pcsx2/common/include/Utilities/lnx_memzero.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _LNX_MEMZERO_H_
#define _LNX_MEMZERO_H_
// This header contains non-optimized implementation of memzero_ptr and memset8, etc
template <u32 data, typename T>
static __fi void memset32(T &obj)
{
// this function works on 32-bit aligned lengths of data only.
// If the data length is not a factor of 32 bits, the C++ optimizing compiler will
// probably just generate mysteriously broken code in Release builds. ;)
pxAssume((sizeof(T) & 0x3) == 0);
u32 *dest = (u32 *)&obj;
for (int i = sizeof(T) >> 2; i; --i, ++dest)
*dest = data;
}
template <typename T>
static __fi void memzero(T &obj)
{
memset(&obj, 0, sizeof(T));
}
template <u8 data, typename T>
static __fi void memset8(T &obj)
{
// Aligned sizes use the optimized 32 bit inline memset. Unaligned sizes use memset.
if ((sizeof(T) & 0x3) != 0)
memset(&obj, data, sizeof(T));
else {
const u32 data32 = data + (data << 8) + (data << 16) + (data << 24);
memset32<data32>(obj);
}
}
// Code is only called in the init so no need to bother with ASM
template <u8 data, size_t bytes>
static __fi void memset_8(void *dest)
{
memset(dest, data, bytes);
}
#endif