2021-12-13 12:12:54 +00:00
|
|
|
/* PCSX2 - PS2 Emulator for PCs
|
|
|
|
* Copyright (C) 2002-2022 PCSX2 Dev Team
|
|
|
|
*
|
|
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "PrecompiledHeader.h"
|
|
|
|
|
|
|
|
#include <QtWidgets/QApplication>
|
|
|
|
|
|
|
|
#include "common/Assertions.h"
|
|
|
|
#include "common/Console.h"
|
|
|
|
#include "common/Exceptions.h"
|
|
|
|
#include "common/SettingsWrapper.h"
|
|
|
|
#include "common/StringUtil.h"
|
|
|
|
|
|
|
|
#include "pcsx2/CDVD/CDVD.h"
|
|
|
|
#include "pcsx2/Frontend/InputManager.h"
|
|
|
|
#include "pcsx2/Frontend/ImGuiManager.h"
|
|
|
|
#include "pcsx2/GS.h"
|
|
|
|
#include "pcsx2/HostDisplay.h"
|
|
|
|
#include "pcsx2/PAD/Host/PAD.h"
|
|
|
|
#include "pcsx2/PerformanceMetrics.h"
|
|
|
|
#include "pcsx2/VMManager.h"
|
|
|
|
|
|
|
|
#include "pcsx2/Frontend/OpenGLHostDisplay.h"
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
#include "pcsx2/Frontend/D3D11HostDisplay.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "DisplayWidget.h"
|
|
|
|
#include "EmuThread.h"
|
|
|
|
#include "MainWindow.h"
|
|
|
|
#include "QtHost.h"
|
2022-01-31 05:24:33 +00:00
|
|
|
#include "QtUtils.h"
|
2021-12-13 12:12:54 +00:00
|
|
|
|
|
|
|
EmuThread* g_emu_thread = nullptr;
|
|
|
|
WindowInfo g_gs_window_info;
|
|
|
|
|
|
|
|
static std::unique_ptr<HostDisplay> s_host_display;
|
|
|
|
|
|
|
|
EmuThread::EmuThread(QThread* ui_thread)
|
|
|
|
: QThread()
|
|
|
|
, m_ui_thread(ui_thread)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
EmuThread::~EmuThread() = default;
|
|
|
|
|
|
|
|
bool EmuThread::isOnEmuThread() const
|
|
|
|
{
|
|
|
|
return QThread::currentThread() == this;
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::start()
|
|
|
|
{
|
|
|
|
pxAssertRel(!g_emu_thread, "Emu thread does not exist");
|
|
|
|
|
|
|
|
g_emu_thread = new EmuThread(QThread::currentThread());
|
|
|
|
g_emu_thread->QThread::start();
|
|
|
|
g_emu_thread->m_started_semaphore.acquire();
|
|
|
|
g_emu_thread->moveToThread(g_emu_thread);
|
|
|
|
g_main_window->connectVMThreadSignals(g_emu_thread);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::stop()
|
|
|
|
{
|
|
|
|
pxAssertRel(g_emu_thread, "Emu thread exists");
|
|
|
|
pxAssertRel(!g_emu_thread->isOnEmuThread(), "Not called on the emu thread");
|
|
|
|
|
|
|
|
QMetaObject::invokeMethod(g_emu_thread, &EmuThread::stopInThread, Qt::QueuedConnection);
|
|
|
|
while (g_emu_thread->isRunning())
|
|
|
|
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::stopInThread()
|
|
|
|
{
|
|
|
|
if (VMManager::HasValidVM())
|
|
|
|
destroyVM();
|
|
|
|
|
|
|
|
m_event_loop->quit();
|
|
|
|
m_shutdown_flag.store(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::startVM(std::shared_ptr<VMBootParameters> boot_params)
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "startVM", Qt::QueuedConnection,
|
|
|
|
Q_ARG(std::shared_ptr<VMBootParameters>, boot_params));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
pxAssertRel(!VMManager::HasValidVM(), "VM is shut down");
|
|
|
|
|
|
|
|
emit onVMStarting();
|
|
|
|
|
|
|
|
// create the display, this may take a while...
