4)
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#define PS2_C1_SPUoff2 (0x5A6)
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#define PS2_C0_FMod1 (0x180)
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#define PS2_C0_FMod2 (0x182)
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#define PS2_C1_FMod1 (0x580)
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#define PS2_C1_FMod2 (0x582)
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#define PS2_C0_Noise1 (0x184)
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#define PS2_C0_Noise2 (0x186)
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#define PS2_C1_Noise1 (0x584)
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#define PS2_C1_Noise2 (0x586)
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#define PS2_C0_RVBon1_L (0x18C)
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#define PS2_C0_RVBon2_L (0x18E)
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#define PS2_C0_RVBon1_R (0x194)
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#define PS2_C0_RVBon2_R (0x196)
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#define PS2_C1_RVBon1_L (0x58C)
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#define PS2_C1_RVBon2_L (0x58E)
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#define PS2_C1_RVBon1_R (0x594)
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#define PS2_C1_RVBon2_R (0x596)
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#define PS2_C0_Reverb (0x2E4)
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#define PS2_C1_Reverb (0x6E4)
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#define PS2_C0_ReverbX (0x774)
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#define PS2_C1_ReverbX (0x028 + 0x774)
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#define PS2_C0_SPUend1 (0x340)
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#define PS2_C0_SPUend2 (0x342)
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#define PS2_C1_SPUend1 (0x740)
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#define PS2_C1_SPUend2 (0x742)
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#define PS2_C0_AVOLL (0x768) // Disabled really, but games read it
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#define PS2_C0_AVOLR (0x76A) // In for logging purposes
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#define PS2_C1_AVOLL (0x790) // core external input volume (left) core 1
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#define PS2_C1_AVOLR (0x792) // core external input volume (right) core 1
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#define PS2_C0_BVOLL (0x76C)
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#define PS2_C0_BVOLR (0x76E)
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#define PS2_C1_BVOLL (0x794)
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#define PS2_C1_BVOLR (0x796)
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#define PS2_C0_MMIX (0x198)
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#define PS2_C1_MMIX (0x598)
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#define PS2_C0_MVOLL (0x760)
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#define PS2_C0_MVOLR (0x762)
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#define PS2_C1_MVOLL (0x788)
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#define PS2_C1_MVOLR (0x78A)
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// CORE 1 only
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#define PS2_SPDIF_OUT 0x7C0 // SPDIF Out: OFF/'PCM'/Bitstream/Bypass
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#define PS2_SPDIF_MODE 0x7C6
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#define PS2_SPDIF_MEDIA 0x7C8 // SPDIF Media: 'CD'/DVD
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#define PS2_SPDIF_COPY 0x7CA // SPDIF Copy Protection
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//###########################################################################
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/*
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Included the info received in Regs.txt list by Neill Corlett - Kanodin
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Voice parameters:
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SD_VP_VOLL, SD_VP_VOLR - Volume left/right per voice. Assuming identical to PS1.
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SD_VP_PITCH - Pitch scaler 0000-3FFF. Assuming identical to PS1.
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SD_VP_ADSR1, SD_VP_ADSR1 - Envelope data. Bitfields are documented as identical to PS1.
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SD_VP_ENVX - Current envelope value. Assuming identical to PS1.
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SD_VP_VOLXL, SD_VP_VOLXR - Current voice volume left/right. Does not exist on the PS1.
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Guessing that this is handy for the increase/decrease modes.
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Voice addresses:
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SD_VA_SSA - Sample start address; assuming identical to PS1
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SD_VA_LSAX - Loop start address; assuming identical to PS1
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SD_VA_NAX - Seems to be documented as the current playing address.
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Does not exist on PS1.
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Switches:
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SD_S_PMON - Pitch mod; assuming identical to PS1
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SD_S_NON - Noise; assuming identical to PS1
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SD_S_VMIXL, SD_S_VMIXR - Voice mix L/R. Guessing this is just a separate L/R version
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of the "voice enable" bits on the PS1.
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SD_S_VMIXEL, SD_S_VMIXER - Voice effect mix L/R. Guessing this is just a separate L/R
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version of the "voice reverb enable" bits on the PS1.
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SD_S_KON, SD_S_KOFF - Key on/off; assuming identical to PS1
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Addresses:
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SD_A_TSA - Transfer start address; assuming identical to PS1
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SD_A_ESA - Effect start address - this is probably analogous to the
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PS1's reverb work area start address
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SD_A_EEA - Effect end address - this would've been fixed to 0x7FFFF on
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the PS1; settable in 128K increments on the PS2.
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SD_A_IRQA - IRQ address; assuming identical to PS1
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Volume parameters:
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SD_P_MVOLL, SD_P_MVOLR - Master volume L/R; assuming identical to PS1
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SD_P_EVOLL, SD_P_EVOLR - Effect volume L/R; assuming analogous to RVOL on the PS1
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SD_P_AVOLL, SD_P_AVOLR - External input volume L/R
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This is probably where CORE0 connects to CORE1
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SD_P_BVOLL, SD_P_BVOLR - Sound data input volume - perhaps this is the volume of
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the raw PCM auto-DMA input? analogous to CD input volume?
