mirror of https://github.com/PCSX2/pcsx2.git
1373 lines
45 KiB
C++
1373 lines
45 KiB
C++
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include <QtCore/QDateTime>
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QMessageBox>
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#include <QtWidgets/QProgressBar>
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#include <QtWidgets/QStyle>
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#include <QtWidgets/QStyleFactory>
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#include "common/FileSystem.h"
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#include "pcsx2/CDVD/CDVDaccess.h"
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#include "pcsx2/Frontend/GameList.h"
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#include "pcsx2/HostDisplay.h"
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#include "AboutDialog.h"
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#include "DisplayWidget.h"
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#include "EmuThread.h"
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#include "GameList/GameListRefreshThread.h"
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#include "GameList/GameListWidget.h"
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#include "MainWindow.h"
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#include "QtHost.h"
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#include "QtUtils.h"
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#include "Settings/ControllerSettingsDialog.h"
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#include "Settings/GameListSettingsWidget.h"
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#include "Settings/InterfaceSettingsWidget.h"
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#include "svnrev.h"
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static constexpr char DISC_IMAGE_FILTER[] = QT_TRANSLATE_NOOP(
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"MainWindow", "All File Types (*.bin *.iso *.cue *.chd *.cso *.elf *.irx *.m3u);;Single-Track Raw Images (*.bin "
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"*.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;CSO Images (*.cso);;"
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"ELF Executables (*.elf);;IRX Executables (*.irx);;Playlists (*.m3u)");
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const char* MainWindow::DEFAULT_THEME_NAME = "darkfusion";
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MainWindow* g_main_window = nullptr;
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MainWindow::MainWindow(const QString& unthemed_style_name)
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: m_unthemed_style_name(unthemed_style_name)
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{
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pxAssert(!g_main_window);
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g_main_window = this;
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}
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MainWindow::~MainWindow()
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{
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// we compare here, since recreate destroys the window later
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if (g_main_window == this)
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g_main_window = nullptr;
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}
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void MainWindow::initialize()
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{
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setIconThemeFromSettings();
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m_ui.setupUi(this);
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setupAdditionalUi();
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setStyleFromSettings();
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connectSignals();
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restoreStateFromConfig();
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switchToGameListView();
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updateWindowTitle();
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updateSaveStateMenus(QString(), QString(), 0);
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}
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void MainWindow::setupAdditionalUi()
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{
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const bool toolbar_visible = QtHost::GetBaseBoolSettingValue("UI", "ShowToolbar", false);
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m_ui.actionViewToolbar->setChecked(toolbar_visible);
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m_ui.toolBar->setVisible(toolbar_visible);
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const bool toolbars_locked = QtHost::GetBaseBoolSettingValue("UI", "LockToolbar", false);
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m_ui.actionViewLockToolbar->setChecked(toolbars_locked);
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m_ui.toolBar->setMovable(!toolbars_locked);
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m_ui.toolBar->setContextMenuPolicy(Qt::PreventContextMenu);
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const bool status_bar_visible = QtHost::GetBaseBoolSettingValue("UI", "ShowStatusBar", true);
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m_ui.actionViewStatusBar->setChecked(status_bar_visible);
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m_ui.statusBar->setVisible(status_bar_visible);
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m_game_list_widget = new GameListWidget(m_ui.mainContainer);
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m_game_list_widget->initialize();
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m_ui.mainContainer->insertWidget(0, m_game_list_widget);
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m_ui.mainContainer->setCurrentIndex(0);
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m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles());
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m_status_progress_widget = new QProgressBar(m_ui.statusBar);
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m_status_progress_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
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m_status_progress_widget->setFixedSize(140, 16);
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m_status_progress_widget->hide();
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for (u32 scale = 0; scale <= 10; scale++)
