mirror of https://github.com/PCSX2/pcsx2.git
162 lines
3.2 KiB
C++
162 lines
3.2 KiB
C++
|
/*
|
||
|
* Copyright (C) 2007-2009 Gabest
|
||
|
* http://www.gabest.org
|
||
|
*
|
||
|
* This Program is free software; you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation; either version 2, or (at your option)
|
||
|
* any later version.
|
||
|
*
|
||
|
* This Program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with GNU Make; see the file COPYING. If not, write to
|
||
|
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
||
|
* http://www.gnu.org/copyleft/gpl.html
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#include "stdafx.h"
|
||
|
#include "GSDeviceSW.h"
|
||
|
|
||
|
bool GSDeviceSW::Create(GSWnd* wnd)
|
||
|
{
|
||
|
if(!GSDevice::Create(wnd))
|
||
|
return false;
|
||
|
|
||
|
Reset(1, 1);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool GSDeviceSW::Reset(int w, int h)
|
||
|
{
|
||
|
if(!GSDevice::Reset(w, h))
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::Flip()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
GSTexture* GSDeviceSW::Create(int type, int w, int h, bool msaa, int format)
|
||
|
{
|
||
|
if(format != 0) return false; // there is only one format
|
||
|
|
||
|
return new GSTextureSW(type, w, h);
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::BeginScene()
|
||
|
{
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::DrawPrimitive()
|
||
|
{
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::EndScene()
|
||
|
{
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::ClearRenderTarget(GSTexture* t, const GSVector4& c)
|
||
|
{
|
||
|
Clear(t, c.rgba32());
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::ClearRenderTarget(GSTexture* t, uint32 c)
|
||
|
{
|
||
|
Clear(t, c);
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::ClearDepth(GSTexture* t, float c)
|
||
|
{
|
||
|
Clear(t, *(uint32*)&c);
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::ClearStencil(GSTexture* t, uint8 c)
|
||
|
{
|
||
|
Clear(t, c);
|
||
|
}
|
||
|
|
||
|
GSTexture* GSDeviceSW::CopyOffscreen(GSTexture* src, const GSVector4& sr, int w, int h, int format)
|
||
|
{
|
||
|
// TODO
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::CopyRect(GSTexture* st, GSTexture* dt, const GSVector4i& r)
|
||
|
{
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::StretchRect(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader, bool linear)
|
||
|
{
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::StretchRect(GSTexture* st, const GSVector4& sr, GSTexture* dt, const GSVector4& dr, int shader, bool linear)
|
||
|
{
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::PSSetShaderResources(GSTexture* sr0, GSTexture* sr1)
|
||
|
{
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::PSSetShaderResource(int i, GSTexture* sr)
|
||
|
{
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor)
|
||
|
{
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
void GSDeviceSW::DoMerge(GSTexture* st[2], GSVector4* sr, GSVector4* dr, GSTexture* dt, bool slbg, bool mmod, const GSVector4& c)
|
||
|
{
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset)
|
||
|
{
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
void GSDeviceSW::Clear(GSTexture* t, uint32 c)
|
||
|
{
|
||
|
int h = t->GetHeight();
|
||
|
int w = t->GetWidth();
|
||
|
|
||
|
GSTexture::GSMap m;
|
||
|
|
||
|
if(t->Map(m, NULL))
|
||
|
{
|
||
|
GSVector4i v((int)c);
|
||
|
|
||
|
uint8* p = m.bits;
|
||
|
|
||
|
for(int j = 0; j < h; j++, p += m.pitch)
|
||
|
{
|
||
|
for(int i = 0; i < w; i += 4)
|
||
|
{
|
||
|
*(GSVector4i*)&p[i] = v;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
t->Unmap();
|
||
|
}
|
||
|
}
|