|
|
|
|
m_is_fullscreen = boot_params->fullscreen.value_or(QtHost::GetBaseBoolSettingValue("UI", "StartFullscreen", false));
|
|
|
|
m_is_rendering_to_main = !m_is_fullscreen && QtHost::GetBaseBoolSettingValue("UI", "RenderToMainWindow", true);
|
|
|
|
if (!VMManager::Initialize(*boot_params))
|
|
|
|
return;
|
|
|
|
|
|
|
|
VMManager::SetState(VMState::Running);
|
|
|
|
m_event_loop->quit();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::resetVM()
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, &EmuThread::resetVM, Qt::QueuedConnection);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
VMManager::Reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::setVMPaused(bool paused)
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "setVMPaused", Qt::QueuedConnection, Q_ARG(bool, paused));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
VMManager::SetPaused(paused);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::shutdownVM(bool allow_save_to_state /* = true */, bool blocking /* = false */)
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "shutdownVM", Qt::QueuedConnection, Q_ARG(bool, allow_save_to_state),
|
|
|
|
Q_ARG(bool, blocking));
|
|
|
|
|
|
|
|
if (blocking)
|
|
|
|
{
|
|
|
|
// we need to yield here, since the display gets destroyed
|
|
|
|
while (VMManager::HasValidVM())
|
|
|
|
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const VMState state = VMManager::GetState();
|
|
|
|
if (state == VMState::Paused)
|
|
|
|
m_event_loop->quit();
|
|
|
|
else if (state != VMState::Running)
|
|
|
|
return;
|
|
|
|
|
|
|
|
VMManager::SetState(VMState::Stopping);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::loadState(const QString& filename)
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "loadState", Qt::QueuedConnection, Q_ARG(const QString&, filename));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!VMManager::HasValidVM())
|
|
|
|
return;
|
|
|
|
|
|
|
|
VMManager::LoadState(filename.toUtf8().constData());
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::loadStateFromSlot(qint32 slot)
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "loadStateFromSlot", Qt::QueuedConnection, Q_ARG(qint32, slot));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!VMManager::HasValidVM())
|
|
|
|
return;
|
|
|
|
|
|
|
|
VMManager::LoadStateFromSlot(slot);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::saveState(const QString& filename)
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "saveState", Qt::QueuedConnection, Q_ARG(const QString&, filename));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!VMManager::HasValidVM())
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!VMManager::SaveState(filename.toUtf8().constData()))
|
|
|
|
{
|
|
|
|
// this one is usually the result of a user-chosen path, so we can display a message box safely here
|
|
|
|
Console.Error("Failed to save state");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::saveStateToSlot(qint32 slot)
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "saveStateToSlot", Qt::QueuedConnection, Q_ARG(qint32, slot));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!VMManager::HasValidVM())
|
|
|
|
return;
|
|
|
|
|
|
|
|
VMManager::SaveStateToSlot(slot);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::run()
|
|
|
|
{
|
|
|
|
PerformanceMetrics::SetCPUThreadTimer(Common::ThreadCPUTimer::GetForCallingThread());
|
|
|
|
m_event_loop = new QEventLoop();
|
|
|
|
m_started_semaphore.release();
|
|
|
|
|
|
|
|
if (!VMManager::InitializeMemory())
|
|
|
|
pxFailRel("Failed to allocate memory map");
|
|
|
|
|
|
|
|
// we need input sources ready for binding
|
|
|
|
reloadInputSources();
|
|
|
|
createBackgroundControllerPollTimer();
|
|
|
|
startBackgroundControllerPollTimer();
|
|
|
|
|
|
|
|
while (!m_shutdown_flag.load())
|
|
|
|
{
|
|
|
|
if (!VMManager::HasValidVM())
|
|
|
|
{
|
|
|
|
m_event_loop->exec();
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
executeVM();
|
|
|
|
}
|
|
|
|
|
|
|
|
stopBackgroundControllerPollTimer();
|
|
|
|
destroyBackgroundControllerPollTimer();
|
|
|
|
InputManager::CloseSources();
|
|
|
|
VMManager::ReleaseMemory();
|
|
|
|
