2009-09-08 12:08:10 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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2010-05-03 14:08:02 +00:00
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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2010-04-25 00:31:27 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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2009-07-03 00:49:40 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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2009-07-03 00:49:40 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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2009-07-03 00:49:40 +00:00
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*/
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#pragma once
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2009-10-07 19:20:11 +00:00
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#ifdef __WXMSW__
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# include <wx/msw/wrapwin.h>
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#else
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2009-07-03 00:49:40 +00:00
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//////////////////////////////////////////////////////////////////////////////////////////
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// Windows Redtape! No windows.h should be included without it!
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//
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// This header's purpose is to include windows.h with the correct OS version info, and
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// to undefine some of windows.h's more evil macros (min/max). It also does a _WIN32
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// check, so that we don't have to do it explicitly in every instance where it might
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// be needed from non-Win32-specific files
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#define NOMINMAX // Disables other libs inclusion of their own min/max macros (we use std instead)
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#ifdef _WIN32
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2016-02-26 11:05:50 +00:00
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0600
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2009-07-03 00:49:40 +00:00
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#endif
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#include <windows.h>
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2016-02-26 11:05:50 +00:00
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// TODO: I think NOMINMAX above takes care of this already. So these can probably be removed.
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2009-07-03 00:49:40 +00:00
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// disable Windows versions of min/max -- we'll use the typesafe STL versions instead.
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#undef min
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#undef max
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#endif
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2009-10-07 19:20:11 +00:00
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#endif
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