mirror of https://github.com/PCSX2/pcsx2.git
641 lines
25 KiB
C++
641 lines
25 KiB
C++
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/* dialog.cpp
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* PCSX2 Dev Team
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* Copyright (C) 2015
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "dialog.h"
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// Construtor of Dialog
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Dialog::Dialog()
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: wxDialog(NULL, // Parent
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wxID_ANY, // ID
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_T("OnePad configuration"), // Title
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wxDefaultPosition, // Position
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wxSize(DEFAULT_WIDTH, DEFAULT_HEIGHT), // Width + Lenght
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// Style
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wxSYSTEM_MENU |
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wxCAPTION |
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wxCLOSE_BOX |
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wxCLIP_CHILDREN)
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{
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/*
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* Define the size and the position of each button :
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* padding[ButtonID][0] : Width
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* padding[ButtonID][1] : Height
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* padding[ButtonID][2] : x position
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* padding[ButtonID][3] : y position
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*/
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int padding[BUTTONS_LENGHT][4];
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// L1
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padding[PAD_L1][0] = 218; // Width
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padding[PAD_L1][1] = 28; // Height
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padding[PAD_L1][2] = 50; // X
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padding[PAD_L1][3] = 175; // Y
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// L2
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padding[PAD_L2][0] = 218; // Width
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padding[PAD_L2][1] = 28; // Height
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padding[PAD_L2][2] = 50; // X
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padding[PAD_L2][3] = 104; // Y
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// R1
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padding[PAD_R1][0] = 218; // Width
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padding[PAD_R1][1] = 28; // Height
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padding[PAD_R1][2] = 726; // X
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padding[PAD_R1][3] = 175; // Y
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// R2
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padding[PAD_R2][0] = 218; // Width
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padding[PAD_R2][1] = 28; // Height
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padding[PAD_R2][2] = 726; // X
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padding[PAD_R2][3] = 104; // Y
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// Triangle
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padding[PAD_TRIANGLE][0] = 218; // Width
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padding[PAD_TRIANGLE][1] = 28; // Height
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padding[PAD_TRIANGLE][2] = 726; // X
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padding[PAD_TRIANGLE][3] = 246; // Y
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// Circle
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padding[PAD_CIRCLE][0] = 218; // Width
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padding[PAD_CIRCLE][1] = 28; // Height
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padding[PAD_CIRCLE][2] = 726; // X
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padding[PAD_CIRCLE][3] = 319; // Y
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// Cross
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padding[PAD_CROSS][0] = 218; // Width
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padding[PAD_CROSS][1] = 28; // Height
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padding[PAD_CROSS][2] = 726; // X
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padding[PAD_CROSS][3] = 391; // Y
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// Square
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padding[PAD_SQUARE][0] = 218; // Width
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padding[PAD_SQUARE][1] = 28; // Height
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padding[PAD_SQUARE][2] = 726; // X
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padding[PAD_SQUARE][3] = 463; // Y
