mirror of https://github.com/PCSX2/pcsx2.git
156 lines
3.9 KiB
C
156 lines
3.9 KiB
C
|
/*
|
||
|
* Copyright (C) 2011-2011 Gregory hainaut
|
||
|
* Copyright (C) 2007-2009 Gabest
|
||
|
*
|
||
|
* This Program is free software; you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation; either version 2, or (at your option)
|
||
|
* any later version.
|
||
|
*
|
||
|
* This Program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with GNU Make; see the file COPYING. If not, write to
|
||
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
||
|
* http://www.gnu.org/copyleft/gpl.html
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "GLState.h"
|
||
|
|
||
|
#ifdef ENABLE_OGL_DEBUG_MEM_BW
|
||
|
extern uint64 g_uniform_upload_byte;
|
||
|
#endif
|
||
|
|
||
|
|
||
|
class GSUniformBufferOGL {
|
||
|
GLuint buffer; // data object
|
||
|
GLuint index; // GLSL slot
|
||
|
uint32 size; // size of the data
|
||
|
|
||
|
public:
|
||
|
GSUniformBufferOGL(GLuint index, uint32 size) : index(index)
|
||
|
, size(size)
|
||
|
{
|
||
|
glGenBuffers(1, &buffer);
|
||
|
bind();
|
||
|
allocate();
|
||
|
attach();
|
||
|
}
|
||
|
|
||
|
void bind()
|
||
|
{
|
||
|
if (GLState::ubo != buffer) {
|
||
|
GLState::ubo = buffer;
|
||
|
glBindBuffer(GL_UNIFORM_BUFFER, buffer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void allocate()
|
||
|
{
|
||
|
glBufferData(GL_UNIFORM_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
|
||
|
}
|
||
|
|
||
|
void attach()
|
||
|
{
|
||
|
// From the opengl manpage:
|
||
|
// glBindBufferBase also binds buffer to the generic buffer binding point specified by target
|
||
|
GLState::ubo = buffer;
|
||
|
glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer);
|
||
|
}
|
||
|
|
||
|
void upload(const void* src)
|
||
|
{
|
||
|
bind();
|
||
|
// glMapBufferRange allow to set various parameter but the call is
|
||
|
// synchronous whereas glBufferSubData could be asynchronous.
|
||
|
// TODO: investigate the extension ARB_invalidate_subdata
|
||
|
glBufferSubData(GL_UNIFORM_BUFFER, 0, size, src);
|
||
|
#ifdef ENABLE_OGL_DEBUG_MEM_BW
|
||
|
g_uniform_upload_byte += size;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
~GSUniformBufferOGL() {
|
||
|
glDeleteBuffers(1, &buffer);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#define UBO_BUFFER_SIZE (4*1024*1024)
|
||
|
|
||
|
class GSUniformBufferStorageOGL {
|
||
|
GLuint buffer; // data object
|
||
|
GLuint index; // GLSL slot
|
||
|
uint32 size; // size of the data
|
||
|
uint8* m_buffer_ptr;
|
||
|
uint32 m_offset;
|
||
|
|
||
|
public:
|
||
|
GSUniformBufferStorageOGL(GLuint index, uint32 size) : index(index)
|
||
|
, size(size), m_offset(0)
|
||
|
{
|
||
|
glGenBuffers(1, &buffer);
|
||
|
bind();
|
||
|
allocate();
|
||
|
attach();
|
||
|
}
|
||
|
|
||
|
void bind()
|
||
|
{
|
||
|
if (GLState::ubo != buffer) {
|
||
|
GLState::ubo = buffer;
|
||
|
glBindBuffer(GL_UNIFORM_BUFFER, buffer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void allocate()
|
||
|
{
|
||
|
const GLbitfield common_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT /*| GL_MAP_COHERENT_BIT */;
|
||
|
const GLbitfield map_flags = common_flags | GL_MAP_FLUSH_EXPLICIT_BIT;
|
||
|
const GLbitfield create_flags = common_flags /*| GL_CLIENT_STORAGE_BIT */;
|
||
|
|
||
|
GLsizei buffer_size = UBO_BUFFER_SIZE;
|
||
|
glBufferStorage(GL_UNIFORM_BUFFER, buffer_size, NULL, create_flags);
|
||
|
m_buffer_ptr = (uint8*) glMapBufferRange(GL_UNIFORM_BUFFER, 0, buffer_size, map_flags);
|
||
|
ASSERT(m_buffer_ptr);
|
||
|
}
|
||
|
|
||
|
void attach()
|
||
|
{
|
||
|
// From the opengl manpage:
|
||
|
// glBindBufferBase also binds buffer to the generic buffer binding point specified by target
|
||
|
GLState::ubo = buffer;
|
||
|
//glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer);
|
||
|
glBindBufferRange(GL_UNIFORM_BUFFER, index, buffer, m_offset, size);
|
||
|
}
|
||
|
|
||
|
void upload(const void* src)
|
||
|
{
|
||
|
#ifdef ENABLE_OGL_DEBUG_MEM_BW
|
||
|
g_uniform_upload_byte += size;
|
||
|
#endif
|
||
|
|
||
|
memcpy(m_buffer_ptr + m_offset, src, size);
|
||
|
|
||
|
attach();
|
||
|
glFlushMappedBufferRange(GL_UNIFORM_BUFFER, m_offset, size);
|
||
|
|
||
|
m_offset = (m_offset + size + 255u) & ~0xFF;
|
||
|
if (m_offset >= UBO_BUFFER_SIZE)
|
||
|
m_offset = 0;
|
||
|
}
|
||
|
|
||
|
~GSUniformBufferStorageOGL() {
|
||
|
bind();
|
||
|
glUnmapBuffer(GL_UNIFORM_BUFFER);
|
||
|
glDeleteBuffers(1, &buffer);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#undef UBO_BUFFER_SIZE
|