mirror of https://github.com/PCSX2/pcsx2.git
59 lines
2.4 KiB
CMake
59 lines
2.4 KiB
CMake
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add_library(glslang
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glslang/glslang/CInterface/glslang_c_interface.cpp
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glslang/glslang/GenericCodeGen/CodeGen.cpp
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glslang/glslang/GenericCodeGen/Link.cpp
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glslang/glslang/MachineIndependent/attribute.cpp
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glslang/glslang/MachineIndependent/Constant.cpp
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glslang/glslang/MachineIndependent/glslang_tab.cpp
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glslang/glslang/MachineIndependent/InfoSink.cpp
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glslang/glslang/MachineIndependent/Initialize.cpp
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glslang/glslang/MachineIndependent/Intermediate.cpp
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glslang/glslang/MachineIndependent/intermOut.cpp
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glslang/glslang/MachineIndependent/IntermTraverse.cpp
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glslang/glslang/MachineIndependent/iomapper.cpp
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glslang/glslang/MachineIndependent/limits.cpp
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glslang/glslang/MachineIndependent/linkValidate.cpp
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glslang/glslang/MachineIndependent/parseConst.cpp
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glslang/glslang/MachineIndependent/ParseContextBase.cpp
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glslang/glslang/MachineIndependent/ParseHelper.cpp
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glslang/glslang/MachineIndependent/PoolAlloc.cpp
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glslang/glslang/MachineIndependent/preprocessor/Pp.cpp
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glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp
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glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp
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glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp
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glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp
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glslang/glslang/MachineIndependent/propagateNoContraction.cpp
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glslang/glslang/MachineIndependent/reflection.cpp
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glslang/glslang/MachineIndependent/RemoveTree.cpp
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glslang/glslang/MachineIndependent/Scan.cpp
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glslang/glslang/MachineIndependent/ShaderLang.cpp
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glslang/glslang/MachineIndependent/SpirvIntrinsics.cpp
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glslang/glslang/MachineIndependent/SymbolTable.cpp
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glslang/glslang/MachineIndependent/Versions.cpp
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glslang/OGLCompilersDLL/InitializeDll.cpp
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glslang/SPIRV/disassemble.cpp
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glslang/SPIRV/doc.cpp
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glslang/SPIRV/GlslangToSpv.cpp
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glslang/SPIRV/InReadableOrder.cpp
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glslang/SPIRV/Logger.cpp
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glslang/SPIRV/SpvBuilder.cpp
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glslang/SPIRV/SpvPostProcess.cpp
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glslang/SPIRV/SPVRemapper.cpp
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glslang/SPIRV/SpvTools.cpp
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glslang/StandAlone/ResourceLimits.cpp
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glslang/StandAlone/resource_limits_c.cpp
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)
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if(WIN32)
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target_sources(glslang PRIVATE glslang/glslang/OSDependent/Windows/ossource.cpp)
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else()
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target_sources(glslang PRIVATE glslang/glslang/OSDependent/Unix/ossource.cpp)
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endif()
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target_include_directories(glslang PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/glslang" "${CMAKE_CURRENT_SOURCE_DIR}/include")
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# Needed for macOS compile.
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set_property(TARGET glslang PROPERTY CXX_STANDARD 11)
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set_property(TARGET glslang PROPERTY CXX_STANDARD_REQUIRED ON)
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