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SD_P_MVOLXL, SD_P_MVOLXR - Current master volume L/R; seems self-explanatory
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SD_P_MMIX - Mixer / effect enable bits.
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bit 11 = MSNDL = voice output dry L
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10 = MSNDR = voice output dry R
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9 = MSNDEL = voice output wet L
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8 = MSNDER = voice output wet R
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7 = MINL = sound data input dry L
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6 = MINR = sound data input dry R
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5 = MINEL = sound data input wet L
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4 = MINER = sound data input wet R
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3 = SINL = core external input dry L
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2 = SINR = core external input dry R
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1 = SINEL = core external input wet L
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0 = SINER = core external input wet R
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Core attributes (SD_C)
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bit 4..5 - DMA related
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bit 6 - IRQ enable
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bit 7 - effect enable (reverb enable)
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bit 13..8 - noise clock
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bit 14 - mute
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- if you READ the two DMA related bits, if either are set, the channel is
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considered "busy" by sceSdVoiceTrans
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Reverb parameters:
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Same as PS1 reverb (I used the names from my reverb doc).
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Other PS2 IOP notes
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There's two DMA controllers:
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The original one at 1F801080-1F8010FF (channels 0-6)
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A new one at 1F801500-1F80157F (channels 7-13)
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They appear to function the same way - 7 channels each.
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SPU CORE0's DMA channel is 4 as per usual
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SPU CORE1's DMA channel is 7
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DMA channel 10 is SIF
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Original INTR controller at 1F801000-1F80107F
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All interrupt handling seems to be done using the old INTR, but
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with some new bits defined:
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Reading from 1F801078 masks interrupts and returns 1 if they weren't
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masked before. Writing 1 to 1F801078 re-enables interrupts.
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Writing 0 doesn't. Maybe it was like that on the original PS1 too.
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Six root counters:
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RTC# address sources size prescale interrupt#
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0 0x1F801100 sysclock,pixel 16 bit 1 only 4
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1 0x1F801110 sysclock,hline 16 bit 1 only 5
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2 0x1F801120 sysclock 16 bit 1,8 6
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3 0x1F801480 sysclock,hline 32 bit 1 only 14
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4 0x1F801490 sysclock 32 bit 1,8,16,256 15
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5 0x1F8014A0 sysclock 32 bit 1,8,16,256 16
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Count (0x0) and Compare (0x8) registers work as before, only with more bits
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in the new counters.
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Mode (0x4) works like this when written:
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bits 0..2 gate
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bit 3 reset on target
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bit 4 target interrupt enable
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bit 5 overflow interrupt enable
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bit 6 master enable (?)
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bit 7 ?
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bit 8 clock select
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bit 9 prescale (OLD)
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bit 10..12 ?
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bit 13..14 prescale (NEW)
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bit 15 ? always set to 1
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Gate:
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TM_NO_GATE 000
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TM_GATE_ON_Count 001
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TM_GATE_ON_ClearStart 011
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TM_GATE_ON_Clear_OFF_Start 101
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TM_GATE_ON_Start 111
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V-blank ----+ +----------------------------+ +------
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+----+ +----+
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TM_NO_GATE:
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0================================>============
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TM_GATE_ON_Count:
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<---->0==========================><---->0=====
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TM_GATE_ON_ClearStart:
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0====>0================================>0=====
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TM_GATE_ON_Clear_OFF_Start:
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0====><-------------------------->0====><-----
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TM_GATE_ON_Start:
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<---->0==========================>============
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reset on target: if set, counter resets to 0 when Compare value is reached
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target interrupt enable: if set, interrupt when Compare value is reached
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overflow interrupt enable: if set, interrupt when counter overflows
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master enable: if this bit is clear, the timer should do nothing.
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clock select: for counters 0, 1, and 3, setting this will select the alternate
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counter (pixel or hline)
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prescale (OLD): for counter 2 only. set this to prescale (divide) by 8.
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prescale (NEW): for counters 4 and 5 only:
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00 = prescale by 1
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01 = prescale by 8
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10 = prescale by 16
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11 = prescale by 256
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Writing 0x4 also clears the counter. (I think.)
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When 0x4 is read, it becomes Status:
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bit 0..10 ?
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bit 11 compare value was reached
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bit 12 count overflowed
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bit 13..15 ?
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Reading probably clears these bits.
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1F8014B0 (word) - timer-related but otherwise unknown
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1F8014C0 (word) - timer-related but otherwise unknown
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don't currently know how the interrupts work for DMA ch7 yet
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1F801060 (word) - address of some kind.
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1F801450 (word) -
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if bit 3 is SET, we're in PS1 mode.
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if bit 3 is CLEAR, we're in PS2 IOP mode.
