pcsx2/common/src/Utilities/VirtualMemory.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "PageFaultSource.h"
#include "EventSource.inl"
#include "MemsetFast.inl"
#ifndef __WXMSW__
#include <wx/thread.h>
#endif
template class EventSource< IEventListener_PageFault >;
SrcType_PageFault* Source_PageFault = NULL;
EventListener_PageFault::EventListener_PageFault()
{
pxAssume(Source_PageFault);
Source_PageFault->Add( *this );
}
EventListener_PageFault::~EventListener_PageFault() throw()
{
if (Source_PageFault)
Source_PageFault->Remove( *this );
}
void SrcType_PageFault::Dispatch( const PageFaultInfo& params )
{
m_handled = false;
_parent::Dispatch( params );
}
void SrcType_PageFault::_DispatchRaw( ListenerIterator iter, const ListenerIterator& iend, const PageFaultInfo& evt )
{
do {
(*iter)->DispatchEvent( evt, m_handled );
} while( (++iter != iend) && !m_handled );
}
// --------------------------------------------------------------------------------------
// BaseVirtualMemoryReserve (implementations)
// --------------------------------------------------------------------------------------
BaseVirtualMemoryReserve::BaseVirtualMemoryReserve( const wxString& name )
: Name( name )
{
m_commited = 0;
m_reserved = 0;
m_baseptr = NULL;
m_blocksize = __pagesize;
m_prot_mode = PageAccess_None();
}
// Parameters:
// upper_bounds - criteria that must be met for the allocation to be valid.
// If the OS refuses to allocate the memory below the specified address, the
// object will fail to initialize and an exception will be thrown.
void* BaseVirtualMemoryReserve::Reserve( uint size, uptr base, uptr upper_bounds )
{
if (!pxAssertDev( m_baseptr == NULL, "(VirtualMemoryReserve) Invalid object state; object has already been reserved." ))
return m_baseptr;
m_reserved = (size + __pagesize-4) / __pagesize;
uptr reserved_bytes = m_reserved * __pagesize;
m_baseptr = (void*)HostSys::MmapReserve(base, reserved_bytes);
if (!m_baseptr && (upper_bounds != 0 && (((uptr)m_baseptr + reserved_bytes) > upper_bounds)))
{
if (base)
{
DevCon.Warning( L"%s: address 0x%08x is unavailable; trying OS-selected address instead.", Name.c_str(), base );
// Let's try again at an OS-picked memory area, and then hope it meets needed
// boundschecking criteria below.
SafeSysMunmap( m_baseptr, reserved_bytes );
m_baseptr = HostSys::MmapReserve( 0, reserved_bytes );
}
if ((upper_bounds != 0) && (((uptr)m_baseptr + reserved_bytes) > upper_bounds))
{
SafeSysMunmap( m_baseptr, reserved_bytes );
// returns null, caller should throw an exception or handle appropriately.
}
}
if (!m_baseptr) return NULL;
DevCon.WriteLn( Color_Blue, L"%-32s @ 0x%08X -> 0x%08X [%umb]", Name.c_str(),
m_baseptr, (uptr)m_baseptr+reserved_bytes, reserved_bytes / _1mb);
return m_baseptr;
}
// Clears all committed blocks, restoring the allocation to a reserve only.
void BaseVirtualMemoryReserve::Reset()
{
if (!m_commited) return;
HostSys::MemProtect(m_baseptr, m_commited*__pagesize, PageAccess_None());
HostSys::MmapResetPtr(m_baseptr, m_commited*__pagesize);
m_commited = 0;
}
void BaseVirtualMemoryReserve::Free()
{
HostSys::Munmap((uptr)m_baseptr, m_reserved*__pagesize);
}
// If growing the array, or if shrinking the array to some point that's still *greater* than the
// committed memory range, then attempt a passive "on-the-fly" resize that maps/unmaps some portion
// of the reserve.
//
// If the above conditions are not met, or if the map/unmap fails, this method returns false.
// The caller will be responsible for manually resetting the reserve.