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{
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QAction* action =
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m_ui.menuWindowSize->addAction((scale == 0) ? tr("Internal Resolution") : tr("%1x Scale").arg(scale));
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connect(action, &QAction::triggered, [scale]() { g_emu_thread->requestDisplaySize(static_cast<float>(scale)); });
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}
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updateEmulationActions(false, false);
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}
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void MainWindow::connectSignals()
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{
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connect(m_ui.actionStartFile, &QAction::triggered, this, &MainWindow::onStartFileActionTriggered);
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connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered);
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connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
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connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
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connect(m_ui.actionChangeDiscFromDevice, &QAction::triggered, this,
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&MainWindow::onChangeDiscFromDeviceActionTriggered);
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connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this,
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&MainWindow::onChangeDiscFromGameListActionTriggered);
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connect(m_ui.menuChangeDisc, &QMenu::aboutToShow, this, &MainWindow::onChangeDiscMenuAboutToShow);
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connect(m_ui.menuChangeDisc, &QMenu::aboutToHide, this, &MainWindow::onChangeDiscMenuAboutToHide);
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connect(m_ui.actionPowerOff, &QAction::triggered, []() { g_emu_thread->shutdownVM(); });
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connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
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connect(m_ui.actionSaveState, &QAction::triggered, this, [this]() { m_ui.menuSaveState->exec(QCursor::pos()); });
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connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::close);
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connect(m_ui.menuLoadState, &QMenu::aboutToShow, this, &MainWindow::onLoadStateMenuAboutToShow);
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connect(m_ui.menuSaveState, &QMenu::aboutToShow, this, &MainWindow::onSaveStateMenuAboutToShow);
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connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::Count); });
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connect(m_ui.actionInterfaceSettings, &QAction::triggered,
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[this]() { doSettings(SettingsDialog::Category::InterfaceSettings); });
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connect(m_ui.actionGameListSettings, &QAction::triggered,
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[this]() { doSettings(SettingsDialog::Category::GameListSettings); });
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connect(m_ui.actionEmulationSettings, &QAction::triggered,
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[this]() { doSettings(SettingsDialog::Category::EmulationSettings); });
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connect(m_ui.actionBIOSSettings, &QAction::triggered,
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[this]() { doSettings(SettingsDialog::Category::BIOSSettings); });
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connect(m_ui.actionSystemSettings, &QAction::triggered,
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[this]() { doSettings(SettingsDialog::Category::SystemSettings); });
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connect(m_ui.actionGraphicsSettings, &QAction::triggered,
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[this]() { doSettings(SettingsDialog::Category::GraphicsSettings); });
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connect(m_ui.actionAudioSettings, &QAction::triggered,
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[this]() { doSettings(SettingsDialog::Category::AudioSettings); });
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connect(m_ui.actionMemoryCardSettings, &QAction::triggered,
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[this]() { doSettings(SettingsDialog::Category::MemoryCardSettings); });
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connect(m_ui.actionControllerSettings, &QAction::triggered,
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[this]() { doControllerSettings(ControllerSettingsDialog::Category::GlobalSettings); });
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connect(m_ui.actionHotkeySettings, &QAction::triggered,
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[this]() { doControllerSettings(ControllerSettingsDialog::Category::HotkeySettings); });
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connect(m_ui.actionAddGameDirectory, &QAction::triggered,
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[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
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connect(m_ui.actionScanForNewGames, &QAction::triggered, [this]() { refreshGameList(false); });
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connect(m_ui.actionRescanAllGames, &QAction::triggered, [this]() { refreshGameList(true); });
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connect(m_ui.actionViewToolbar, &QAction::toggled, this, &MainWindow::onViewToolbarActionToggled);
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connect(m_ui.actionViewLockToolbar, &QAction::toggled, this, &MainWindow::onViewLockToolbarActionToggled);
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connect(m_ui.actionViewStatusBar, &QAction::toggled, this, &MainWindow::onViewStatusBarActionToggled);
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connect(m_ui.actionViewGameList, &QAction::triggered, this, &MainWindow::onViewGameListActionTriggered);
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connect(m_ui.actionViewGameGrid, &QAction::triggered, this, &MainWindow::onViewGameGridActionTriggered);
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connect(m_ui.actionViewSystemDisplay, &QAction::triggered, this, &MainWindow::onViewSystemDisplayTriggered);