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// Directional pad up
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padding[PAD_UP][0] = 100; // Width
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padding[PAD_UP][1] = 25; // Height
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padding[PAD_UP][2] = 108; // X
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padding[PAD_UP][3] = 290; // Y
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// Directional pad down
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padding[PAD_DOWN][0] = 100; // Width
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padding[PAD_DOWN][1] = 25; // Height
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padding[PAD_DOWN][2] = 108; // X
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padding[PAD_DOWN][3] = 340; // Y
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// Directional pad right
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padding[PAD_RIGHT][0] = 109; // Width
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padding[PAD_RIGHT][1] = 25; // Height
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padding[PAD_RIGHT][2] = 159; // X
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padding[PAD_RIGHT][3] = 315; // Y
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// Directional pad left
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padding[PAD_LEFT][0] = 109; // Width
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padding[PAD_LEFT][1] = 25; // Height
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padding[PAD_LEFT][2] = 50; // X
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padding[PAD_LEFT][3] = 315; // Y
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// Left Joystick up
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padding[PAD_L_UP][0] = 100; // Width
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padding[PAD_L_UP][1] = 25; // Height
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padding[PAD_L_UP][2] = 325; // X
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padding[PAD_L_UP][3] = 527; // Y
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// Left Joystick down
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padding[PAD_L_DOWN][0] = 100; // Width
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padding[PAD_L_DOWN][1] = 25; // Height
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padding[PAD_L_DOWN][2] = 325; // X
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padding[PAD_L_DOWN][3] = 577; // Y
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// Left Joystick right
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padding[PAD_L_RIGHT][0] = 109; // Width
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padding[PAD_L_RIGHT][1] = 25; // Height
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padding[PAD_L_RIGHT][2] = 377; // X
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padding[PAD_L_RIGHT][3] = 552; // Y
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// Left Joystick left
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padding[PAD_L_LEFT][0] = 109; // Width
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padding[PAD_L_LEFT][1] = 25; // Height
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padding[PAD_L_LEFT][2] = 268; // X
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padding[PAD_L_LEFT][3] = 552; // Y
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// L3
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padding[PAD_L3][0] = 218; // Width
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padding[PAD_L3][1] = 28; // Height
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padding[PAD_L3][2] = 268; // X
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padding[PAD_L3][3] = 641; // Y
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// Right Joystick up
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padding[PAD_R_UP][0] = 100; // Width
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padding[PAD_R_UP][1] = 25; // Height
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padding[PAD_R_UP][2] = 555; // X
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padding[PAD_R_UP][3] = 527; // Y
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// Right Joystick down
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padding[PAD_R_DOWN][0] = 100; // Width
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padding[PAD_R_DOWN][1] = 25; // Height
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padding[PAD_R_DOWN][2] = 555; // X
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padding[PAD_R_DOWN][3] = 577; // Y
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// Right Joystick right
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padding[PAD_R_RIGHT][0] = 109; // Width
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padding[PAD_R_RIGHT][1] = 25; // Height
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padding[PAD_R_RIGHT][2] = 607; // X
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padding[PAD_R_RIGHT][3] = 552; // Y
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// Right Joystick left
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padding[PAD_R_LEFT][0] = 109; // Width