PerformanceMetrics::SetCPUThreadTimer(Common::ThreadCPUTimer());
|
|
|
|
moveToThread(m_ui_thread);
|
|
|
|
deleteLater();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::destroyVM()
|
|
|
|
{
|
|
|
|
VMManager::Shutdown();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::executeVM()
|
|
|
|
{
|
|
|
|
for (;;)
|
|
|
|
{
|
|
|
|
switch (VMManager::GetState())
|
|
|
|
{
|
|
|
|
case VMState::Initializing:
|
|
|
|
pxFailRel("Shouldn't be in the starting state state");
|
|
|
|
continue;
|
|
|
|
|
|
|
|
case VMState::Paused:
|
|
|
|
m_event_loop->exec();
|
|
|
|
continue;
|
|
|
|
|
|
|
|
case VMState::Running:
|
|
|
|
m_event_loop->processEvents(QEventLoop::AllEvents);
|
|
|
|
VMManager::Execute();
|
|
|
|
continue;
|
|
|
|
|
|
|
|
case VMState::Stopping:
|
|
|
|
destroyVM();
|
|
|
|
m_event_loop->processEvents(QEventLoop::AllEvents);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::createBackgroundControllerPollTimer()
|
|
|
|
{
|
|
|
|
pxAssert(!m_background_controller_polling_timer);
|
|
|
|
m_background_controller_polling_timer = new QTimer(this);
|
|
|
|
m_background_controller_polling_timer->setSingleShot(false);
|
|
|
|
m_background_controller_polling_timer->setTimerType(Qt::CoarseTimer);
|
|
|
|
connect(m_background_controller_polling_timer, &QTimer::timeout, this, &EmuThread::doBackgroundControllerPoll);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::destroyBackgroundControllerPollTimer()
|
|
|
|
{
|
|
|
|
delete m_background_controller_polling_timer;
|
|
|
|
m_background_controller_polling_timer = nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::startBackgroundControllerPollTimer()
|
|
|
|
{
|
|
|
|
if (m_background_controller_polling_timer->isActive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_background_controller_polling_timer->start(BACKGROUND_CONTROLLER_POLLING_INTERVAL);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::stopBackgroundControllerPollTimer()
|
|
|
|
{
|
|
|
|
if (!m_background_controller_polling_timer->isActive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_background_controller_polling_timer->stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::doBackgroundControllerPoll()
|
|
|
|
{
|
|
|
|
InputManager::PollSources();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::toggleFullscreen()
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, &EmuThread::toggleFullscreen, Qt::QueuedConnection);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
setFullscreen(!m_is_fullscreen);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::setFullscreen(bool fullscreen)
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "setFullscreen", Qt::QueuedConnection, Q_ARG(bool, fullscreen));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!VMManager::HasValidVM() || m_is_fullscreen == fullscreen)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// This will call back to us on the MTGS thread.
|
|
|
|
m_is_fullscreen = fullscreen;
|
|
|
|
GetMTGS().UpdateDisplayWindow();
|
|
|
|
GetMTGS().WaitGS();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::applySettings()
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, &EmuThread::applySettings, Qt::QueuedConnection);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
checkForSettingChanges();
|
|
|
|
VMManager::ApplySettings();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::checkForSettingChanges()
|
|
|
|
{
|
|
|
|
if (VMManager::HasValidVM())
|
|
|
|
{
|
|
|
|
const bool render_to_main = QtHost::GetBaseBoolSettingValue("UI", "RenderToMainWindow", true);
|
|
|
|
if (!m_is_fullscreen && m_is_rendering_to_main != render_to_main)
|
|
|
|
{
|
|
|
|
m_is_rendering_to_main = render_to_main;
|
|
|
|
GetMTGS().UpdateDisplayWindow();
|
|
|
|
GetMTGS().WaitGS();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::toggleSoftwareRendering()
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, &EmuThread::toggleSoftwareRendering, Qt::QueuedConnection);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!VMManager::HasValidVM())
|
|
|
|
return;
|
|
|
|
|
|
|
|
GetMTGS().ToggleSoftwareRendering();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::switchRenderer(GSRendererType renderer)
