2009-09-08 12:08:10 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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2010-05-03 14:08:02 +00:00
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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2009-10-07 20:50:39 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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2009-04-14 01:26:57 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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2009-07-03 00:49:40 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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2009-04-14 01:26:57 +00:00
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*/
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2009-04-07 21:54:50 +00:00
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#pragma once
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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// Dependencies.h : Contains classes required by all Utilities headers.
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2009-12-03 15:51:39 +00:00
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// This should prove useful....
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#define wxsFormat wxString::Format
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// --------------------------------------------------------------------------------------
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// DeclareNoncopyableObject
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// --------------------------------------------------------------------------------------
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2009-08-20 14:34:48 +00:00
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// This macro provides an easy and clean method for ensuring objects are not copyable.
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// Simply add the macro to the head or tail of your class declaration, and attempts to
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// copy the class will give you a moderately obtuse compiler error that will have you
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// scratching your head for 20 mintes.
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//
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// (... but that's probably better than having a weird invalid object copy having you
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// scratch your head for a day).
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//
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// Programmer's notes:
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// * We intentionally do NOT provide implementations for these methods, which should
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// never be referenced anyway.
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// * I've opted for macro form over multi-inherited class form (Boost style), because
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// the errors generated by the macro are considerably less voodoo. The Boost-style
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// The macro reports the exact class that causes the copy failure, while Boost's class
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// approach just reports an error in whatever "NoncopyableObject" is inherited.
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//
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// * This macro is the same as wxWidgets' DECLARE_NO_COPY_CLASS macro. This one is free
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// of wx dependencies though, and has a nicer typeset. :)
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//
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#ifndef DeclareNoncopyableObject
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# define DeclareNoncopyableObject(classname) \
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private: \
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explicit classname(const classname&); \
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2009-09-21 03:33:35 +00:00
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classname& operator=(const classname&)
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2009-08-20 14:34:48 +00:00
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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2009-07-14 06:18:52 +00:00
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// macro provided for tagging translation strings, without actually running them through the
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// translator (which the _() does automatically, and sometimes we don't want that). This is
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// a shorthand replacement for wxTRANSLATE.
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2009-08-20 14:34:48 +00:00
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//
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2009-07-14 06:18:52 +00:00
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#define wxLt(a) (a)
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2009-07-03 00:49:40 +00:00
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#include <wx/string.h>
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#include <wx/gdicmn.h> // for wxPoint/wxRect stuff
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#include <wx/intl.h>
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#include <wx/log.h>
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2009-11-15 06:26:55 +00:00
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#include "Pcsx2Defs.h"
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2009-07-03 00:49:40 +00:00
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#include <stdexcept>
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#include <algorithm>
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#include <string>
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#include <cstring> // string.h under c++
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#include <cstdio> // stdio.h under c++
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#include <cstdlib>
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2009-11-15 06:26:55 +00:00
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#include <vector>
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2009-10-07 20:50:39 +00:00
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#include <list>
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Lots of new code maintenance stuffs:
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:27:27 +00:00
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#include "Utilities/Assertions.h"
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