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padding[PAD_R_LEFT][1] = 25; // Height
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padding[PAD_R_LEFT][2] = 498; // X
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padding[PAD_R_LEFT][3] = 552; // Y
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// R3
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padding[PAD_R3][0] = 218; // Width
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padding[PAD_R3][1] = 28; // Height
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padding[PAD_R3][2] = 498; // X
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padding[PAD_R3][3] = 641; // Y
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// Start
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padding[PAD_START][0] = 218; // Width
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padding[PAD_START][1] = 28; // Height
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padding[PAD_START][2] = 503; // X
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padding[PAD_START][3] = 34; // Y
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// Select
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padding[PAD_SELECT][0] = 218; // Width
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padding[PAD_SELECT][1] = 28; // Height
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padding[PAD_SELECT][2] = 273; // X
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padding[PAD_SELECT][3] = 34; // Y
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// Analog
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padding[Analog][0] = 218; // Width
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padding[Analog][1] = 28; // Height
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padding[Analog][2] = 50; // X
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padding[Analog][3] = 452; // Y
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// Left Joystick Configuration
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padding[JoyL_config][0] = 180; // Width
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padding[JoyL_config][1] = 28; // Height
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padding[JoyL_config][2] = 50; // X
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padding[JoyL_config][3] = 550; // Y
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// Right Joystick Configuration
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padding[JoyR_config][0] = 180; // Width
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padding[JoyR_config][1] = 28; // Height
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padding[JoyR_config][2] = 764; // X
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padding[JoyR_config][3] = 550; // Y
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// Gamepad Configuration
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padding[Gamepad_config][0] = 180; // Width
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padding[Gamepad_config][1] = 28; // Height
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padding[Gamepad_config][2] = 50; // X
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padding[Gamepad_config][3] = 585; // Y
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// Set All Buttons
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padding[Set_all][0] = 180; // Width
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padding[Set_all][1] = 28; // Height
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padding[Set_all][2] = 764; // X
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padding[Set_all][3] = 585; // Y
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// Apply modifications without exit
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padding[Apply][0] = 70; // Width
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padding[Apply][1] = 28; // Height
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padding[Apply][2] = 833; // X
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padding[Apply][3] = 642; // Y
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// Ok button
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padding[Ok][0] = 70; // Width
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padding[Ok][1] = 28; // Height
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padding[Ok][2] = 913; // X
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padding[Ok][3] = 642; // Y
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// Cancel button
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padding[Cancel][0] = 70; // Width
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padding[Cancel][1] = 28; // Height
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padding[Cancel][2] = 753; // X
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padding[Cancel][3] = 642; // Y
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// create a new Notebook
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m_tab_gamepad = new wxNotebook(this, wxID_ANY);
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for (int i = 0; i < GAMEPAD_NUMBER; ++i) {
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// Tabs panels