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1F802070 (byte) - unknown. status byte of some kind? visible to EE?
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1D000000-1D00007F (?) - SIF related
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1D000020 (word) - read counter of some sort?
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sceSifInit waits for bit 0x10000 of this to be set.
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1D000030 (word) - read counter of some sort?
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1D000040 (word) - read bits 0x20, 0x40 mean something
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1D000060 (word) - used to detect whether the SIF interface exists
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read must be 0x1D000060, or the top 20 bits must be zero
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*/
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/*
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// DirectX Audio SPU2 Driver for PCSX2
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// audio.c by J.F. and Kanodin (hooper1@cox.net)
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//
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// Copyright 2003 J.F. and Kanodin, and distributed under the
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// terms of the GNU General Public License, v2 or later.
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// http://www.gnu.org/copyleft/gpl.html.
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Included these just in case you need them J.F. - Kanodin
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// Core Start Addresses
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#define CORE0 0x1f900000
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#define CORE1 0x1f900400
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#define IOP_INT_VBLANK (1<<0)
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#define IOP_INT_GM (1<<1)
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#define IOP_INT_CDROM (1<<2)
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#define IOP_INT_DMA (1<<3)
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#define IOP_INT_RTC0 (1<<4)
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#define IOP_INT_RTC1 (1<<5)
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#define IOP_INT_RTC2 (1<<6)
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#define IOP_INT_SIO0 (1<<7)
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#define IOP_INT_SIO1 (1<<8)
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#define IOP_INT_SPU (1<<9)
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#define IOP_INT_PIO (1<<10)
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#define IOP_INT_EVBLANK (1<<11)
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#define IOP_INT_DVD (1<<12)
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#define IOP_INT_PCMCIA (1<<13)
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#define IOP_INT_RTC3 (1<<14)
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#define IOP_INT_RTC4 (1<<15)
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#define IOP_INT_RTC5 (1<<16)
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#define IOP_INT_SIO2 (1<<17)
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#define IOP_INT_HTR0 (1<<18)
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#define IOP_INT_HTR1 (1<<19)
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#define IOP_INT_HTR2 (1<<20)
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#define IOP_INT_HTR3 (1<<21)
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#define IOP_INT_USB (1<<22)
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#define IOP_INT_EXTR (1<<23)
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#define IOP_INT_FWRE (1<<24)
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#define IOP_INT_FDMA (1<<25)
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// CORE0 => +0x000, CORE1 => +0x400
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// individual voice parameter regs
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#define VP_VOLL(cr, vc) (0x400 * cr + (vc << 4)) // voice volume (left)
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#define VP_VOLR(cr, vc) (0x400 * cr + 0x002 + (vc << 4)) // voice volume (right)
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#define VP_PITCH(cr, vc) (0x400 * cr + 0x004 + (vc << 4)) // voice pitch
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#define VP_ADSR1(cr, vc) (0x400 * cr + 0x006 + (vc << 4)) // voice envelope (AR, DR, SL)
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#define VP_ADSR2(cr, vc) (0x400 * cr + 0x008 + (vc << 4)) // voice envelope (SR, RR)
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#define VP_ENVX(cr, vc) (0x400 * cr + 0x00A + (vc << 4)) // voice envelope (current value)
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#define VP_VOLXL(cr, vc) (0x400 * cr + 0x00C + (vc << 4)) // voice volume (current value left)
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#define VP_VOLXR(cr, vc) (0x400 * cr + 0x00E + (vc << 4)) // voice volume (current value right)
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#define VA_SSA(cr, vc) (0x400 * cr + 0x1C0 + (vc * 12)) // voice waveform data start address
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#define VA_LSAX(cr, vc) (0x400 * cr + 0x1C4 + (vc * 12)) // voice waveform data loop address
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#define VA_NAX(cr, vc) (0x400 * cr + 0x1C8 + (vc * 12)) // voice waveform data next address
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// common settings
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#define S_PMON(cr) (0x400 * cr + 0x180) // pitch modulation on
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#define S_NON(cr) (0x400 * cr + 0x184) // noise generator on
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#define S_VMIXL(cr) (0x400 * cr + 0x188) // voice output mixing (dry left)
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#define S_VMIXEL(cr) (0x400 * cr + 0x18C) // voice output mixing (wet left)
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#define S_VMIXR(cr) (0x400 * cr + 0x190) // voice output mixing (dry right)
