pcsx2/plugins/zerospu2/zerospu2.h

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/* ZeroSPU2
* Copyright (C) 2006-2007 zerofrog
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __SPU2_H__
#define __SPU2_H__
#include <stdio.h>
#include <string.h>
#include <malloc.h>
extern "C" {
#define SPU2defs
#include "PS2Edefs.h"
}
#include "reg.h"
#include "misc.h"
#include <string>
#include <vector>
using namespace std;
extern FILE *spu2Log;
// Prints most of the function names of the callbacks as they are called by pcsx2.
// I'm keeping the code in because I have a feeling it will come in handy.
//#define PRINT_CALLBACKS
#ifdef PRINT_CALLBACKS
#define LOG_CALLBACK printf
#else
#define LOG_CALLBACK 0&&
#endif
#ifdef _DEBUG
#define SPU2_LOG __Log //debug mode
#else
#define SPU2_LOG 0&&
#endif
#define SPU2_VERSION PS2E_SPU2_VERSION
#define SPU2_REVISION 0
#define SPU2_BUILD 4 // increase that with each version
#define SPU2_MINOR 6
#define OPTION_TIMESTRETCH 1 // stretches samples without changing pitch to reduce cracking
#define OPTION_REALTIME 2 // sync to real time instead of ps2 time
#define OPTION_MUTE 4 // don't output anything
#define OPTION_RECORDING 8
// ADSR constants
#define ATTACK_MS 494L
#define DECAYHALF_MS 286L
#define DECAY_MS 572L
#define SUSTAIN_MS 441L
#define RELEASE_MS 437L
#define CYCLES_PER_MS (36864000/1000)
#define AUDIO_BUFFER 2048
#define NSSIZE 48 // ~ 1 ms of data
#define NSFRAMES 16 // gather at least NSFRAMES of NSSIZE before submitting
#define NSPACKETS 24
#define SAMPLE_RATE 48000L
#define RECORD_FILENAME "zerospu2.wav"
extern s8 *spu2regs;
extern u16* spu2mem;
extern int iFMod[NSSIZE];
extern u32 MemAddr[2];
extern unsigned long dwNoiseVal; // global noise generator
// functions of main emu, called on spu irq
extern void (*irqCallbackSPU2)();
extern void (*irqCallbackDMA4)();
extern void (*irqCallbackDMA7)();
extern int SPUCycles, SPUWorkerCycles;
extern int SPUStartCycle[2];
extern int SPUTargetCycle[2];
extern u16 interrupt;
typedef struct {
int Log;
int options;
} Config;
extern Config conf;
void __Log(char *fmt, ...);
void SaveConfig();
void LoadConfig();
void SysMessage(char *fmt, ...);
void LogRawSound(void* pleft, int leftstride, void* pright, int rightstride, int numsamples);
void LogPacketSound(void* packet, int memsize);
// simulate SPU2 for 1ms
void SPU2Worker();
// hardware sound functions
int SetupSound(); // if successful, returns 0
void RemoveSound();
int SoundGetBytesBuffered();
// returns 0 is successful, else nonzero
void SoundFeedVoiceData(unsigned char* pSound,long lBytes);
#define clamp16(dest) \
{ \
if ( dest < -32768L ) \
dest = -32768L; \
else if ( dest > 32767L ) \
dest = 32767L; \
}
#define clampandwrite16(dest,value) \
{ \
if ( value < -32768 ) \
dest = -32768; \
else if ( value > 32767 ) \
dest = 32767; \
else \
dest = (s16)value; \
}
#define spu2Rs16(mem) (*(s16*)&spu2regs[(mem) & 0xffff])
#define spu2Ru16(mem) (*(u16*)&spu2regs[(mem) & 0xffff])
#define IRQINFO spu2Ru16(REG_IRQINFO)
static __forceinline u32 SPU2_GET32BIT(u32 lo, u32 hi)
{
return (((u32)(spu2Ru16(hi) & 0x3f) << 16) | (u32)spu2Ru16(lo));
}
static __forceinline void SPU2_SET32BIT(u32 value, u32 lo, u32 hi)
{
spu2Ru16(hi) = ((value) >> 16) & 0x3f;
spu2Ru16(lo) = (value) & 0xffff;
}
static __forceinline u32 C0_IRQA()
{
return SPU2_GET32BIT(REG_C0_IRQA_LO, REG_C0_IRQA_HI);
}
static __forceinline u32 C1_IRQA()
{
return SPU2_GET32BIT(REG_C1_IRQA_LO, REG_C1_IRQA_HI);
}
static __forceinline u32 C_IRQA(int c)
{
if (c == 0)
return C0_IRQA();
else
return C1_IRQA();
}
static __forceinline u32 C0_SPUADDR()
{
return SPU2_GET32BIT(REG_C0_SPUADDR_LO, REG_C0_SPUADDR_HI);
}
static __forceinline u32 C1_SPUADDR()
{
return SPU2_GET32BIT(REG_C1_SPUADDR_LO, REG_C1_SPUADDR_HI);
}
static __forceinline u32 C_SPUADDR(int c)
{
if (c == 0)
return C0_SPUADDR();
else
