2021-12-13 12:12:54 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QtWidgets/QWidget>
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#include <QtCore/QMap>
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#include <array>
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#include <vector>
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2023-01-15 07:00:52 +00:00
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#include "ColorPickerButton.h"
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#include "ui_ControllerGlobalSettingsWidget.h"
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#include "ui_ControllerLEDSettingsDialog.h"
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#include "ui_ControllerMouseSettingsDialog.h"
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class ControllerSettingsDialog;
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class ControllerGlobalSettingsWidget : public QWidget
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{
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Q_OBJECT
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public:
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ControllerGlobalSettingsWidget(QWidget* parent, ControllerSettingsDialog* dialog);
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~ControllerGlobalSettingsWidget();
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void addDeviceToList(const QString& identifier, const QString& name);
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void removeDeviceFromList(const QString& identifier);
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Q_SIGNALS:
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void bindingSetupChanged();
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private Q_SLOTS:
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void updateSDLOptionsEnabled();
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void ledSettingsClicked();
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void mouseSettingsClicked();
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private:
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Ui::ControllerGlobalSettingsWidget m_ui;
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ControllerSettingsDialog* m_dialog;
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};
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class ControllerLEDSettingsDialog : public QDialog
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{
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Q_OBJECT
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public:
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ControllerLEDSettingsDialog(QWidget* parent, ControllerSettingsDialog* dialog);
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~ControllerLEDSettingsDialog();
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private:
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void linkButton(ColorPickerButton* button, u32 player_id);
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Ui::ControllerLEDSettingsDialog m_ui;
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ControllerSettingsDialog* m_dialog;
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};
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class ControllerMouseSettingsDialog : public QDialog
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{
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Q_OBJECT
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public:
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ControllerMouseSettingsDialog(QWidget* parent, ControllerSettingsDialog* dialog);
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~ControllerMouseSettingsDialog();
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private:
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Ui::ControllerMouseSettingsDialog m_ui;
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};
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