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m_pan_tabs[i] = new opPanel(
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m_tab_gamepad,
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wxID_ANY,
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wxDefaultPosition,
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wxSize(DEFAULT_WIDTH, DEFAULT_HEIGHT));
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// Add new page
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// Define label
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std::stringstream sstm;
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std::string label = "Gamepad ";
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sstm << label << i;
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// New page creation
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m_tab_gamepad->AddPage(
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m_pan_tabs[i], // Parent
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wxString(sstm.str().c_str(), wxConvUTF8) // Title
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);
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for (int j = 0; j < BUTTONS_LENGHT; ++j) {
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// Gamepad buttons
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m_bt_gamepad[i][j] = new wxButton(
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m_pan_tabs[i], // Parent
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wxID_HIGHEST + j + 1, // ID
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_T("Undefined"), // Label
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wxPoint(padding[j][2], padding[j][3]), // Position
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wxSize(padding[j][0], padding[j][1]) // Size
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);
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}
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// Redefine others gui buttons label
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m_bt_gamepad[i][JoyL_config]->SetLabel(_T("&Left Joystick Config"));
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m_bt_gamepad[i][JoyR_config]->SetLabel(_T("&Right Joystick Config"));
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m_bt_gamepad[i][Gamepad_config]->SetLabel(_T("&Gamepad Configuration"));
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m_bt_gamepad[i][Set_all]->SetLabel(_T("&Set All Buttons"));
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m_bt_gamepad[i][Cancel]->SetLabel(_T("&Cancel"));
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m_bt_gamepad[i][Apply]->SetLabel(_T("&Apply"));
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m_bt_gamepad[i][Ok]->SetLabel(_T("&Ok"));
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// Disable analog button (not yet supported)
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m_bt_gamepad[i][Analog]->Disable();
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}
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Bind(wxEVT_BUTTON, &Dialog::OnButtonClicked, this);
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m_time_update_gui.SetOwner(this);
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Bind(wxEVT_TIMER, &Dialog::JoystickEvent, this);
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m_time_update_gui.Start(UPDATE_TIME, wxTIMER_CONTINUOUS);
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for (int i = 0; i < GAMEPAD_NUMBER; ++i) {
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for (int j = 0; j < NB_IMG; ++j) {
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m_pressed[i][j] = false;
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}
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}
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}
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void Dialog::InitDialog()
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{
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GamePad::EnumerateGamePads(s_vgamePad); // activate gamepads
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LoadConfig(); // Load configuration from the ini file
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repopulate(); // Set label and fit simulated key array
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}
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/****************************************/
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/*********** Events functions ***********/
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/****************************************/
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void Dialog::OnButtonClicked(wxCommandEvent &event)
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{
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// Affichage d'un message à chaque clic sur le bouton
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wxButton *bt_tmp = (wxButton *)event.GetEventObject(); // get the button object
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int bt_id = bt_tmp->GetId() - wxID_HIGHEST - 1; // get the real ID
