pcsx2/3rdparty/wxWidgets/include/wx/msw/icon.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/icon.h
// Purpose: wxIcon class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id: icon.h 42752 2006-10-30 19:26:48Z VZ $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/msw/gdiimage.h"
// ---------------------------------------------------------------------------
// icon data
// ---------------------------------------------------------------------------
// notice that although wxIconRefData inherits from wxBitmapRefData, it is not
// a valid wxBitmapRefData
class WXDLLEXPORT wxIconRefData : public wxGDIImageRefData
{
public:
wxIconRefData() { }
virtual ~wxIconRefData() { Free(); }
virtual void Free();
};
// ---------------------------------------------------------------------------
// Icon
// ---------------------------------------------------------------------------
class WXDLLEXPORT wxIcon : public wxGDIImage
{
public:
// ctors
// default
wxIcon() { }
// from raw data
wxIcon(const char bits[], int width, int height);
// from XPM data
wxIcon(const char **data) { CreateIconFromXpm(data); }
wxIcon(char **data) { CreateIconFromXpm((const char **)data); }
// from resource/file
wxIcon(const wxString& name,
long type = wxBITMAP_TYPE_ICO_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
wxIcon(const wxIconLocation& loc);
virtual ~wxIcon();
virtual bool LoadFile(const wxString& name,
long type = wxBITMAP_TYPE_ICO_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
// implementation only from now on
wxIconRefData *GetIconData() const { return (wxIconRefData *)m_refData; }
void SetHICON(WXHICON icon) { SetHandle((WXHANDLE)icon); }
WXHICON GetHICON() const { return (WXHICON)GetHandle(); }
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
protected:
virtual wxGDIImageRefData *CreateData() const
{
return new wxIconRefData;
}
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
// create from XPM data
void CreateIconFromXpm(const char **data);
private:
DECLARE_DYNAMIC_CLASS(wxIcon)
};
#endif
// _WX_ICON_H_