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "switchRenderer", Qt::QueuedConnection, Q_ARG(GSRendererType, renderer));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!VMManager::HasValidVM())
|
|
|
|
return;
|
|
|
|
|
|
|
|
GetMTGS().SwitchRenderer(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::changeDisc(const QString& path)
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "changeDisc", Qt::QueuedConnection, Q_ARG(const QString&, path));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!VMManager::HasValidVM())
|
|
|
|
return;
|
|
|
|
|
|
|
|
VMManager::ChangeDisc(path.toStdString());
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::reloadPatches()
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, &EmuThread::reloadPatches, Qt::QueuedConnection);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!VMManager::HasValidVM())
|
|
|
|
return;
|
|
|
|
|
|
|
|
VMManager::ReloadPatches(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::reloadInputSources()
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, &EmuThread::reloadInputSources, Qt::QueuedConnection);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
|
|
SettingsInterface* si = Host::GetSettingsInterface();
|
|
|
|
InputManager::ReloadSources(*si);
|
|
|
|
|
|
|
|
// skip loading bindings if we're not running, since it'll get done on startup anyway
|
|
|
|
if (VMManager::HasValidVM())
|
|
|
|
InputManager::ReloadBindings(*si);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::reloadInputBindings()
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, &EmuThread::reloadInputBindings, Qt::QueuedConnection);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// skip loading bindings if we're not running, since it'll get done on startup anyway
|
|
|
|
if (!VMManager::HasValidVM())
|
|
|
|
return;
|
|
|
|
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
|
|
SettingsInterface* si = Host::GetSettingsInterface();
|
|
|
|
InputManager::ReloadBindings(*si);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::requestDisplaySize(float scale)
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, "requestDisplaySize", Qt::QueuedConnection, Q_ARG(float, scale));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!VMManager::HasValidVM())
|
|
|
|
return;
|
|
|
|
|
|
|
|
VMManager::RequestDisplaySize(scale);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::enumerateInputDevices()
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, &EmuThread::enumerateInputDevices, Qt::QueuedConnection);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::vector<std::pair<std::string, std::string>> devs(InputManager::EnumerateDevices());
|
|
|
|
QList<QPair<QString, QString>> qdevs;
|
|
|
|
qdevs.reserve(devs.size());
|
|
|
|
for (const std::pair<std::string, std::string>& dev : devs)
|
|
|
|
qdevs.emplace_back(QString::fromStdString(dev.first), QString::fromStdString(dev.second));
|
|
|
|
|
|
|
|
onInputDevicesEnumerated(qdevs);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::enumerateVibrationMotors()
|
|
|
|
{
|
|
|
|
if (!isOnEmuThread())
|
|
|
|
{
|
|
|
|
QMetaObject::invokeMethod(this, &EmuThread::enumerateVibrationMotors, Qt::QueuedConnection);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::vector<InputBindingKey> motors(InputManager::EnumerateMotors());
|
|
|
|
QList<InputBindingKey> qmotors;
|
|
|
|
qmotors.reserve(motors.size());
|
|
|
|
for (InputBindingKey key : motors)
|
|
|
|
qmotors.push_back(key);
|
|
|
|
|
|
|
|
onVibrationMotorsEnumerated(qmotors);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::connectDisplaySignals(DisplayWidget* widget)
|
|
|
|
{
|
|
|
|
widget->disconnect(this);
|
|
|
|
|
|
|
|
connect(widget, &DisplayWidget::windowFocusEvent, this, &EmuThread::onDisplayWindowFocused);
|
|
|
|
connect(widget, &DisplayWidget::windowResizedEvent, this, &EmuThread::onDisplayWindowResized);
|
|
|
|
// connect(widget, &DisplayWidget::windowRestoredEvent, this, &EmuThread::redrawDisplayWindow);
|
|
|
|
connect(widget, &DisplayWidget::windowClosedEvent, []() { g_emu_thread->shutdownVM(true, true); });
|
|
|
|
connect(widget, &DisplayWidget::windowKeyEvent, this, &EmuThread::onDisplayWindowKeyEvent);
|
|
|
|
