pcsx2/plugins/GSdx/GSTextureOGL.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSTexture.h"
class GSTextureOGL : public GSTexture
{
GLuint m_texture;
GLuint m_pbo;
int m_type;
int m_width;
int m_height;
int m_format;
public:
GSTextureOGL(GLuint texture, int type, int width, int height, int format = 0);
virtual ~GSTextureOGL();
int GetType() const;
int GetWidth() const;
int GetHeight() const;
int GetFormat() const;
bool Update(const GSVector4i& r, const void* data, int pitch);
bool Map(GSMap& m, const GSVector4i* r);
void Unmap();
bool Save(const string& fn, bool dds = false);
operator GLuint() {return m_texture;}
};