pcsx2/common/include/Utilities/ThreadingDialogs.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Threading.h"
#include "wxAppWithHelpers.h"
wxDECLARE_EVENT(pxEvt_ThreadedTaskComplete, wxCommandEvent);
namespace Threading
{
// --------------------------------------------------------------------------------------
// WaitForTaskDialog
// --------------------------------------------------------------------------------------
// This dialog is displayed whenever the main thread is recursively waiting on multiple
// mutexes or semaphores. wxwidgets does not support recursive yielding to pending events
// but it *does* support opening a modal dialog, which disables the interface (preventing
// the user from starting additional actions), and processes messages (allowing the system
// to continue to manage threads and process logging).
//
class WaitForTaskDialog : public wxDialogWithHelpers
{
DECLARE_DYNAMIC_CLASS_NO_COPY(WaitForTaskDialog)
typedef wxDialogWithHelpers _parent;
protected:
SynchronousActionState m_sync;
public:
WaitForTaskDialog(const wxString &title = wxEmptyString, const wxString &heading = wxEmptyString);
virtual ~WaitForTaskDialog() throw() {}
virtual int ShowModal();
protected:
void OnTaskComplete(wxCommandEvent &evt);
//void OnTimer( wxTimerEvent& evt );
};
}