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#define S_VMIXER(cr) (0x400 * cr + 0x194) // voice output mixing (wet right)
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#define P_MMIX(cr) (0x400 * cr + 0x198) // output type after voice mixing (See paragraph below)
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#define P_ATTR(cr) (0x400 * cr + 0x19A) // core attributes (See paragraph below)
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#define A_IRQA(cr) (0x400 * cr + 0x19C) // IRQ address
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#define S_KON(cr) (0x400 * cr + 0x1A0) // key on (start voice sound generation)
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#define S_KOFF(cr) (0x400 * cr + 0x1A4) // key off (end voice sound generation)
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#define A_TSA(cr) (0x400 * cr + 0x1A8) // DMA transfer start address
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#define P_DATA(cr) (0x400 * cr + 0x1AC) // DMA data register
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#define P_CTRL(cr) (0x400 * cr + 0x1AE) // DMA control register
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#define P_ADMAS(cr) (0x400 * cr + 0x1B0) // AutoDMA status
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#define A_ESA(cr) (0x400 * cr + 0x2E0) // effects work area start address
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#define FB_SRC_A(cr) (0x400 * cr + 0x2E4)
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#define FB_SRC_B(cr) (0x400 * cr + 0x2E8)
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#define IIR_DEST_A0(cr) (0x400 * cr + 0x2EC)
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#define IIR_DEST_A1(cr) (0x400 * cr + 0x2F0)
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#define ACC_SRC_A0(cr) (0x400 * cr + 0x2F4)
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#define ACC_SRC_A1(cr) (0x400 * cr + 0x2F8)
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#define ACC_SRC_B0(cr) (0x400 * cr + 0x2FC)
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#define ACC_SRC_B1(cr) (0x400 * cr + 0x300)
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#define IIR_SRC_A0(cr) (0x400 * cr + 0x304)
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#define IIR_SRC_A1(cr) (0x400 * cr + 0x308)
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#define IIR_DEST_B0(cr) (0x400 * cr + 0x30C)
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#define IIR_DEST_B1(cr) (0x400 * cr + 0x310)
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#define ACC_SRC_C0(cr) (0x400 * cr + 0x314)
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#define ACC_SRC_C1(cr) (0x400 * cr + 0x318)
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#define ACC_SRC_D0(cr) (0x400 * cr + 0x31C)
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#define ACC_SRC_D1(cr) (0x400 * cr + 0x320)
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#define IIR_SRC_B1(cr) (0x400 * cr + 0x324)
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#define IIR_SRC_B0(cr) (0x400 * cr + 0x328)
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#define MIX_DEST_A0(cr) (0x400 * cr + 0x32C)
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#define MIX_DEST_A1(cr) (0x400 * cr + 0x330)
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#define MIX_DEST_B0(cr) (0x400 * cr + 0x334)
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#define MIX_DEST_B1(cr) (0x400 * cr + 0x338)
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#define A_EEA(cr) (0x400 * cr + 0x33C) // effects work area end address
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#define P_ENDX(cr) (0x400 * cr + 0x340) // voice loop end status
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#define P_STAT(cr) (0x400 * cr + 0x344) // DMA status register
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#define P_ENDS(cr) (0x400 * cr + 0x346) // ?
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// CORE0 => +0x400, CORE1 => +0x428
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#define P_MVOLL(cr) (0x28 * cr + 0x760) // master volume (left)
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#define P_MVOLR(cr) (0x28 * cr + 0x762) // master volume (right)
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#define P_EVOLL(cr) (0x28 * cr + 0x764) // effect return volume (left)
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#define P_EVOLR(cr) (0x28 * cr + 0x766) // effect return volume (right)
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#define P_AVOLL(cr) (0x28 * cr + 0x768) // core external input volume (left)
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#define P_AVOLR(cr) (0x28 * cr + 0x76A) // core external input volume (right)
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#define P_BVOLL(cr) (0x28 * cr + 0x76C) // sound data input volume (left)
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#define P_BVOLR(cr) (0x28 * cr + 0x76E) // sound data input volume (right)
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#define P_MVOLXL(cr) (0x28 * cr + 0x770) // current master volume (left)
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#define P_MVOLXR(cr) (0x28 * cr + 0x772) // current master volume (right)
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#define IIR_ALPHA(cr) (0x28 * cr + 0x774)
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#define ACC_COEF_A(cr) (0x28 * cr + 0x776)
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#define ACC_COEF_B(cr) (0x28 * cr + 0x778)
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#define ACC_COEF_C(cr) (0x28 * cr + 0x77A)
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#define ACC_COEF_D(cr) (0x28 * cr + 0x77C)
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#define IIR_COEF(cr) (0x28 * cr + 0x77E)
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#define FB_ALPHA(cr) (0x28 * cr + 0x780)
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#define FB_X(cr) (0x28 * cr + 0x782)
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#define IN_COEF_L(cr) (0x28 * cr + 0x784)
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#define IN_COEF_R(cr) (0x28 * cr + 0x786)
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// CORE1 only => +0x400
