2009-02-11 09:24:56 +00:00
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#include "InputManager.h"
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// Shared functionality for WM and RAW keyboards.
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class WindowsMouse : public Device {
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public:
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2009-03-31 08:15:38 +00:00
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// Used by GetMouseCapture()/ReleaseMouseCapture()
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// Static because can have multiple raw mice active at once,
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// and only get/release capture once.
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static POINT origCursorPos;
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static POINT center;
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static void GetMouseCapture(HWND hWnd);
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static void WindowResized(HWND hWnd);
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static void ReleaseMouseCapture();
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2009-02-11 09:24:56 +00:00
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// hWheel variable lets me display no horizontal wheel for raw input, just to make it clear
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// that it's not supported.
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WindowsMouse(DeviceAPI api, int hWheel, wchar_t *displayName, wchar_t *instanceID=0, wchar_t *deviceID=0);
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wchar_t *GetPhysicalControlName(PhysicalControl *control);
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// State is 0 for up, 1 for down.
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void UpdateButton(unsigned int button, int state);
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// 0/1 are x/y. 2 is vert wheel, 3 is horiz wheel.
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// Delta is in my micro units. change of (1<<16) is 1 full unit, with
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// the default sensitivity.
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void UpdateAxis(unsigned int axis, int delta);
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};
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