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int gamepad_id = m_tab_gamepad->GetSelection(); // get the tab ID (equivalent to the gamepad id)
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if (bt_id >= 0 && bt_id <= PAD_R_LEFT) { // if the button ID is a gamepad button
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bt_tmp->Disable(); // switch the button state to "Disable"
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config_key(gamepad_id, bt_id);
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bt_tmp->Enable(); // switch the button state to "Enable"
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} else if (bt_id == Gamepad_config) { // If the button ID is equals to the Gamepad_config button ID
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GamepadConfiguration gamepad_config(gamepad_id, this);
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gamepad_config.InitGamepadConfiguration();
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gamepad_config.ShowModal();
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} else if (bt_id == JoyL_config) { // If the button ID is equals to the JoyL_config button ID
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JoystickConfiguration joystick_config(gamepad_id, true, this);
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joystick_config.InitJoystickConfiguration();
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joystick_config.ShowModal();
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} else if (bt_id == JoyR_config) { // If the button ID is equals to the JoyR_config button ID
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JoystickConfiguration joystick_config(gamepad_id, false, this);
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joystick_config.InitJoystickConfiguration();
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joystick_config.ShowModal();
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} else if (bt_id == Set_all) { // If the button ID is equals to the Set_all button ID
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for (int i = 0; i < MAX_KEYS; ++i) {
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bt_tmp = m_bt_gamepad[gamepad_id][i];
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switch (i) {
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case PAD_L_UP: // Left joystick (Up) ↑
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m_pan_tabs[gamepad_id]->ShowImg(img_l_arrow_up);
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break;
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case PAD_L_RIGHT: // Left joystick (Right) →
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m_pan_tabs[gamepad_id]->ShowImg(img_l_arrow_right);
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break;
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case PAD_L_DOWN: // Left joystick (Down) ↓
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m_pan_tabs[gamepad_id]->ShowImg(img_l_arrow_bottom);
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break;
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case PAD_L_LEFT: // Left joystick (Left) ←
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m_pan_tabs[gamepad_id]->ShowImg(img_l_arrow_left);
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break;
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case PAD_R_UP: // Right joystick (Up) ↑
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m_pan_tabs[gamepad_id]->ShowImg(img_r_arrow_up);
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break;
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case PAD_R_RIGHT: // Right joystick (Right) →
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m_pan_tabs[gamepad_id]->ShowImg(img_r_arrow_right);
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break;
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case PAD_R_DOWN: // Right joystick (Down) ↓
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m_pan_tabs[gamepad_id]->ShowImg(img_r_arrow_bottom);
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break;
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case PAD_R_LEFT: // Right joystick (Left) ←
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m_pan_tabs[gamepad_id]->ShowImg(img_r_arrow_left);
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break;
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default:
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m_pan_tabs[gamepad_id]->ShowImg(i);
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break;
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}
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m_pan_tabs[gamepad_id]->Refresh();
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m_pan_tabs[gamepad_id]->Update();
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config_key(gamepad_id, i);
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switch (i) {
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case PAD_L_UP: // Left joystick (Up) ↑
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m_pan_tabs[gamepad_id]->HideImg(img_l_arrow_up);
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break;
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case PAD_L_RIGHT: // Left joystick (Right) →