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#define SPDIF_OUT 0x7C0 // SPDIF Out: OFF/'PCM'/Bitstream/Bypass
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#define SPDIF_MODE 0x7C6
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#define SPDIF_MEDIA 0x7C8 // SPDIF Media: 'CD'/DVD
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#define SPDIF_COPY 0x7CA // SPDIF Copy Protection
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// PS1 SPU CORE
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// individual voice settings
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#define SPU_VP_PITCH(vc) (0xC04 + (vc << 4)) // voice pitch
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#define SPU_VA_SSA(vc) (0xC06 + (vc << 4)) // voice waveform data start address
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#define SPU_VP_ADSR(vc) (0xC08 + (vc << 4)) // voice envelope
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#define SPU_VA_SSA(vc) (0xC0E + (vc << 4)) // voice waveform data loop address
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// common settings
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#define SPU_P_MVOLL 0xD80 // master volume (left)
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#define SPU_P_MVOLR 0xD82 // master volume (right)
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#define SPU_P_RVOLL 0xD84 // effect return volume (left)
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#define SPU_P_RVOLR 0xD86 // effect return volume (right)
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#define SPU_S_KON1 0xD88 // key on
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#define SPU_S_KON2 0xD8A //
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#define SPU_S_KOFF1 0xD8C // key off
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#define SPU_S_KOFF2 0xD8E //
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#define SPU_S_PMON1 0xD90 // pitch modulation on
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#define SPU_S_PMON2 0xD92 //
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#define SPU_S_NON1 0xD94 // noise generator on
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#define SPU_S_NON2 0xD96 //
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#define SPU_S_RVBON1 0xD98 // effects on
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#define SPU_S_RVBON2 0xD9A //
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#define SPU_S_MUTE1 0xD9C // voice mute
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#define SPU_S_MUTE2 0xD9E //
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#define SPU_A_ESA 0xDA2 // effects work area start
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#define SPU_A_IRQA 0xDA4 // IRQ address
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#define SPU_A_TSA 0xDA6 // DMA transfer start address
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#define SPU_P_DATA 0xDA8 // DMA data register
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#define SPU_P_CTRL 0xDAA // DMA control register
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#define SPU_P_STAT 0xDAE // DMA status register
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#define SPU_P_CDL 0xDB0 // sound data input volume (left)
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#define SPU_P_CDR 0xDB2 // sound data input volume (right)
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#define SPU_P_EXTL 0xDB4 // external input volume (left)
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#define SPU_P_EXTR 0xDB6 // external input volume (right)
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#define SPU_P_REVERB 0xDC0 // effects control
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// Individual voice parameter regs CORE 0
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// Only
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#define VP_VOLL(cr, vc) (0x400 * cr + (vc << 4)) // voice volume (left)
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#define VP_VOLR(cr, vc) (0x400 * cr + 0x002 + (vc << 4)) // voice volume (right)
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#define VP_PITCH(cr, vc) (0x400 * cr + 0x004 + (vc << 4)) // voice pitch
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#define VP_ADSR1(cr, vc) (0x400 * cr + 0x006 + (vc << 4)) // voice envelope (AR, DR, SL)
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#define VP_ADSR2(cr, vc) (0x400 * cr + 0x008 + (vc << 4)) // voice envelope (SR, RR)
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#define VP_ENVX(cr, vc) (0x400 * cr + 0x00A + (vc << 4)) // voice envelope (current value)
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#define VP_VOLXL(cr, vc) (0x400 * cr + 0x00C + (vc << 4)) // voice volume (current value left)
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#define VP_VOLXR(cr, vc) (0x400 * cr + 0x00E + (vc << 4)) // voice volume (current value right)
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#define VA_SSA(cr, vc) (0x400 * cr + 0x1C0 + (vc * 12)) // voice waveform data start address
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#define VA_LSAX(cr, vc) (0x400 * cr + 0x1C4 + (vc * 12)) // voice waveform data loop address
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#define VA_NAX(cr, vc) (0x400 * cr + 0x1C8 + (vc * 12)) // voice waveform data next address
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// CORE 0 Common Settings
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#define S_PMON(cr) (0x400 * cr + 0x180) // pitch modulation on
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#define S_NON(cr) (0x400 * cr + 0x184) // noise generator on
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#define S_VMIXL(cr) (0x400 * cr + 0x188) // voice output mixing (dry left)
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#define S_VMIXEL(cr) (0x400 * cr + 0x18C) // voice output mixing (wet left)
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#define S_VMIXR(cr) (0x400 * cr + 0x190) // voice output mixing (dry right)
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#define S_VMIXER(cr) (0x400 * cr + 0x194) // voice output mixing (wet right)
