pcsx2/plugins/zerospu2/Windows/ZeroSPU2.vcxproj

158 lines
7.8 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>ZeroSPU2</ProjectName>
<ProjectGuid>{7F059854-568D-4E08-9D00-1E78E203E4DC}</ProjectGuid>
<RootNamespace>ZeroSPU2</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<CustomBuildStep>
<Command>
</Command>
</CustomBuildStep>
<ClCompile>
<PreprocessorDefinitions>_USRDLL;ZEROSPU2_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<AdditionalDependencies>dsound.lib;winmm.lib;soundtouch.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName)-dbg.dll</OutputFile>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>ZeroSPU2.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<CustomBuildStep>
<Command>
</Command>
</CustomBuildStep>
<ClCompile>
<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;ZEROSPU2_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<AdditionalDependencies>dsound.lib;winmm.lib;soundtouch.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>ZeroSPU2.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<CustomBuildStep>
<Command>
</Command>
</CustomBuildStep>
<ClCompile>
<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;ZEROSPU2_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<AdditionalDependencies>dsound.lib;winmm.lib;soundtouch.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName)-dev.dll</OutputFile>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>ZeroSPU2.def</ModuleDefinitionFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\Targets\dsound51.cpp" />
<ClCompile Include="..\Targets\SoundTargets.cpp" />
<ClCompile Include="..\voices.cpp" />
<ClCompile Include="Win32.cpp" />
<ClCompile Include="..\zerodma.cpp" />
<ClCompile Include="..\zerospu2.cpp" />
<ClCompile Include="..\zeroworker.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Targets\dsound51.h" />
<ClInclude Include="..\misc.h" />
<ClInclude Include="..\reg.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="..\Targets\SoundTargets.h" />
<ClInclude Include="..\zerodma.h" />
<ClInclude Include="..\zerospu2.h" />
<ClInclude Include="..\zeroworker.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ZeroSPU2.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>