2010-05-03 13:51:46 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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2010-05-03 14:08:02 +00:00
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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2010-05-03 13:51:46 +00:00
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "ThreadingDialogs.h"
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#include "pxStaticText.h"
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2010-06-04 08:00:19 +00:00
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using namespace pxSizerFlags;
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2010-05-03 13:51:46 +00:00
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DEFINE_EVENT_TYPE(pxEvt_ThreadedTaskComplete);
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// --------------------------------------------------------------------------------------
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// WaitForTaskDialog Implementations
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// --------------------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(WaitForTaskDialog, wxDialogWithHelpers)
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Threading::WaitForTaskDialog::WaitForTaskDialog( const wxString& title, const wxString& heading )
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2010-06-04 19:50:31 +00:00
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: wxDialogWithHelpers( NULL, _("Waiting for tasks...") )
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2010-05-03 13:51:46 +00:00
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//, m_Timer(this)
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{
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2010-06-05 04:07:58 +00:00
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SetMinWidth( 300 );
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2010-05-03 13:51:46 +00:00
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//m_sem = sem;
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//m_mutex = mutex;
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wxString m_title( title );
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wxString m_heading( heading );
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if( m_title.IsEmpty() ) m_title = _("Waiting for task...");
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if( m_heading.IsEmpty() ) m_heading = m_title;
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Connect( pxEvt_ThreadedTaskComplete, wxCommandEventHandler(WaitForTaskDialog::OnTaskComplete) );
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*this += 12;
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2010-06-05 04:07:58 +00:00
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*this += Heading(m_heading).Unwrapped() | StdExpand();
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2010-05-03 13:51:46 +00:00
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*this += 12;
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// TODO : Implement a cancel button. Not quite sure the best way to do
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// that, since it requires a thread or event handler context, or something.
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//applyDlg += new wxButton( &applyDlg, wxID_CANCEL ) | pxCenter;
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//applyDlg += 6;
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//Connect( m_Timer.GetId(), wxEVT_TIMER, wxTimerEventHandler(WaitForTaskDialog::OnTimer) );
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//m_Timer.Start( 200 );
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//GetSysExecutorThread().PostEvent( new SysExecEvent_ApplyPlugins( this, m_sync ) );
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}
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void Threading::WaitForTaskDialog::OnTaskComplete( wxCommandEvent& evt )
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{
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evt.Skip();
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// Note: we don't throw exceptions from the pending task here.
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// Instead we wait until we exit the modal loop below -- this gives
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// the caller a chance to handle the exception themselves, and if
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// not the exception will still fall back on the standard app-level
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// exception handler.
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// (this also avoids any sticky business with the modal dialog not getting
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// closed out right due to stack unwinding skipping dialog closure crap)
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m_sync.WaitForResult_NoExceptions();
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EndModal( wxID_OK );
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}
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int Threading::WaitForTaskDialog::ShowModal()
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{
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int result = _parent::ShowModal();
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m_sync.RethrowException();
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return result;
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}
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