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connect(m_ui.actionViewGameProperties, &QAction::triggered, this, &MainWindow::onViewGamePropertiesActionTriggered);
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connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered);
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connect(m_ui.actionSupportForums, &QAction::triggered, this, &MainWindow::onSupportForumsActionTriggered);
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connect(m_ui.actionDiscordServer, &QAction::triggered, this, &MainWindow::onDiscordServerActionTriggered);
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connect(m_ui.actionAboutQt, &QAction::triggered, qApp, &QApplication::aboutQt);
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connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered);
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connect(m_ui.actionCheckForUpdates, &QAction::triggered, this, &MainWindow::onCheckForUpdatesActionTriggered);
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connect(m_ui.actionOpenDataDirectory, &QAction::triggered, this, &MainWindow::onToolsOpenDataDirectoryTriggered);
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connect(m_ui.actionGridViewShowTitles, &QAction::triggered, m_game_list_widget, &GameListWidget::setShowCoverTitles);
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connect(m_ui.actionGridViewZoomIn, &QAction::triggered, m_game_list_widget, [this]() {
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if (isShowingGameList())
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m_game_list_widget->gridZoomIn();
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});
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connect(m_ui.actionGridViewZoomOut, &QAction::triggered, m_game_list_widget, [this]() {
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if (isShowingGameList())
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m_game_list_widget->gridZoomOut();
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});
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connect(m_ui.actionGridViewRefreshCovers, &QAction::triggered, m_game_list_widget,
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&GameListWidget::refreshGridCovers);
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// These need to be queued connections to stop crashing due to menus opening/closing and switching focus.
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connect(m_game_list_widget, &GameListWidget::refreshProgress, this, &MainWindow::onGameListRefreshProgress);
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connect(m_game_list_widget, &GameListWidget::refreshComplete, this, &MainWindow::onGameListRefreshComplete);
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connect(m_game_list_widget, &GameListWidget::selectionChanged, this, &MainWindow::onGameListSelectionChanged,
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Qt::QueuedConnection);
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connect(m_game_list_widget, &GameListWidget::entryActivated, this, &MainWindow::onGameListEntryActivated,
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Qt::QueuedConnection);
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connect(m_game_list_widget, &GameListWidget::entryContextMenuRequested, this,
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&MainWindow::onGameListEntryContextMenuRequested, Qt::QueuedConnection);
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}
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void MainWindow::connectVMThreadSignals(EmuThread* thread)
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{
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connect(thread, &EmuThread::onCreateDisplayRequested, this, &MainWindow::createDisplay, Qt::BlockingQueuedConnection);
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connect(thread, &EmuThread::onUpdateDisplayRequested, this, &MainWindow::updateDisplay, Qt::BlockingQueuedConnection);
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connect(thread, &EmuThread::onDestroyDisplayRequested, this, &MainWindow::destroyDisplay,
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Qt::BlockingQueuedConnection);
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connect(thread, &EmuThread::onResizeDisplayRequested, this, &MainWindow::displayResizeRequested);
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connect(thread, &EmuThread::onVMStarting, this, &MainWindow::onVMStarting);
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connect(thread, &EmuThread::onVMStarted, this, &MainWindow::onVMStarted);
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connect(thread, &EmuThread::onVMPaused, this, &MainWindow::onVMPaused);
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connect(thread, &EmuThread::onVMResumed, this, &MainWindow::onVMResumed);
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connect(thread, &EmuThread::onVMStopped, this, &MainWindow::onVMStopped);
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connect(thread, &EmuThread::onGameChanged, this, &MainWindow::onGameChanged);
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connect(m_ui.actionReset, &QAction::triggered, thread, &EmuThread::resetVM);
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connect(m_ui.actionPause, &QAction::toggled, thread, &EmuThread::setVMPaused);
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connect(m_ui.actionFullscreen, &QAction::triggered, thread, &EmuThread::toggleFullscreen);
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connect(m_ui.actionToggleSoftwareRendering, &QAction::triggered, thread, &EmuThread::toggleSoftwareRendering);
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connect(m_ui.actionReloadPatches, &QAction::triggered, thread, &EmuThread::reloadPatches);
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static constexpr GSRendererType renderers[] = {
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#ifdef _WIN32
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GSRendererType::DX11,
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#endif
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GSRendererType::OGL, GSRendererType::VK, GSRendererType::SW, GSRendererType::Null};
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for (GSRendererType renderer : renderers)
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{
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connect(
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m_ui.menuDebugSwitchRenderer->addAction(QString::fromUtf8(Pcsx2Config::GSOptions::GetRendererName(renderer))),