//
// Parameters:
// newsize - new size of the reserved buffer, in bytes.
bool BaseVirtualMemoryReserve::TryResize( uint newsize )
{
uint newPages = (newsize + __pagesize - 1) / __pagesize;
if (newPages > m_reserved)
{
uint toReservePages = newPages - m_reserved;
uint toReserveBytes = toReservePages * __pagesize;
DevCon.WriteLn( L"%-32s is being expanded by %u pages.", Name.c_str(), toReservePages);
m_baseptr = (void*)HostSys::MmapReserve((uptr)GetPtrEnd(), toReserveBytes);
if (!m_baseptr)
{
Console.Warning("%-32s could not be passively resized due to virtual memory conflict!");
Console.Indent().Warning("(attempted to map memory @ 0x%08X -> 0x%08X", m_baseptr, (uptr)m_baseptr+toReserveBytes);
}
DevCon.WriteLn( Color_Blue, L"%-32s @ 0x%08X -> 0x%08X [%umb]", Name.c_str(),
m_baseptr, (uptr)m_baseptr+toReserveBytes, toReserveBytes / _1mb);
}
else if (newPages < m_reserved)
{
if (m_commited > newsize) return false;
uint toRemovePages = m_reserved - newPages;
uint toRemoveBytes = toRemovePages * __pagesize;
DevCon.WriteLn( L"%-32s is being shrunk by %u pages.", Name.c_str(), toRemovePages);
HostSys::MmapResetPtr(GetPtrEnd(), toRemoveBytes);
DevCon.WriteLn( Color_Blue, L"%-32s @ 0x%08X -> 0x%08X [%umb]", Name.c_str(),
m_baseptr, (uptr)m_baseptr+toRemoveBytes, toRemoveBytes / _1mb);
}
return true;
}
void BaseVirtualMemoryReserve::CommitBlocks( uptr page, uint blocks )
{
const uptr blocksbytes = blocks * m_blocksize * __pagesize;
void* blockptr = (u8*)m_baseptr + (page * __pagesize);
// Depending on the operating system, this call could fail if the system is low on either
// physical ram or virtual memory.
if (!HostSys::MmapCommitPtr(blockptr, blocksbytes, m_prot_mode))
{
throw Exception::OutOfMemory(Name)
.SetDiagMsg(pxsFmt("An additional %u blocks @ 0x%08x were requested, but could not be committed!", blocks, blockptr));
}
u8* init = (u8*)blockptr;
u8* endpos = init + blocksbytes;
for( ; init<endpos; init += m_blocksize*__pagesize )
OnCommittedBlock(init);
m_commited += m_blocksize * blocks;
}
void BaseVirtualMemoryReserve::OnPageFaultEvent(const PageFaultInfo& info, bool& handled)
{
sptr offset = (info.addr - (uptr)m_baseptr) / __pagesize;
if ((offset < 0) || ((uptr)offset >= m_reserved)) return;
// Linux Note! the SIGNAL handler is very limited in what it can do, and not only can't
// we let the C++ exception try to unwind the stack, we may not be able to log it either.
// (but we might as well try -- kernel/posix rules says not to do it, but Linux kernel
// implementations seem to support it).
// Note also that logging the exception and/or issuing an assertion dialog are always
// possible if the thread handling the signal is not the main thread.
// In windows we can let exceptions bubble out of the page fault handler. SEH will more
// or less handle them in a semi-expected way, and might even avoid a GPF long enough
// for the system to log the error or something.
#ifndef __WXMSW__
try {
#endif
DoCommitAndProtect( offset );
handled = true;
#ifndef __WXMSW__
}
catch (Exception::BaseException& ex)
{
handled = false;
if (!wxThread::IsMain())
{
pxFailRel( ex.FormatDiagnosticMessage() );
}
else
{
wxTrap();
}
}
#endif
}
// --------------------------------------------------------------------------------------
// SpatialArrayReserve (implementations)
// --------------------------------------------------------------------------------------
SpatialArrayReserve::SpatialArrayReserve( const wxString& name ) :
__parent( name )
{
m_prot_mode = PageAccess_ReadWrite();
}
uint SpatialArrayReserve::_calcBlockBitArrayLength() const
{
// divide by 8 (rounded up) to compress 8 bits into each byte.
