mirror of https://github.com/PCSX2/pcsx2.git
53 lines
1.7 KiB
C
53 lines
1.7 KiB
C
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/string.h
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// Purpose: String conversion methods
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// Author: David Elliott
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// Modified by:
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// Created: 2003/04/13
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// Copyright: (c) 2003 David Elliott
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_COCOA_STRING_H__
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#define __WX_COCOA_STRING_H__
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#import <Foundation/NSString.h>
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#include "wx/string.h"
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// FIXME: In unicode mode we are doing the conversion twice. wxString
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// converts to UTF-8 and NSString converts from UTF-8.
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// One possible optimization is to convert to the wxString internal
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// representation which is an unsigned short (unichar) but unfortunately
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// there is little documentation on which encoding it uses by default.
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// Return an autoreleased NSString
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inline NSString* wxNSStringWithWxString(const wxString &wxstring)
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{
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#if wxUSE_UNICODE
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return [NSString stringWithUTF8String: wxstring.utf8_str()];
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#else
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return [NSString stringWithCString: wxstring.c_str() length:wxstring.Len()];
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#endif // wxUSE_UNICODE
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}
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// Intialize an NSString which has already been allocated
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inline NSString* wxInitNSStringWithWxString(NSString *nsstring, const wxString &wxstring)
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{
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#if wxUSE_UNICODE
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return [nsstring initWithUTF8String: wxstring.utf8_str()];
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#else
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return [nsstring initWithCString: wxstring.c_str() length:wxstring.Len()];
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#endif // wxUSE_UNICODE
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}
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inline wxString wxStringWithNSString(NSString *nsstring)
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{
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#if wxUSE_UNICODE
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return wxString::FromUTF8Unchecked([nsstring UTF8String]);
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#else
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return wxString([nsstring lossyCString]);
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#endif // wxUSE_UNICODE
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}
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#endif // __WX_COCOA_STRING_H__
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