mirror of https://github.com/PCSX2/pcsx2.git
123 lines
3.8 KiB
C
123 lines
3.8 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: valtext.h
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// Purpose: wxTextValidator class
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// Author: Julian Smart
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// Modified by:
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// Created: 29/01/98
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// RCS-ID: $Id: valtext.h 41020 2006-09-05 20:47:48Z VZ $
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// Copyright: (c) 1998 Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_VALTEXTH__
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#define _WX_VALTEXTH__
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#include "wx/defs.h"
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#if wxUSE_VALIDATORS && wxUSE_TEXTCTRL
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#include "wx/textctrl.h"
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#include "wx/validate.h"
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#define wxFILTER_NONE 0x0000
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#define wxFILTER_ASCII 0x0001
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#define wxFILTER_ALPHA 0x0002
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#define wxFILTER_ALPHANUMERIC 0x0004
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#define wxFILTER_NUMERIC 0x0008
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#define wxFILTER_INCLUDE_LIST 0x0010
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#define wxFILTER_EXCLUDE_LIST 0x0020
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#define wxFILTER_INCLUDE_CHAR_LIST 0x0040
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#define wxFILTER_EXCLUDE_CHAR_LIST 0x0080
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class WXDLLEXPORT wxTextValidator: public wxValidator
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{
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DECLARE_DYNAMIC_CLASS(wxTextValidator)
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public:
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wxTextValidator(long style = wxFILTER_NONE, wxString *val = 0);
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wxTextValidator(const wxTextValidator& val);
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virtual ~wxTextValidator(){}
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// Make a clone of this validator (or return NULL) - currently necessary
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// if you're passing a reference to a validator.
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// Another possibility is to always pass a pointer to a new validator
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// (so the calling code can use a copy constructor of the relevant class).
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virtual wxObject *Clone() const { return new wxTextValidator(*this); }
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bool Copy(const wxTextValidator& val);
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// Called when the value in the window must be validated.
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// This function can pop up an error message.
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virtual bool Validate(wxWindow *parent);
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// Called to transfer data to the window
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virtual bool TransferToWindow();
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// Called to transfer data from the window
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virtual bool TransferFromWindow();
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// ACCESSORS
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inline long GetStyle() const { return m_validatorStyle; }
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inline void SetStyle(long style) { m_validatorStyle = style; }
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#if WXWIN_COMPATIBILITY_2_4
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wxDEPRECATED( void SetIncludeList(const wxStringList& list) );
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wxDEPRECATED( wxStringList& GetIncludeList() );
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wxDEPRECATED( void SetExcludeList(const wxStringList& list) );
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wxDEPRECATED( wxStringList& GetExcludeList() );
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wxDEPRECATED( bool IsInCharIncludeList(const wxString& val) );
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wxDEPRECATED( bool IsNotInCharExcludeList(const wxString& val) );
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#endif
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void SetIncludes(const wxArrayString& includes) { m_includes = includes; }
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inline wxArrayString& GetIncludes() { return m_includes; }
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void SetExcludes(const wxArrayString& excludes) { m_excludes = excludes; }
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inline wxArrayString& GetExcludes() { return m_excludes; }
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bool IsInCharIncludes(const wxString& val);
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bool IsNotInCharExcludes(const wxString& val);
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// Filter keystrokes
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void OnChar(wxKeyEvent& event);
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DECLARE_EVENT_TABLE()
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protected:
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long m_validatorStyle;
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wxString * m_stringValue;
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#if WXWIN_COMPATIBILITY_2_4
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wxStringList m_includeList;
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wxStringList m_excludeList;
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#endif
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wxArrayString m_includes;
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wxArrayString m_excludes;
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bool CheckValidator() const
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{
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wxCHECK_MSG( m_validatorWindow, false,
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_T("No window associated with validator") );
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wxCHECK_MSG( m_validatorWindow->IsKindOf(CLASSINFO(wxTextCtrl)), false,
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_T("wxTextValidator is only for wxTextCtrl's") );
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return true;
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}
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private:
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// Cannot use
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// DECLARE_NO_COPY_CLASS(wxTextValidator)
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// because copy constructor is explicitly declared above;
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// but no copy assignment operator is defined, so declare
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// it private to prevent the compiler from defining it:
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wxTextValidator& operator=(const wxTextValidator&);
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};
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#endif
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// wxUSE_VALIDATORS && wxUSE_TEXTCTRL
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#endif
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// _WX_VALTEXTH__
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