connect(widget, &DisplayWidget::windowMouseMoveEvent, this, &EmuThread::onDisplayWindowMouseMoveEvent);
|
|
|
|
connect(widget, &DisplayWidget::windowMouseButtonEvent, this, &EmuThread::onDisplayWindowMouseButtonEvent);
|
|
|
|
connect(widget, &DisplayWidget::windowMouseWheelEvent, this, &EmuThread::onDisplayWindowMouseWheelEvent);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::onDisplayWindowMouseMoveEvent(int x, int y) {}
|
|
|
|
|
|
|
|
void EmuThread::onDisplayWindowMouseButtonEvent(int button, bool pressed)
|
|
|
|
{
|
|
|
|
InputManager::InvokeEvents(InputManager::MakeHostMouseButtonKey(button), pressed ? 1.0f : 0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::onDisplayWindowMouseWheelEvent(const QPoint& delta_angle) {}
|
|
|
|
|
|
|
|
void EmuThread::onDisplayWindowKeyEvent(int key, int mods, bool pressed)
|
|
|
|
{
|
|
|
|
InputManager::InvokeEvents(InputManager::MakeHostKeyboardKey(key), pressed ? 1.0f : 0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::onDisplayWindowResized(int width, int height, float scale)
|
|
|
|
{
|
|
|
|
if (!VMManager::HasValidVM())
|
|
|
|
return;
|
|
|
|
|
|
|
|
GetMTGS().ResizeDisplayWindow(width, height, scale);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::onDisplayWindowFocused() {}
|
|
|
|
|
|
|
|
void EmuThread::updateDisplay()
|
|
|
|
{
|
|
|
|
pxAssertRel(!isOnEmuThread(), "Not on emu thread");
|
|
|
|
|
|
|
|
// finished with the display for now
|
|
|
|
HostDisplay* display = Host::GetHostDisplay();
|
|
|
|
display->DoneRenderContextCurrent();
|
|
|
|
|
|
|
|
// but we should get it back after this call
|
|
|
|
DisplayWidget* widget = onUpdateDisplayRequested(m_is_fullscreen, !m_is_fullscreen && m_is_rendering_to_main);
|
|
|
|
if (!widget || !display->MakeRenderContextCurrent())
|
|
|
|
{
|
|
|
|
pxFailRel("Failed to recreate context after updating");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// this is always a new widget, so reconnect it
|
|
|
|
connectDisplaySignals(widget);
|
|
|
|
}
|
|
|
|
|
|
|
|
HostDisplay* EmuThread::acquireHostDisplay(HostDisplay::RenderAPI api)
|
|
|
|
{
|
|
|
|
s_host_display = HostDisplay::CreateDisplayForAPI(api);
|
|
|
|
if (!s_host_display)
|
|
|
|
return nullptr;
|
|
|
|
|
|
|
|
DisplayWidget* widget = emit onCreateDisplayRequested(m_is_fullscreen, m_is_rendering_to_main);
|
|
|
|
if (!widget)
|
|
|
|
{
|
|
|
|
s_host_display.reset();
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
connectDisplaySignals(widget);
|
|
|
|
|
|
|
|
if (!s_host_display->MakeRenderContextCurrent())
|
|
|
|
{
|
|
|
|
Console.Error("Failed to make render context current");
|
|
|
|
releaseHostDisplay();
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!s_host_display->InitializeRenderDevice(StringUtil::wxStringToUTF8String(EmuFolders::Cache.ToString()), false) ||
|
|
|
|
!ImGuiManager::Initialize())
|
|
|
|
{
|
|
|
|
Console.Error("Failed to initialize device/imgui");
|
|
|
|
releaseHostDisplay();
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_gs_window_info = s_host_display->GetWindowInfo();
|
|
|
|
|
|
|
|
return s_host_display.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EmuThread::releaseHostDisplay()
|
|
|
|
{
|
|
|
|
ImGuiManager::Shutdown();
|
|
|
|
|
|
|
|
if (s_host_display)
|
|
|
|
{
|
|
|
|
s_host_display->DestroyRenderSurface();
|
|
|
|
s_host_display->DestroyRenderDevice();
|
|
|
|
}
|
|
|
|
|
|
|
|
g_gs_window_info = WindowInfo();
|
|
|
|
|
|
|
|
emit onDestroyDisplayRequested();
|
|
|
|
|
|
|
|
s_host_display.reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
HostDisplay* Host::GetHostDisplay()
|
|
|
|
{
|
|
|
|
return s_host_display.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
HostDisplay* Host::AcquireHostDisplay(HostDisplay::RenderAPI api)
|
|
|
|
{
|
|
|
|
return g_emu_thread->acquireHostDisplay(api);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host::ReleaseHostDisplay()
|
|
|
|
{
|
|
|
|
g_emu_thread->releaseHostDisplay();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Host::BeginPresentFrame(bool frame_skip)
|
|
|
|
{
|
|
|
|
return s_host_display->BeginPresent(frame_skip);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host::EndPresentFrame()
|
|
|
|
{
|
