pcsx2/plugins/onepad/onepad.h

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/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __PAD_H__
#define __PAD_H__
#include <stdio.h>
#include <assert.h>
#ifdef _WIN32
#include <windows.h>
#include <windowsx.h>
#else
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#endif
#include <vector>
#include <map>
#include <string>
#include <pthread.h>
using namespace std;
#define PADdefs
#include "PS2Edefs.h"
#ifdef __LINUX__
#include "joystick.h"
#endif
#include "analog.h"
#include "bitwise.h"
#include "controller.h"
#ifdef _MSC_VER
#define EXPORT_C_(type) extern "C" __declspec(dllexport) type CALLBACK
#else
#define EXPORT_C_(type) extern "C" __attribute__((externally_visible,visibility("default"))) type
#endif
extern char libraryName[256];
enum PadOptions
{
PADOPTION_FORCEFEEDBACK = 0x1,
PADOPTION_REVERSELX = 0x2,
PADOPTION_REVERSELY = 0x4,
PADOPTION_REVERSERX = 0x8,
PADOPTION_REVERSERY = 0x10
};
extern FILE *padLog;
extern void initLogging();
extern bool toggleAutoRepeat;
#define PAD_LOG __Log
//#define PAD_LOG __LogToConsole
enum PadCommands
{
CMD_SET_VREF_PARAM = 0x40,
CMD_QUERY_DS2_ANALOG_MODE = 0x41,
CMD_READ_DATA_AND_VIBRATE = 0x42,
CMD_CONFIG_MODE = 0x43,
CMD_SET_MODE_AND_LOCK = 0x44,
CMD_QUERY_MODEL_AND_MODE = 0x45,
CMD_QUERY_ACT = 0x46, // ??
CMD_QUERY_COMB = 0x47, // ??
CMD_QUERY_MODE = 0x4C, // QUERY_MODE ??
CMD_VIBRATION_TOGGLE = 0x4D,
CMD_SET_DS2_NATIVE_MODE = 0x4F // SET_DS2_NATIVE_MODE
};
enum gamePadValues
{
PAD_R_LEFT = 27,
PAD_R_DOWN = 26,
PAD_R_RIGHT = 25,
PAD_R_UP = 24,
PAD_L_LEFT = 23,
PAD_L_DOWN = 22,
PAD_L_RIGHT = 21,
PAD_L_UP = 20,
PAD_RY = 19,
PAD_LY = 18,
PAD_RX = 17,
PAD_LX = 16,
PAD_LEFT = 15,
PAD_DOWN = 14,
PAD_RIGHT = 13,
PAD_UP = 12,
PAD_START = 11,
PAD_R3 = 10,
PAD_L3 = 9,
PAD_SELECT = 8,
PAD_SQUARE = 7,
PAD_CROSS = 6,
PAD_CIRCLE = 5,
PAD_TRIANGLE = 4,
PAD_R1 = 3,
PAD_L1 = 2,
PAD_R2 = 1,
PAD_L2 = 0
};
// Activate bolche's analog controls hack
// DEF_VALUE is the strength you press the control.
// Code taken from http://forums.pcsx2.net/thread-4699.html
#define DEF_VALUE 32766
/* end of pad.h */
extern keyEvent event;
extern u16 status[2];
extern u32 pads;
void clearPAD();
int POV(u32 direction, u32 angle);
s32 _PADopen(void *pDsp);
void _PADclose();
void _KeyPress(int pad, u32 key);
void _KeyRelease(int pad, u32 key);
void PADsetMode(int pad, int mode);
void _PADupdate(int pad);
void __Log(const char *fmt, ...);
void __LogToConsole(const char *fmt, ...);
void LoadConfig();
void SaveConfig();
void SysMessage(char *fmt, ...);
void UpdateKeys(int pad, int keyPress, int keyRelease);
#endif