mirror of https://github.com/PCSX2/pcsx2.git
41 lines
1.7 KiB
Plaintext
41 lines
1.7 KiB
Plaintext
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need libsoundtouch v1.5
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* policy bin2cpp tool ??
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May be we could pregenerate the file in the upstream tar ball!!
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* copyright and doc stuff
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Lots of work to do here....
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# only a stub
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plugins/zzogl-pg/opengl/memcpy_amd.cpp: UNKNOWN
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# need zerofrog confirmation of gpl v2
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plugins/zzogl-pg/opengl/zpipe.h: *No copyright* UNKNOWN
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plugins/zzogl-pg/opengl/shaders.sh: *No copyright* UNKNOWN
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plugins/zzogl-pg/opengl/common.h: *No copyright* UNKNOWN
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plugins/zzogl-pg/opengl/ZeroGSShaders/zpipe.h: *No copyright* UNKNOWN
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plugins/zzogl-pg/opengl/ZeroGSShaders/zerogsshaders.cpp: *No copyright* UNKNOWN
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plugins/zzogl-pg/opengl/ZeroGSShaders/zerogsshaders.h: *No copyright* UNKNOWN
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plugins/zzogl-pg/opengl/ZeroGSShaders/zpipe.cpp: *No copyright* UNKNOWN
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plugins/zzogl-pg/opengl/zerogsmath.h: *No copyright* UNKNOWN
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plugins/zzogl-pg/opengl/zpipe.cpp: *No copyright* UNKNOWN
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## 64 bit
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nvidia-cg-toolkit: propably need a special package for 32 bits version
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ia32-libs: add libportaudio, libsoundtouch, libglew
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ia32-libs: add .so symlink for compilation
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ia32-libs-gtk: add libwxbase2.8 and libwxgtk2.8 (warning a architecture dependant include file (in -dev package) is also needed)
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ia32-libs-gtk: add .so symlink for compilation
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== Multi-Arch support in APT ==
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by David Kalnischkies, mentored by Michael Vogt
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Hardware like 64bit processors are perfectly able to execute 32bit
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opcode but until now this potentiality is disregard as the
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infrastructure tools like dpkg and APT are not able to install and/or
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solve dependencies across multiple architectures. The project
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therefore focuses on enabling APT to work out good solutions in a
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MultiArch aware environments without the need of hacky and partly
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working biarch packages currently in use.
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