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m_pan_tabs[gamepad_id]->HideImg(img_l_arrow_right);
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break;
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case PAD_L_DOWN: // Left joystick (Down) ↓
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m_pan_tabs[gamepad_id]->HideImg(img_l_arrow_bottom);
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break;
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case PAD_L_LEFT: // Left joystick (Left) ←
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m_pan_tabs[gamepad_id]->HideImg(img_l_arrow_left);
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break;
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case PAD_R_UP: // Right joystick (Up) ↑
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m_pan_tabs[gamepad_id]->HideImg(img_r_arrow_up);
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break;
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case PAD_R_RIGHT: // Right joystick (Right) →
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m_pan_tabs[gamepad_id]->HideImg(img_r_arrow_right);
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break;
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case PAD_R_DOWN: // Right joystick (Down) ↓
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m_pan_tabs[gamepad_id]->HideImg(img_r_arrow_bottom);
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break;
|
||
|
case PAD_R_LEFT: // Right joystick (Left) ←
|
||
|
m_pan_tabs[gamepad_id]->HideImg(img_r_arrow_left);
|
||
|
break;
|
||
|
default:
|
||
|
m_pan_tabs[gamepad_id]->HideImg(i);
|
||
|
break;
|
||
|
}
|
||
|
m_pan_tabs[gamepad_id]->Refresh();
|
||
|
m_pan_tabs[gamepad_id]->Update();
|
||
|
usleep(500000); // give enough time to the user to release the button
|
||
|
}
|
||
|
} else if (bt_id == Ok) { // If the button ID is equals to the Ok button ID
|
||
|
SaveConfig(); // Save the configuration
|
||
|
Close(); // Close the window
|
||
|
} else if (bt_id == Apply) { // If the button ID is equals to the Apply button ID
|
||
|
SaveConfig(); // Save the configuration
|
||
|
} else if (bt_id == Cancel) { // If the button ID is equals to the cancel button ID
|
||
|
Close(); // Close the window
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Dialog::JoystickEvent(wxTimerEvent &event)
|
||
|
{
|
||
|
#ifdef SDL_BUILD
|
||
|
u32 key;
|
||
|
int map;
|
||
|
std::map<u32, int>::iterator it;
|
||
|
std::map<u32, int>::iterator it2;
|
||
|
SDL_JoystickEventState(SDL_ENABLE);
|
||
|
SDL_Event events;
|
||
|
while (SDL_PollEvent(&events)) {
|
||
|
switch (events.type) {
|
||
|
case SDL_KEYDOWN:
|
||
|
case SDL_KEYUP:
|
||
|
break;
|
||
|
case SDL_JOYAXISMOTION:
|
||
|
if (events.jaxis.which < GAMEPAD_NUMBER) {
|
||
|
key = axis_to_key(false, (events.jaxis.value < 0), events.jaxis.axis);
|
||
|
it = m_map_images[events.jaxis.which].find(key);
|
||
|
if (it != m_map_images[events.jaxis.which].end()) {
|
||
|
map = m_map_images[events.jaxis.which][key];
|
||
|
if (events.jaxis.value == 0) {
|
||
|
if (map >= PAD_L_UP && map <= PAD_L_LEFT)
|
||
|
m_pan_tabs[events.jaxis.which]->HideImg(img_left_cursor);
|
||
|
else if (map >= PAD_R_UP && map <= PAD_R_LEFT)
|
||
|
m_pan_tabs[events.jaxis.which]->HideImg(img_right_cursor);
|
||
|
else if (map < PAD_L_UP)
|
||
|
m_pan_tabs[events.jaxis.which]->HideImg(map);
|
||
|
} else {
|
||
|
if (map >= PAD_L_UP && map <= PAD_L_LEFT) {
|
||
|
m_pan_tabs[events.jaxis.which]->MoveJoystick(events.jaxis.axis, events.jaxis.value);
|
||
|
m_pan_tabs[events.jaxis.which]->ShowImg(img_left_cursor);
|
||
|
} else if (map >= PAD_R_UP && map <= PAD_R_LEFT) {
|
||
|
m_pan_tabs[events.jaxis.which]->MoveJoystick(events.jaxis.axis, events.jaxis.value);
|
||
|
m_pan_tabs[events.jaxis.which]->ShowImg(img_right_cursor);
|
||
|
} else if (map < PAD_L_UP) { // if this is not a joystick
|
||
|
m_pan_tabs[events.jaxis.which]->ShowImg(map);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
// Hack Dualshock 4 (L2, R2)
|
||
|
key = axis_to_key(false, (events.jaxis.value > 0), events.jaxis.axis);
|
||
|
it2 = m_map_images[events.jaxis.which].find(key);
|
||
|
if (it2 != m_map_images[events.jaxis.which].end()) {
|
||
|
map = m_map_images[events.jaxis.which][key];
|
||
|
if (map < PAD_L_UP) { // if this is not a joystick
|
||
|
m_pan_tabs[events.jaxis.which]->HideImg(map);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case SDL_JOYBUTTONDOWN:
|
||
|
if (events.jbutton.which < GAMEPAD_NUMBER) {
|
||
|
key = button_to_key(events.jbutton.button);
|
||
|
it = m_map_images[events.jbutton.which].find(key);
|
||
|
if (it != m_map_images[events.jbutton.which].end()) {
|
||
|
map = m_map_images[events.jbutton.which][key];
|
||
|
m_pan_tabs[events.jbutton.which]->ShowImg(map);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case SDL_JOYBUTTONUP:
|
||
|
if (events.jbutton.which < GAMEPAD_NUMBER) {
|
||
|
key = button_to_key(events.jbutton.button);
|
||
|
it = m_map_images[events.jbutton.which].find(key);
|
||
|
if (it != m_map_images[events.jbutton.which].end()) {
|
||
|
map = m_map_images[events.jbutton.which][key];
|
||
|
m_pan_tabs[events.jbutton.which]->HideImg(map);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case SDL_JOYHATMOTION:
|
||
|
if (events.jhat.which < GAMEPAD_NUMBER) {
