mirror of https://github.com/PCSX2/pcsx2.git
53 lines
1.2 KiB
C
53 lines
1.2 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/sound.h
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// Purpose: wxSound class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id: sound.h 35650 2005-09-23 12:56:45Z MR $
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SOUND_H_
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#define _WX_SOUND_H_
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#if wxUSE_SOUND
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class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
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{
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public:
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wxSound();
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wxSound(const wxString& fileName, bool isResource = false);
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wxSound(int size, const wxByte* data);
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virtual ~wxSound();
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// Create from resource or file
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bool Create(const wxString& fileName, bool isResource = false);
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// Create from data
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bool Create(int size, const wxByte* data);
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bool IsOk() const { return m_data != NULL; }
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static void Stop();
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protected:
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void Init() { m_data = NULL; }
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bool CheckCreatedOk();
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void Free();
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virtual bool DoPlay(unsigned flags) const;
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private:
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// data of this object
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class wxSoundData *m_data;
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DECLARE_NO_COPY_CLASS(wxSound)
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};
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#endif // wxUSE_SOUND
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#endif // _WX_SOUND_H_
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