pcsx2/3rdparty/wxWidgets/include/wx/aui/dockart.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/aui/dockart.h
// Purpose: wxaui: wx advanced user interface - docking window manager
// Author: Benjamin I. Williams
// Modified by:
// Created: 2005-05-17
// RCS-ID: $Id: dockart.h 43154 2006-11-07 10:29:02Z BIW $
// Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved.
// Licence: wxWindows Library Licence, Version 3.1
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DOCKART_H_
#define _WX_DOCKART_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_AUI
#include "wx/pen.h"
#include "wx/brush.h"
#include "wx/bitmap.h"
#include "wx/colour.h"
// dock art provider code - a dock provider provides all drawing
// functionality to the wxAui dock manager. This allows the dock
// manager to have plugable look-and-feels
class WXDLLIMPEXP_AUI wxAuiDockArt
{
public:
wxAuiDockArt() { }
virtual ~wxAuiDockArt() { }
virtual int GetMetric(int id) = 0;
virtual void SetMetric(int id, int new_val) = 0;
virtual void SetFont(int id, const wxFont& font) = 0;
virtual wxFont GetFont(int id) = 0;
virtual wxColour GetColour(int id) = 0;
virtual void SetColour(int id, const wxColor& colour) = 0;
wxColour GetColor(int id) { return GetColour(id); }
void SetColor(int id, const wxColour& color) { SetColour(id, color); }
virtual void DrawSash(wxDC& dc,
wxWindow* window,
int orientation,
const wxRect& rect) = 0;
virtual void DrawBackground(wxDC& dc,
wxWindow* window,
int orientation,
const wxRect& rect) = 0;
virtual void DrawCaption(wxDC& dc,
wxWindow* window,
const wxString& text,
const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
virtual void DrawGripper(wxDC& dc,
wxWindow* window,
const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
virtual void DrawBorder(wxDC& dc,
wxWindow* window,
const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
virtual void DrawPaneButton(wxDC& dc,
wxWindow* window,
int button,
int button_state,
const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
};
// this is the default art provider for wxAuiManager. Dock art
// can be customized by creating a class derived from this one,
// or replacing this class entirely
class WXDLLIMPEXP_AUI wxAuiDefaultDockArt : public wxAuiDockArt
{
public:
wxAuiDefaultDockArt();
int GetMetric(int metric_id);
void SetMetric(int metric_id, int new_val);
wxColour GetColour(int id);
void SetColour(int id, const wxColor& colour);
void SetFont(int id, const wxFont& font);
wxFont GetFont(int id);
void DrawSash(wxDC& dc,
wxWindow *window,
int orientation,
const wxRect& rect);
void DrawBackground(wxDC& dc,
wxWindow *window,
int orientation,
const wxRect& rect);
void DrawCaption(wxDC& dc,
wxWindow *window,
const wxString& text,
const wxRect& rect,
wxAuiPaneInfo& pane);
void DrawGripper(wxDC& dc,
wxWindow *window,
const wxRect& rect,
wxAuiPaneInfo& pane);
void DrawBorder(wxDC& dc,
wxWindow *window,
const wxRect& rect,
wxAuiPaneInfo& pane);
void DrawPaneButton(wxDC& dc,
wxWindow *window,
int button,
int button_state,
const wxRect& rect,
wxAuiPaneInfo& pane);
protected:
void DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active);
protected:
wxPen m_border_pen;
wxBrush m_sash_brush;
wxBrush m_background_brush;
wxBrush m_gripper_brush;
wxFont m_caption_font;
wxBitmap m_inactive_close_bitmap;
wxBitmap m_inactive_pin_bitmap;
wxBitmap m_inactive_maximize_bitmap;
wxBitmap m_inactive_restore_bitmap;
wxBitmap m_active_close_bitmap;
wxBitmap m_active_pin_bitmap;
wxBitmap m_active_maximize_bitmap;
wxBitmap m_active_restore_bitmap;
wxPen m_gripper_pen1;
wxPen m_gripper_pen2;
wxPen m_gripper_pen3;
wxColour m_base_colour;
wxColour m_active_caption_colour;
wxColour m_active_caption_gradient_colour;
wxColour m_active_caption_text_colour;
wxColour m_inactive_caption_colour;
wxColour m_inactive_caption_gradient_colour;
wxColour m_inactive_caption_text_colour;
int m_border_size;
int m_caption_size;
int m_sash_size;
int m_button_size;
int m_gripper_size;
int m_gradient_type;
};
#endif // wxUSE_AUI
#endif //_WX_DOCKART_H_