|
||
|
switch (events.jhat.value) {
|
||
|
case SDL_HAT_UP:
|
||
|
key = hat_to_key(events.jhat.value, events.jhat.hat);
|
||
|
it = m_map_images[events.jhat.which].find(key);
|
||
|
if (it != m_map_images[events.jhat.which].end()) {
|
||
|
m_pan_tabs[events.jhat.which]->ShowImg(img_dp_up);
|
||
|
}
|
||
|
break;
|
||
|
case SDL_HAT_DOWN:
|
||
|
key = hat_to_key(events.jhat.value, events.jhat.hat);
|
||
|
it = m_map_images[events.jhat.which].find(key);
|
||
|
if (it != m_map_images[events.jhat.which].end()) {
|
||
|
m_pan_tabs[events.jhat.which]->ShowImg(img_dp_bottom);
|
||
|
}
|
||
|
break;
|
||
|
case SDL_HAT_RIGHT:
|
||
|
key = hat_to_key(events.jhat.value, events.jhat.hat);
|
||
|
it = m_map_images[events.jhat.which].find(key);
|
||
|
if (it != m_map_images[events.jhat.which].end()) {
|
||
|
m_pan_tabs[events.jhat.which]->ShowImg(img_dp_right);
|
||
|
}
|
||
|
break;
|
||
|
case SDL_HAT_LEFT:
|
||
|
key = hat_to_key(events.jhat.value, events.jhat.hat);
|
||
|
it = m_map_images[events.jhat.which].find(key);
|
||
|
if (it != m_map_images[events.jhat.which].end()) {
|
||
|
m_pan_tabs[events.jhat.which]->ShowImg(img_dp_left);
|
||
|
}
|
||
|
break;
|
||
|
case SDL_HAT_CENTERED:
|
||
|
m_pan_tabs[events.jhat.which]->HideImg(img_dp_up);
|
||
|
m_pan_tabs[events.jhat.which]->HideImg(img_dp_bottom);
|
||
|
m_pan_tabs[events.jhat.which]->HideImg(img_dp_right);
|
||
|
m_pan_tabs[events.jhat.which]->HideImg(img_dp_left);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
#endif // SDL_BUILD
|
||
|
}
|
||
|
|
||
|
/****************************************/
|
||
|
/*********** Methods functions **********/
|
||
|
/****************************************/
|
||
|
|
||
|
void Dialog::config_key(int pad, int key)
|
||
|
{
|
||
|
bool captured = false;
|
||
|
u32 key_pressed = 0;
|
||
|
|
||
|
// I don't have any guarantee that not-yet-pressed state is egual to released state
|
||
|
GamePad::UpdateReleaseState();
|
||
|
while (!captured) {
|
||
|
vector<GamePad *>::iterator itjoy;
|
||
|
if (PollX11KeyboardMouseEvent(key_pressed)) {
|
||
|
// special case for keyboard/mouse to handle multiple keys
|
||
|
// Note: key_pressed == 0 when ESC is hit to abort the capture
|
||
|
if (key_pressed > 0) {
|
||
|
clear_key(pad, key);
|
||
|
set_keyboad_key(pad, key_pressed, key);
|
||
|
m_simulatedKeys[pad][key] = key_pressed;
|
||
|
m_map_images[pad][key_pressed] = key;
|
||
|
}
|
||
|
captured = true;
|
||
|
} else {
|
||
|
GamePad::UpdateGamePadState();
|
||
|
|
||
|
itjoy = s_vgamePad.begin();
|
||
|
while ((itjoy != s_vgamePad.end()) && (!captured)) {
|
||
|
if ((*itjoy)->PollButtons(key_pressed)) {
|
||
|
clear_key(pad, key);
|
||
|
set_key(pad, key, key_pressed);
|
||
|
m_map_images[pad][key_pressed] = key;
|
||
|
captured = true;
|
||
|
} else if ((*itjoy)->PollAxes(key_pressed)) {
|
||
|
clear_key(pad, key);
|
||
|
set_key(pad, key, key_pressed);
|
||
|
m_map_images[pad][key_pressed] = key;
|
||
|
captured = true;
|
||
|
} else if ((*itjoy)->PollHats(key_pressed)) {
|
||
|
clear_key(pad, key);
|
||
|
set_key(pad, key, key_pressed);
|
||
|
m_map_images[pad][key_pressed] = key;
|
||
|
captured = true;
|
||
|
}
|
||
|
++itjoy;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
m_bt_gamepad[pad][key]->SetLabel(
|
||
|
KeyName(pad, key, m_simulatedKeys[pad][key]).c_str());
|
||
|
}
|
||
|
|
||
|
void Dialog::clear_key(int pad, int key)
|
||
|
{
|
||
|
// Erase the keyboard binded key
|
||
|
u32 keysim = m_simulatedKeys[pad][key];
|
||
|
m_simulatedKeys[pad][key] = 0;
|
||
|
|
||
|
// erase gamepad entry (keysim map)
|
||
|
std::map<u32, u32>::iterator it1;
|
||
|
it1 = conf->keysym_map[pad].find(keysim);
|
||
|
if (it1 != conf->keysym_map[pad].end())
|
||
|
conf->keysym_map[pad].erase(it1);
|
||
|
|
||
|
// erase gamepad entry (image map)
|
||
|
int val = get_key(pad, key);
|
||
|
std::map<u32, int>::iterator it2;
|
||
|
it2 = m_map_images[pad].find(val);
|
||
|
if (it2 != m_map_images[pad].end()) {
|
||
|
m_map_images[pad].erase(it2);
|
||
|
}
|
||
|
|
||
|
// Erase the keyboard image map
|
||
|
//m_map_images[pad].erase(keysim);
|
||
|
// Erase the Gamepad binded key
|
||
|
set_key(pad, key, 0);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Set button values
|
||
|
void Dialog::repopulate()
|
||
|
{
|
||
|
for (int gamepad_id = 0; gamepad_id < GAMEPAD_NUMBER; ++gamepad_id) {
|
||
|
for (int key = 0; key < MAX_KEYS; key++) {
|
||
|
if (get_key(gamepad_id, key) != 0) {
|
||
|
m_bt_gamepad[gamepad_id][key]->SetLabel(
|
||
|
KeyName(gamepad_id, key).c_str());
|
||
|
|
||
|
m_map_images[gamepad_id][get_key(gamepad_id, key)] = key;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// keyboard/mouse key
|
||
|
map<u32, u32>::iterator it;
|
||
|
for (it = conf->keysym_map[gamepad_id].begin();
|
||
|
it != conf->keysym_map[gamepad_id].end(); ++it) {
|
||
|
int keysym = it->first;
|
||
|
int key = it->second;
|
||
|
|
||
|
m_bt_gamepad[gamepad_id][key]->SetLabel(
|
||
|
KeyName(gamepad_id, key, keysym).c_str());
|
||
|
|
||
|
m_simulatedKeys[gamepad_id][key] = keysym;
|
||
|
m_map_images[gamepad_id][keysym] = key;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Main
|
||
|
void DisplayDialog()
|
||
|
{
|
||
|
Dialog dialog;
|
||
|
|
||
|
dialog.InitDialog();
|
||
|
dialog.ShowModal();
|
||
|
}
|