2010-04-24 21:37:39 +00:00
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/* ZeroSPU2
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* Copyright (C) 2006-2010 zerofrog
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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2010-07-04 22:49:00 +00:00
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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2010-04-24 21:37:39 +00:00
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*/
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2010-04-25 00:31:27 +00:00
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2010-04-24 21:37:39 +00:00
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#ifndef DSOUND51_H_INCLUDED
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#define DSOUND51_H_INCLUDED
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#include <stdio.h>
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#include <windows.h>
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#include <windowsx.h>
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#include "SoundTargets.h"
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#include "../zerospu2.h"
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/////////////////////////////////////
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// use DirectSound for the sound
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#include <dsound.h>
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extern int DSSetupSound();
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extern void DSRemoveSound();
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extern int DSSoundGetBytesBuffered();
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extern void DSSoundFeedVoiceData(unsigned char* pSound,long lBytes);
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static SoundCallbacks DSCmds =
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{
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(intFunction)DSSetupSound,
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(voidFunction)DSRemoveSound,
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(intFunction)DSSoundGetBytesBuffered,
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(soundFeedFunction)DSSoundFeedVoiceData
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};
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2010-04-25 00:31:27 +00:00
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#endif
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