pcsx2/pcsx2-qt/Settings/GameFixSettingsWidget.ui

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>GameFixSettingsWidget</class>
<widget class="QWidget" name="GameFixSettingsWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>676</width>
<height>535</height>
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</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
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<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
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<item>
<widget class="QScrollArea" name="scrollArea">
<property name="widgetResizable">
<bool>true</bool>
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</property>
<widget class="QWidget" name="scrollAreaWidgetContents">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>674</width>
<height>533</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Game Fixes</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QCheckBox" name="FpuMulHack">
<property name="text">
<string extracomment="FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.">FPU Multiply Hack</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="SoftwareRendererFMVHack">
<property name="text">
<string extracomment="FMV: Full Motion Video. Find the common used term in your language.">Use Software Renderer For FMVs</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="SkipMPEGHack">
<property name="text">
<string extracomment="MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.">Skip MPEG Hack</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="GoemonTlbHack">
<property name="text">
<string extracomment="TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.">Preload TLB Hack</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="EETimingHack">
<property name="text">
<string extracomment="EE: Emotion Engine. Leave as-is.">EE Timing Hack</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="InstantDMAHack">
<property name="text">
<string extracomment="DMA: Direct Memory Access. Leave as-is.">Instant DMA Hack</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="OPHFlagHack">
<property name="text">
<string extracomment="OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.">OPH Flag Hack</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="GIFFIFOHack">
<property name="text">
<string extracomment="GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.">Emulate GIF FIFO</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="DMABusyHack">
<property name="text">
<string extracomment="DMA: Direct Memory Access. Leave as-is.">DMA Busy Hack</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="VIF1StallHack">
<property name="text">
<string extracomment="VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.">Delay VIF1 Stalls</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="VIFFIFOHack">
<property name="text">
<string extracomment="VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.">Emulate VIF FIFO</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="FullVU0SyncHack">
<property name="text">
<string extracomment="VU0 = VU (Vector Unit) 0. Leave as-is.">Full VU0 Synchronization</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="IbitHack">
<property name="text">
<string extracomment="VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.">VU I Bit Hack</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="VuAddSubHack">
<property name="text">
<string extracomment="VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.">VU Add Hack</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="VUOverflowHack">
<property name="text">
<string extracomment="VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.">VU Overflow Hack</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="VUSyncHack">
<property name="text">
<string extracomment="VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).">VU Sync</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="XgKickHack">
<property name="text">
<string extracomment="VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.">VU XGKick Sync</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="BlitInternalFPSHack">
<property name="text">
<string extracomment="Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.">Force Blit Internal FPS Detection</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
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</widget>
</item>
</layout>
</widget>
<resources>
<include location="../resources/resources.qrc"/>
</resources>
<connections/>
</ui>