pcsx2/plugins/spu2-x/src/Global.h

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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
* Developed and maintained by the Pcsx2 Development Team.
*
* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
*
* SPU2-X is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SPU2X_GLOBAL_H_
#define _SPU2X_GLOBAL_H_
#define NOMINMAX
struct StereoOut16;
struct StereoOut32;
struct StereoOutFloat;
struct V_Core;
namespace soundtouch
{
class SoundTouch;
}
#include <assert.h>
#include <cstdlib>
#include <cstdio>
#include <cstdarg>
#include <cmath>
#include <ctime>
#include <stdexcept>
// This will be brought in later anyways, but if we bring it in now, it'll avoid
// warnings about redefining __LINUX__.
#include "Utilities/Dependencies.h"
#include "Pcsx2Defs.h"
#include "Pcsx2Types.h"
namespace VersionInfo
{
static const u8 Release = 1;
static const u8 Revision = 4; // increase that with each version
}
//////////////////////////////////////////////////////////////////////////
// Override Win32 min/max macros with the STL's type safe and macro
// free varieties (much safer!)
#undef min
#undef max
template< typename T >
static __forceinline void Clampify( T& src, T min, T max )
{
src = std::min( std::max( src, min ), max );
}
template< typename T >
static __forceinline T GetClamped( T src, T min, T max )
{
return std::min( std::max( src, min ), max );
}
extern void SysMessage(const char *fmt, ...);
extern void SysMessage(const wchar_t *fmt, ...);
//////////////////////////////////////////////////////////////
// Dev / Debug conditionals --
// Consts for using if() statements instead of uglier #ifdef macros.
// Abbreviated macros for dev/debug only consoles and msgboxes.
#ifdef PCSX2_DEVBUILD
# define DevMsg MsgBox
#else
# define DevMsg
#endif
#ifdef PCSX2_DEVBUILD
# define SPU2_LOG
#endif
#include "Utilities/Exceptions.h"
#include "Utilities/SafeArray.h"
#include "defs.h"
#include "regs.h"
#include "Config.h"
#include "Debug.h"
#include "SndOut.h"
#endif