return C1_SPUADDR();
}
static __forceinline void C0_SPUADDR_SET(u32 value)
{
SPU2_SET32BIT(value, REG_C0_SPUADDR_LO, REG_C0_SPUADDR_HI);
}
static __forceinline void C1_SPUADDR_SET(u32 value)
{
SPU2_SET32BIT(value, REG_C1_SPUADDR_LO, REG_C1_SPUADDR_HI);
}
static __forceinline void C_SPUADDR_SET(u32 value, int c)
{
if (c == 0)
C0_SPUADDR_SET(value);
else
C1_SPUADDR_SET(value);
}
#define SPU_NUMBER_VOICES 48
struct SPU_CONTROL_
{
u16 extCd : 1;
u16 extAudio : 1;
u16 cdreverb : 1;
u16 extr : 1; // external reverb
u16 dma : 2; // 1 - no dma, 2 - write, 3 - read
u16 irq : 1;
u16 reverb : 1;
u16 noiseFreq : 6;
u16 spuUnmute : 1;
u16 spuon : 1;
};
#if defined(_MSC_VER)
#pragma pack(1)
#endif
// the layout of each voice in wSpuRegs
struct _SPU_VOICE
{
union
{
struct {
u16 Vol : 14;
u16 Inverted : 1;
u16 Sweep0 : 1;
} vol;
struct {
u16 Vol : 7;
u16 res1 : 5;
u16 Inverted : 1;
u16 Decrease : 1; // if 0, increase
u16 ExpSlope : 1; // if 0, linear slope
u16 Sweep1 : 1; // always one
} sweep;
u16 word;
} left, right;
u16 pitch : 14; // 1000 - no pitch, 2000 - pitch + 1, etc
u16 res0 : 2;
u16 SustainLvl : 4;
u16 DecayRate : 4;
u16 AttackRate : 7;
u16 AttackExp : 1; // if 0, linear
u16 ReleaseRate : 5;
u16 ReleaseExp : 1; // if 0, linear
u16 SustainRate : 7;
u16 res1 : 1;
u16 SustainDec : 1; // if 0, inc
u16 SustainExp : 1; // if 0, linear
u16 AdsrVol;
u16 Address; // add / 8
u16 RepeatAddr; // gets reset when sample starts
#if defined(_MSC_VER)
}; //+22
#else
} __attribute__((packed));
#endif
// ADSR INFOS PER CHANNEL
struct ADSRInfoEx
{
int State;
int AttackModeExp;
int AttackRate;
int DecayRate;
int SustainLevel;
int SustainModeExp;
int SustainIncrease;
int SustainRate;
int ReleaseModeExp;
int ReleaseRate;
int EnvelopeVol;
long lVolume;
};
#define SPU_VOICE_STATE_SIZE (sizeof(VOICE_PROCESSED)-4*sizeof(void*))
struct VOICE_PROCESSED
{
VOICE_PROCESSED()
{
memset(this, 0, sizeof(VOICE_PROCESSED));
}
void SetVolume(int right);
void StartSound();
void VoiceChangeFrequency();
void InterpolateUp();
void InterpolateDown();
void FModChangeFrequency(int ns);
int iGetNoiseVal();
void StoreInterpolationVal(int fa);
int iGetInterpolationVal();
void Stop();
SPU_CONTROL_* GetCtrl();
// start save state
int leftvol, rightvol; // left right volumes
int iSBPos; // mixing stuff
int SB[32+32];
int spos;
int sinc;
int iIrqDone; // debug irq done flag
int s_1; // last decoding infos
int s_2;
int iOldNoise; // old noise val for this channel
int iActFreq; // current psx pitch
int iUsedFreq; // current pc pitch
int iStartAddr, iLoopAddr, iNextAddr;
int bFMod;
ADSRInfoEx ADSRX; // next ADSR settings (will be moved to active on sample start)
int memoffset; // if first core, 0, if second, 0x400
int chanid; // channel id
bool bIgnoreLoop, bNew, bNoise, bReverb, bOn, bStop, bVolChanged;
bool bVolumeR, bVolumeL;
// end save state
///////////////////
// Sound Buffers //
///////////////////
u8* pStart; // start and end addresses
u8* pLoop, *pCurr;
_SPU_VOICE* pvoice;
};
struct AUDIOBUFFER
{
u8* pbuf;
u32 len;
// 1 if new channels started in this packet
// Variable used to smooth out sound by concentrating on new voices
u32 timestamp; // in microseconds, only used for time stretching
u32 avgtime;
int newchannels;
};
struct ADMA
{
unsigned short * MemAddr;
int Index;
int AmountLeft;
int Enabled;
// used to make sure that ADMA doesn't get interrupted with a writeDMA call
};
extern ADMA Adma4;
extern ADMA Adma7;
struct SPU2freezeData
{
u32 version;
u8 spu2regs[0x10000];
u8 spu2mem[0x200000];
u16 interrupt;
int nSpuIrq[2];
u32 dwNewChannel2[2], dwEndChannel2[2];
u32 dwNoiseVal;
int iFMod[NSSIZE];
u32 MemAddr[2];
ADMA adma[2];
u32 Adma4MemAddr, Adma7MemAddr;
int SPUCycles, SPUWorkerCycles;
int SPUStartCycle[2];
int SPUTargetCycle[2];
int voicesize;
VOICE_PROCESSED voices[SPU_NUMBER_VOICES+1];
};
#endif /* __SPU2_H__ */