|
|
|
ImGuiManager::RenderOSD();
|
|
|
|
s_host_display->EndPresent();
|
|
|
|
ImGuiManager::NewFrame();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host::ResizeHostDisplay(u32 new_window_width, u32 new_window_height, float new_window_scale)
|
|
|
|
{
|
|
|
|
s_host_display->ResizeRenderWindow(new_window_width, new_window_height, new_window_scale);
|
|
|
|
ImGuiManager::WindowResized();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host::RequestResizeHostDisplay(s32 width, s32 height)
|
|
|
|
{
|
|
|
|
g_emu_thread->onResizeDisplayRequested(width, height);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host::UpdateHostDisplay()
|
|
|
|
{
|
|
|
|
g_emu_thread->updateDisplay();
|
|
|
|
ImGuiManager::WindowResized();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host::OnVMStarting()
|
|
|
|
{
|
|
|
|
g_emu_thread->stopBackgroundControllerPollTimer();
|
|
|
|
emit g_emu_thread->onVMStarting();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host::OnVMStarted()
|
|
|
|
{
|
|
|
|
emit g_emu_thread->onVMStarted();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host::OnVMDestroyed()
|
|
|
|
{
|
|
|
|
emit g_emu_thread->onVMStopped();
|
|
|
|
g_emu_thread->startBackgroundControllerPollTimer();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host::OnVMPaused()
|
|
|
|
{
|
|
|
|
g_emu_thread->startBackgroundControllerPollTimer();
|
|
|
|
emit g_emu_thread->onVMPaused();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host::OnVMResumed()
|
|
|
|
{
|
|
|
|
// exit the event loop when we eventually return
|
|
|
|
g_emu_thread->getEventLoop()->quit();
|
|
|
|
g_emu_thread->stopBackgroundControllerPollTimer();
|
|
|
|
emit g_emu_thread->onVMResumed();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host::OnGameChanged(const std::string& disc_path, const std::string& game_serial, const std::string& game_name,
|
|
|
|
u32 game_crc)
|
|
|
|
{
|
|
|
|
emit g_emu_thread->onGameChanged(QString::fromStdString(disc_path), QString::fromStdString(game_serial),
|
|
|
|
QString::fromStdString(game_name), game_crc);
|
|
|
|
}
|
|
|
|
|
2022-01-31 05:24:33 +00:00
|
|
|
void Host::OnSaveStateLoading(const std::string_view& filename)
|
|
|
|
{
|
|
|
|
emit g_emu_thread->onSaveStateLoading(QtUtils::StringViewToQString(filename));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host::OnSaveStateLoaded(const std::string_view& filename, bool was_successful)
|
|
|
|
{
|
|
|
|
emit g_emu_thread->onSaveStateLoaded(QtUtils::StringViewToQString(filename), was_successful);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host::OnSaveStateSaved(const std::string_view& filename)
|
|
|
|
{
|
|
|
|
emit g_emu_thread->onSaveStateSaved(QtUtils::StringViewToQString(filename));
|
|
|
|
}
|
|
|
|
|
2021-12-13 12:12:54 +00:00
|
|
|
void Host::PumpMessagesOnCPUThread()
|
|
|
|
{
|
|
|
|
g_emu_thread->getEventLoop()->processEvents(QEventLoop::AllEvents);
|
|
|
|
}
|
|
|
|
|
|
|
|
ScopedVMPause::ScopedVMPause(bool was_paused)
|
|
|
|
: m_was_paused(was_paused)
|
|
|
|
{
|
|
|
|
if (!m_was_paused)
|
|
|
|
g_emu_thread->setVMPaused(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
ScopedVMPause::~ScopedVMPause()
|
|
|
|
{
|
|
|
|
if (m_was_paused)
|
|
|
|
g_emu_thread->setVMPaused(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
alignas(16) static SysMtgsThread s_mtgs_thread;
|
|
|
|
|
|
|
|
SysMtgsThread& GetMTGS()
|
|
|
|
{
|
|
|
|
return s_mtgs_thread;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------
|
|
|
|
// Hotkeys
|
|
|
|
// ------------------------------------------------------------------------
|
|
|
|
|
|
|
|
BEGIN_HOTKEY_LIST(g_host_hotkeys)
|
|
|
|
DEFINE_HOTKEY("Screenshot", "General", "Save Screenshot", [](bool pressed) {
|
|
|
|
if (!pressed)
|
|
|
|
{
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
})
|
|
|
|
DEFINE_HOTKEY("TogglePause", "System", "Toggle Pause", [](bool pressed) {
|
|
|
|
if (!pressed)
|
|
|
|
g_emu_thread->setVMPaused(VMManager::GetState() != VMState::Paused);
|
|
|
|
})
|
|
|
|
DEFINE_HOTKEY("ToggleFullscreen", "General", "Toggle Fullscreen", [](bool pressed) {
|
|
|
|
if (!pressed)
|
|
|
|
g_emu_thread->toggleFullscreen();
|
|
|
|
})
|
|
|
|
END_HOTKEY_LIST()
|