pcsx2/3rdparty/wxwidgets3.0-3.0.1/include/wx/cocoa/app.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/app.h
// Purpose: wxApp class
// Author: David Elliott
// Modified by:
// Created: 2002/11/27
// Copyright: (c) 2002 David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COCOA_APP_H_
#define _WX_COCOA_APP_H_
typedef struct __CFRunLoopObserver * CFRunLoopObserverRef;
typedef const struct __CFString * CFStringRef;
#include "wx/osx/core/cfref.h"
// ========================================================================
// wxApp
// ========================================================================
// Represents the application. Derive OnInit and declare
// a new App object to start application
class WXDLLIMPEXP_CORE wxApp: public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
public:
wxApp();
virtual ~wxApp();
// ------------------------------------------------------------------------
// Cocoa specifics
// ------------------------------------------------------------------------
public:
inline WX_NSApplication GetNSApplication() { return m_cocoaApp; }
virtual void CocoaDelegate_applicationWillBecomeActive();
virtual void CocoaDelegate_applicationDidBecomeActive();
virtual void CocoaDelegate_applicationWillResignActive();
virtual void CocoaDelegate_applicationDidResignActive();
virtual void CocoaDelegate_applicationWillUpdate();
virtual void CF_ObserveMainRunLoopBeforeWaiting(CFRunLoopObserverRef observer, int activity);
protected:
WX_NSApplication m_cocoaApp;
struct objc_object *m_cocoaAppDelegate;
WX_NSThread m_cocoaMainThread;
wxCFRef<CFRunLoopObserverRef> m_cfRunLoopIdleObserver;
wxCFRef<CFStringRef> m_cfObservedRunLoopMode;
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
// Implement wxAppBase pure virtuals
virtual void Exit();
virtual void WakeUpIdle();
virtual bool Initialize(int& argc, wxChar **argv);
virtual void CleanUp();
virtual bool CallOnInit();
virtual bool OnInit();
virtual bool OnInitGui();
// Set true _before_ initializing wx to force embedded mode (no app delegate, etc.)
static bool sm_isEmbedded;
};
#endif // _WX_COCOA_APP_H_