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#define P_MMIX(cr) (0x400 * cr + 0x198) // output type after voice mixing (See paragraph below)
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#define P_ATTR(cr) (0x400 * cr + 0x19A) // core attributes (See paragraph below)
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#define A_IRQA(cr) (0x400 * cr + 0x19C) // IRQ address
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#define S_KON(cr) (0x400 * cr + 0x1A0) // key on (start voice sound generation)
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#define S_KOFF(cr) (0x400 * cr + 0x1A4) // key off (end voice sound generation)
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#define A_TSA(cr) (0x400 * cr + 0x1A8) // DMA transfer start address
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#define P_DATA(cr) (0x400 * cr + 0x1AC) // DMA data register
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#define P_CTRL(cr) (0x400 * cr + 0x1AE) // DMA control register
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#define P_ADMAS(cr) (0x400 * cr + 0x1B0) // AutoDMA status
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#define A_ESA(cr) (0x400 * cr + 0x2E0) // effects work area start address
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// Core 0 Reverb Addresses
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#define FB_SRC_A(cr) (0x400 * cr + 0x2E4)
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#define FB_SRC_B(cr) (0x400 * cr + 0x2E8)
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#define IIR_DEST_A0(cr) (0x400 * cr + 0x2EC)
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#define IIR_DEST_A1(cr) (0x400 * cr + 0x2F0)
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#define ACC_SRC_A0(cr) (0x400 * cr + 0x2F4)
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#define ACC_SRC_A1(cr) (0x400 * cr + 0x2F8)
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#define ACC_SRC_B0(cr) (0x400 * cr + 0x2FC)
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#define ACC_SRC_B1(cr) (0x400 * cr + 0x300)
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#define IIR_SRC_A0(cr) (0x400 * cr + 0x304)
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#define IIR_SRC_A1(cr) (0x400 * cr + 0x308)
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#define IIR_DEST_B0(cr) (0x400 * cr + 0x30C)
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#define IIR_DEST_B1(cr) (0x400 * cr + 0x310)
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#define ACC_SRC_C0(cr) (0x400 * cr + 0x314)
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#define ACC_SRC_C1(cr) (0x400 * cr + 0x318)
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#define ACC_SRC_D0(cr) (0x400 * cr + 0x31C)
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#define ACC_SRC_D1(cr) (0x400 * cr + 0x320)
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#define IIR_SRC_B1(cr) (0x400 * cr + 0x324)
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#define IIR_SRC_B0(cr) (0x400 * cr + 0x328)
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#define MIX_DEST_A0(cr) (0x400 * cr + 0x32C)
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#define MIX_DEST_A1(cr) (0x400 * cr + 0x330)
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#define MIX_DEST_B0(cr) (0x400 * cr + 0x334)
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#define MIX_DEST_B1(cr) (0x400 * cr + 0x338)
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#define A_EEA(cr) (0x400 * cr + 0x33C) // effects work area end address
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#define P_ENDX(cr) (0x400 * cr + 0x340) // voice loop end status
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#define P_STAT(cr) (0x400 * cr + 0x344) // DMA status register
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#define P_ENDS(cr) (0x400 * cr + 0x346) // ?
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// CORE 0 Specific
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#define P_MVOLL(cr) (0x28 * cr + 0x760) // master volume (left)
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#define P_MVOLR(cr) (0x28 * cr + 0x762) // master volume (right)
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#define P_EVOLL(cr) (0x28 * cr + 0x764) // effect return volume (left)
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#define P_EVOLR(cr) (0x28 * cr + 0x766) // effect return volume (right)
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#define P_AVOLL(cr) (0x28 * cr + 0x768) // core external input volume (left)
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#define P_AVOLR(cr) (0x28 * cr + 0x76A) // core external input volume (right)
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#define P_BVOLL(cr) (0x28 * cr + 0x76C) // sound data input volume (left)
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#define P_BVOLR(cr) (0x28 * cr + 0x76E) // sound data input volume (right)
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#define P_MVOLXL(cr) (0x28 * cr + 0x770) // current master volume (left)
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#define P_MVOLXR(cr) (0x28 * cr + 0x772) // current master volume (right)
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// More CORE 0 Reverb
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#define IIR_ALPHA(cr) (0x28 * cr + 0x774)
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#define ACC_COEF_A(cr) (0x28 * cr + 0x776)
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#define ACC_COEF_B(cr) (0x28 * cr + 0x778)
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#define ACC_COEF_C(cr) (0x28 * cr + 0x77A)
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#define ACC_COEF_D(cr) (0x28 * cr + 0x77C)
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#define IIR_COEF(cr) (0x28 * cr + 0x77E)
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#define FB_ALPHA(cr) (0x28 * cr + 0x780)
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#define FB_X(cr) (0x28 * cr + 0x782)
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#define IN_COEF_L(cr) (0x28 * cr + 0x784)
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#define IN_COEF_R(cr) (0x28 * cr + 0x786)
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// CORE 1 only
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#define SPDIF_OUT 0x7C0 // SPDIF Out: OFF/'PCM'/Bitstream/Bypass