// mask off lower bits (rounded up) to allow for 128-bit alignment and SSE operations.
return (((m_numblocks + 7) / 8) + 15) & ~15;
}
void* SpatialArrayReserve::Reserve( uint size, uptr base, uptr upper_bounds )
{
void* addr = __parent::Reserve( size, base, upper_bounds );
if (!addr) return NULL;
if (m_blocksize) SetBlockSizeInPages( m_blocksize );
m_blockbits.Alloc( _calcBlockBitArrayLength() );
return addr;
}
// Resets/clears the spatial array, reducing the memory commit pool overhead to zero (0).
void SpatialArrayReserve::Reset()
{
__parent::Reset();
memzero_sse_a(m_blockbits.GetPtr(), _calcBlockBitArrayLength());
}
// Important! The number of blocks of the array will be altered when using this method.
//
bool SpatialArrayReserve::TryResize( uint newsize )
{
uint newpages = (newsize + __pagesize - 1) / __pagesize;
// find the last allocated block -- we cannot be allowed to resize any smaller than that:
uint i;
for (i=m_numblocks-1; i; --i)
{
uint bit = i & 7;
if (m_blockbits[i / 8] & bit) break;
}
uint pages_in_use = i * m_blocksize;
if (newpages < pages_in_use) return false;
if (!__parent::TryResize( newsize )) return false;
// On success, we must re-calibrate the internal blockbits array.
m_blockbits.Resize( (m_numblocks + 7) / 8 );
return true;
}
// This method allows the programmer to specify the block size of the array as a function
// of its reserved size. This function *must* be called *after* the reserve has been made,
// and *before* the array contents have been accessed.
//
// Calls to this function prior to initializing the reserve or after the reserve has been
// accessed (resulting in committed blocks) will be ignored -- and will generate an assertion
// in debug builds.
SpatialArrayReserve& SpatialArrayReserve::SetBlockCount( uint blocks )
{
pxAssumeDev( !m_commited, "Invalid object state: SetBlockCount must be called prior to reserved memory accesses." );
// Calculate such that the last block extends past the end of the array, if necessary.
m_numblocks = blocks;
m_blocksize = (m_reserved + m_numblocks-1) / m_numblocks;
return *this;
}
// Sets the block size via pages (pages are defined by the __pagesize global, which is
// typically 4096).
//
// This method must be called prior to accessing or modifying the array contents. Calls to
// a modified buffer will be ignored (and generate an assertion in dev/debug modes).
SpatialArrayReserve& SpatialArrayReserve::SetBlockSizeInPages( uint pages )
{
if (pxAssertDev(!m_commited, "Invalid object state: Block size can only be changed prior to accessing or modifying the reserved buffer contents."))
{
m_blocksize = pages;
m_numblocks = (m_reserved + m_blocksize - 1) / m_blocksize;
m_blockbits.Alloc( _calcBlockBitArrayLength() );
}
return *this;
}
// SetBlockSize assigns the block size of the spatial array, in bytes. The actual size of
// each block will be rounded up to the nearest page size. The resulting size is returned.
//
// This method must be called prior to accessing or modifying the array contents. Calls to
// a modified buffer will be ignored (and generate an assertion in dev/debug modes).
uint SpatialArrayReserve::SetBlockSize( uint bytes )
{
SetBlockSizeInPages((bytes + __pagesize - 1) / __pagesize);
return m_blocksize * __pagesize;
}
void SpatialArrayReserve::DoCommitAndProtect( uptr page )
{
// Spatial Arrays work on block granularity only:
// Round the page into a block, and commit the whole block that the page belongs to.
uint block = page / m_blocksize;
CommitBlocks(block*m_blocksize, 1);
}
void SpatialArrayReserve::OnCommittedBlock( void* block )
{
// Determine the block position in the blockbits array, flag it, and be done!
uptr relative = (uptr)block - (uptr)m_baseptr;
relative /= m_blocksize * __pagesize;
m_blockbits[relative/32] |= 1 << (relative & 31);
}
// --------------------------------------------------------------------------------------
// PageProtectionMode (implementations)
// --------------------------------------------------------------------------------------
wxString PageProtectionMode::ToString() const
{
wxString modeStr;
if (m_read) modeStr += L"Read";
if (m_write) modeStr += L"Write";
if (m_exec) modeStr += L"Exec";
if (modeStr.IsEmpty()) return L"NoAccess";
if (modeStr.Length() <= 5) modeStr += L"Only";
return modeStr;
}