pcsx2/plugins/GSdx/GSRendererOGL.h

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/*
* Copyright (C) 2011-2011 Gregory hainaut
* Copyright (C) 2007-2009 Gabest
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSRendererHW.h"
#include "GSRenderer.h"
#include "GSTextureCacheOGL.h"
#include "GSVertexHW.h"
// FIXME does it need a GSVertexHWOGL ??? Data order can be easily programmed on opengl (the only potential
// issue is the unsupported praga push/pop
// Note it impact GSVertexTrace.cpp => void GSVertexTrace::Update(const GSVertexHWOGL* v, int count, GS_PRIM_CLASS primclass)
class GSRendererOGL : public GSRendererHW
//class GSRendererOGL : public GSRendererHW<GSVertexHWOGL>
{
private:
GSVector2 m_pixelcenter;
bool m_logz;
bool m_fba;
bool UserHacks_AlphaHack;
bool UserHacks_AlphaStencil;
int UserHacks_WildHack;
protected:
void SetupIA();
public:
GSRendererOGL();
virtual ~GSRendererOGL() {};
bool CreateDevice(GSDevice* dev);
void UpdateFBA(GSTexture* rt) {}
void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex);
};