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#define SPDIF_MODE 0x7C6
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#define SPDIF_MEDIA 0x7C8 // SPDIF Media: 'CD'/DVD
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#define SPDIF_COPY 0x7CA // SPDIF Copy Protection
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*/
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/* PS1 SPU CORE
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*** The below really isn't needed, only if you ***
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*** want to add SPU support to the plugin ***
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*** which I see no need to add at this time. ***
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*** individual voice settings ***
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#define SPU_VP_PITCH(vc) (0xC04 + (vc << 4)) // voice pitch
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#define SPU_VA_SSA(vc) (0xC06 + (vc << 4)) // voice waveform data start address
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#define SPU_VP_ADSR(vc) (0xC08 + (vc << 4)) // voice envelope
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#define SPU_VA_SSA(vc) (0xC0E + (vc << 4)) // voice waveform data loop address
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// common settings
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#define SPU_P_MVOLL 0xD80 // master volume (left)
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#define SPU_P_MVOLR 0xD82 // master volume (right)
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#define SPU_P_RVOLL 0xD84 // effect return volume (left)
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#define SPU_P_RVOLR 0xD86 // effect return volume (right)
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#define SPU_S_KON1 0xD88 // key on
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#define SPU_S_KON2 0xD8A //
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#define SPU_S_KOFF1 0xD8C // key off
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#define SPU_S_KOFF2 0xD8E //
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#define SPU_S_PMON1 0xD90 // pitch modulation on
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#define SPU_S_PMON2 0xD92 //
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#define SPU_S_NON1 0xD94 // noise generator on
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#define SPU_S_NON2 0xD96 //
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#define SPU_S_RVBON1 0xD98 // effects on
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#define SPU_S_RVBON2 0xD9A //
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#define SPU_S_MUTE1 0xD9C // voice mute
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#define SPU_S_MUTE2 0xD9E //
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#define SPU_A_ESA 0xDA2 // effects work area start
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#define SPU_A_IRQA 0xDA4 // IRQ address
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#define SPU_A_TSA 0xDA6 // DMA transfer start address
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#define SPU_P_DATA 0xDA8 // DMA data register
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#define SPU_P_CTRL 0xDAA // DMA control register
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#define SPU_P_STAT 0xDAE // DMA status register
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#define SPU_P_CDL 0xDB0 // sound data input volume (left)
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#define SPU_P_CDR 0xDB2 // sound data input volume (right)
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#define SPU_P_EXTL 0xDB4 // external input volume (left)
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#define SPU_P_EXTR 0xDB6 // external input volume (right)
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#define SPU_P_REVERB 0xDC0 // effects control
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*/
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/*
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#define H_SPUReverbAddr 0x0da2
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#define H_SPUirqAddr 0x0da4
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#define H_SPUaddr 0x0da6
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#define H_SPUdata 0x0da8
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#define H_SPUctrl 0x0daa
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#define H_SPUstat 0x0dae
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#define H_SPUmvolL 0x0d80
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#define H_SPUmvolR 0x0d82
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#define H_SPUrvolL 0x0d84
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#define H_SPUrvolR 0x0d86
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#define H_SPUon1 0x0d88
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#define H_SPUon2 0x0d8a
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#define H_SPUoff1 0x0d8c
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#define H_SPUoff2 0x0d8e
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#define H_FMod1 0x0d90
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#define H_FMod2 0x0d92
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#define H_Noise1 0x0d94
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#define H_Noise2 0x0d96
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#define H_RVBon1 0x0d98
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#define H_RVBon2 0x0d9a
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#define H_SPUMute1 0x0d9c
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#define H_SPUMute2 0x0d9e
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#define H_CDLeft 0x0db0
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#define H_CDRight 0x0db2
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#define H_ExtLeft 0x0db4
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#define H_ExtRight 0x0db6
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#define H_Reverb 0x0dc0
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#define H_SPUPitch0 0x0c04
