pcsx2/3rdparty/wxWidgets/include/wx/checkbox.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/checkbox.h
// Purpose: wxCheckBox class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 07.09.00
// RCS-ID: $Id: checkbox.h 39901 2006-06-30 10:51:44Z VS $
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CHECKBOX_H_BASE_
#define _WX_CHECKBOX_H_BASE_
#include "wx/defs.h"
#if wxUSE_CHECKBOX
#include "wx/control.h"
/*
* wxCheckBox style flags
* (Using wxCHK_* because wxCB_* is used by wxComboBox).
* Determine whether to use a 3-state or 2-state
* checkbox. 3-state enables to differentiate
* between 'unchecked', 'checked' and 'undetermined'.
*/
#define wxCHK_2STATE 0x0000
#define wxCHK_3STATE 0x1000
/*
* If this style is set the user can set the checkbox to the
* undetermined state. If not set the undetermined set can only
* be set programmatically.
* This style can only be used with 3 state checkboxes.
*/
#define wxCHK_ALLOW_3RD_STATE_FOR_USER 0x2000
/*
* The possible states of a 3-state checkbox (Compatible
* with the 2-state checkbox).
*/
enum wxCheckBoxState
{
wxCHK_UNCHECKED,
wxCHK_CHECKED,
wxCHK_UNDETERMINED /* 3-state checkbox only */
};
extern WXDLLEXPORT_DATA(const wxChar) wxCheckBoxNameStr[];
// ----------------------------------------------------------------------------
// wxCheckBox: a control which shows a label and a box which may be checked
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxCheckBoxBase : public wxControl
{
public:
wxCheckBoxBase() { }
// set/get the checked status of the listbox
virtual void SetValue(bool value) = 0;
virtual bool GetValue() const = 0;
bool IsChecked() const
{
wxASSERT_MSG( !Is3State(), wxT("Calling IsChecked() doesn't make sense for")
wxT(" a three state checkbox, Use Get3StateValue() instead") );
return GetValue();
}
wxCheckBoxState Get3StateValue() const
{
wxCheckBoxState state = DoGet3StateValue();
if ( state == wxCHK_UNDETERMINED && !Is3State() )
{
// Undetermined state with a 2-state checkbox??
wxFAIL_MSG( wxT("DoGet3StateValue() says the 2-state checkbox is ")
wxT("in an undetermined/third state") );
state = wxCHK_UNCHECKED;
}
return state;
}
void Set3StateValue(wxCheckBoxState state)
{
if ( state == wxCHK_UNDETERMINED && !Is3State() )
{
wxFAIL_MSG(wxT("Setting a 2-state checkbox to undetermined state"));
state = wxCHK_UNCHECKED;
}
DoSet3StateValue(state);
}
bool Is3State() const { return HasFlag(wxCHK_3STATE); }
bool Is3rdStateAllowedForUser() const
{
return HasFlag(wxCHK_ALLOW_3RD_STATE_FOR_USER);
}
virtual bool HasTransparentBackground() { return true; }
// wxCheckBox-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event)
{
wxControl::DoUpdateWindowUI(event);
if ( event.GetSetChecked() )
SetValue(event.GetChecked());
}
protected:
virtual void DoSet3StateValue(wxCheckBoxState WXUNUSED(state)) { wxFAIL; }
virtual wxCheckBoxState DoGet3StateValue() const
{
wxFAIL;
return wxCHK_UNCHECKED;
}
private:
DECLARE_NO_COPY_CLASS(wxCheckBoxBase)
};
#if defined(__WXUNIVERSAL__)
#include "wx/univ/checkbox.h"
#elif defined(__WXMSW__)
#include "wx/msw/checkbox.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/checkbox.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/checkbox.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/checkbox.h"
#elif defined(__WXMAC__)
#include "wx/mac/checkbox.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/checkbox.h"
#elif defined(__WXPM__)
#include "wx/os2/checkbox.h"
#elif defined(__WXPALMOS__)
#include "wx/palmos/checkbox.h"
#endif
#endif // wxUSE_CHECKBOX
#endif
// _WX_CHECKBOX_H_BASE_