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#define H_SPUPitch1 0x0c14
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#define H_SPUPitch2 0x0c24
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#define H_SPUPitch3 0x0c34
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#define H_SPUPitch4 0x0c44
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#define H_SPUPitch5 0x0c54
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#define H_SPUPitch6 0x0c64
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#define H_SPUPitch7 0x0c74
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#define H_SPUPitch8 0x0c84
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#define H_SPUPitch9 0x0c94
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#define H_SPUPitch10 0x0ca4
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#define H_SPUPitch11 0x0cb4
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#define H_SPUPitch12 0x0cc4
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|
#define H_SPUPitch13 0x0cd4
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#define H_SPUPitch14 0x0ce4
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#define H_SPUPitch15 0x0cf4
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|
#define H_SPUPitch16 0x0d04
|
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|
#define H_SPUPitch17 0x0d14
|
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|
|
#define H_SPUPitch18 0x0d24
|
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|
|
#define H_SPUPitch19 0x0d34
|
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|
#define H_SPUPitch20 0x0d44
|
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|
#define H_SPUPitch21 0x0d54
|
|
|
|
#define H_SPUPitch22 0x0d64
|
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|
|
#define H_SPUPitch23 0x0d74
|
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|
|
#define H_SPUStartAdr0 0x0c06
|
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|
|
#define H_SPUStartAdr1 0x0c16
|
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|
#define H_SPUStartAdr2 0x0c26
|
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|
|
#define H_SPUStartAdr3 0x0c36
|
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|
#define H_SPUStartAdr4 0x0c46
|
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|
|
#define H_SPUStartAdr5 0x0c56
|
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|
|
#define H_SPUStartAdr6 0x0c66
|
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|
|
#define H_SPUStartAdr7 0x0c76
|
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|
|
#define H_SPUStartAdr8 0x0c86
|
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|
|
#define H_SPUStartAdr9 0x0c96
|
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|
|
#define H_SPUStartAdr10 0x0ca6
|
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|
|
#define H_SPUStartAdr11 0x0cb6
|
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|
|
#define H_SPUStartAdr12 0x0cc6
|
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|
|
#define H_SPUStartAdr13 0x0cd6
|
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|
|
#define H_SPUStartAdr14 0x0ce6
|
|
|
|
#define H_SPUStartAdr15 0x0cf6
|
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|
|
#define H_SPUStartAdr16 0x0d06
|
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|
|
#define H_SPUStartAdr17 0x0d16
|
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|
|
#define H_SPUStartAdr18 0x0d26
|
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|
|
#define H_SPUStartAdr19 0x0d36
|
|
|
|
#define H_SPUStartAdr20 0x0d46
|
|
|
|
#define H_SPUStartAdr21 0x0d56
|
|
|
|
#define H_SPUStartAdr22 0x0d66
|
|
|
|
#define H_SPUStartAdr23 0x0d76
|
|
|
|
|
|
|
|
#define H_SPULoopAdr0 0x0c0e
|
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|
|
#define H_SPULoopAdr1 0x0c1e
|
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|
|
#define H_SPULoopAdr2 0x0c2e
|
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|
|
#define H_SPULoopAdr3 0x0c3e
|
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|
|
#define H_SPULoopAdr4 0x0c4e
|
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|
|
#define H_SPULoopAdr5 0x0c5e
|
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|
|
#define H_SPULoopAdr6 0x0c6e
|
|
|
|
#define H_SPULoopAdr7 0x0c7e
|
|
|
|
#define H_SPULoopAdr8 0x0c8e
|
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|
|
#define H_SPULoopAdr9 0x0c9e
|
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|
|
#define H_SPULoopAdr10 0x0cae
|
|
|
|
#define H_SPULoopAdr11 0x0cbe
|
|
|
|
#define H_SPULoopAdr12 0x0cce
|
|
|
|
#define H_SPULoopAdr13 0x0cde
|
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|
|
#define H_SPULoopAdr14 0x0cee
|
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|
|
#define H_SPULoopAdr15 0x0cfe
|
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|
|
#define H_SPULoopAdr16 0x0d0e
|
|
|
|
#define H_SPULoopAdr17 0x0d1e
|
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|
|
#define H_SPULoopAdr18 0x0d2e
|
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|
|
#define H_SPULoopAdr19 0x0d3e
|
|
|
|
#define H_SPULoopAdr20 0x0d4e
|
|
|
|
#define H_SPULoopAdr21 0x0d5e
|
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|
|
#define H_SPULoopAdr22 0x0d6e
|
|
|
|
#define H_SPULoopAdr23 0x0d7e
|
|
|
|
|
|
|
|
#define H_SPU_ADSRLevel0 0x0c08
|
|
|
|
#define H_SPU_ADSRLevel1 0x0c18
|
|
|
|
#define H_SPU_ADSRLevel2 0x0c28
|
|
|
|
#define H_SPU_ADSRLevel3 0x0c38
|
|
|
|
#define H_SPU_ADSRLevel4 0x0c48
|
|
|
|
#define H_SPU_ADSRLevel5 0x0c58
|
|
|
|
#define H_SPU_ADSRLevel6 0x0c68
|
|
|
|
#define H_SPU_ADSRLevel7 0x0c78
|
|
|
|
#define H_SPU_ADSRLevel8 0x0c88
|
|
|
|
#define H_SPU_ADSRLevel9 0x0c98
|
|
|
|
#define H_SPU_ADSRLevel10 0x0ca8
|
|
|
|
#define H_SPU_ADSRLevel11 0x0cb8
|
|
|
|
#define H_SPU_ADSRLevel12 0x0cc8
|
|
|
|
#define H_SPU_ADSRLevel13 0x0cd8
|
|
|
|
#define H_SPU_ADSRLevel14 0x0ce8
|
|
|
|
#define H_SPU_ADSRLevel15 0x0cf8
|
|
|
|
#define H_SPU_ADSRLevel16 0x0d08
|
|
|
|
#define H_SPU_ADSRLevel17 0x0d18
|
|
|
|
#define H_SPU_ADSRLevel18 0x0d28
|
|
|
|
#define H_SPU_ADSRLevel19 0x0d38
|
|
|
|
#define H_SPU_ADSRLevel20 0x0d48
|
|
|
|
#define H_SPU_ADSRLevel21 0x0d58
|
|
|
|
#define H_SPU_ADSRLevel22 0x0d68
|
|
|
|
#define H_SPU_ADSRLevel23 0x0d78
|
|
|
|
*/
|