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&QAction::triggered, [renderer] { g_emu_thread->switchRenderer(renderer); });
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}
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}
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void MainWindow::recreate()
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{
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if (m_vm_valid)
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g_emu_thread->shutdownVM(true, true);
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close();
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g_main_window = nullptr;
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MainWindow* new_main_window = new MainWindow(m_unthemed_style_name);
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new_main_window->initialize();
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new_main_window->refreshGameList(false);
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new_main_window->show();
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deleteLater();
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}
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void MainWindow::setStyleFromSettings()
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{
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const std::string theme(QtHost::GetBaseStringSettingValue("UI", "Theme", DEFAULT_THEME_NAME));
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if (theme == "fusion")
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{
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qApp->setPalette(QApplication::style()->standardPalette());
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qApp->setStyleSheet(QString());
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qApp->setStyle(QStyleFactory::create("Fusion"));
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}
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else if (theme == "darkfusion")
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{
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// adapted from https://gist.github.com/QuantumCD/6245215
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qApp->setStyle(QStyleFactory::create("Fusion"));
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const QColor lighterGray(75, 75, 75);
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const QColor darkGray(53, 53, 53);
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const QColor gray(128, 128, 128);
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const QColor black(25, 25, 25);
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const QColor blue(198, 238, 255);
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QPalette darkPalette;
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darkPalette.setColor(QPalette::Window, darkGray);
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darkPalette.setColor(QPalette::WindowText, Qt::white);
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darkPalette.setColor(QPalette::Base, black);
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darkPalette.setColor(QPalette::AlternateBase, darkGray);
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darkPalette.setColor(QPalette::ToolTipBase, darkGray);
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darkPalette.setColor(QPalette::ToolTipText, Qt::white);
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darkPalette.setColor(QPalette::Text, Qt::white);
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darkPalette.setColor(QPalette::Button, darkGray);
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darkPalette.setColor(QPalette::ButtonText, Qt::white);
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darkPalette.setColor(QPalette::Link, blue);
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darkPalette.setColor(QPalette::Highlight, lighterGray);
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darkPalette.setColor(QPalette::HighlightedText, Qt::white);
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darkPalette.setColor(QPalette::Active, QPalette::Button, gray.darker());
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darkPalette.setColor(QPalette::Disabled, QPalette::ButtonText, gray);
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darkPalette.setColor(QPalette::Disabled, QPalette::WindowText, gray);
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darkPalette.setColor(QPalette::Disabled, QPalette::Text, gray);
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darkPalette.setColor(QPalette::Disabled, QPalette::Light, darkGray);
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qApp->setPalette(darkPalette);
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qApp->setStyleSheet("QToolTip { color: #ffffff; background-color: #2a82da; border: 1px solid white; }");
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}
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else if (theme == "darkfusionblue")
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{
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// adapted from https://gist.github.com/QuantumCD/6245215
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qApp->setStyle(QStyleFactory::create("Fusion"));
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const QColor lighterGray(75, 75, 75);
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const QColor darkGray(53, 53, 53);
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const QColor gray(128, 128, 128);
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const QColor black(25, 25, 25);
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const QColor blue(198, 238, 255);
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const QColor blue2(0, 88, 208);
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QPalette darkPalette;
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darkPalette.setColor(QPalette::Window, darkGray);
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darkPalette.setColor(QPalette::WindowText, Qt::white);
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darkPalette.setColor(QPalette::Base, black);
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darkPalette.setColor(QPalette::AlternateBase, darkGray);
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darkPalette.setColor(QPalette::ToolTipBase, blue2);
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darkPalette.setColor(QPalette::ToolTipText, Qt::white);
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darkPalette.setColor(QPalette::Text, Qt::white);
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darkPalette.setColor(QPalette::Button, darkGray);
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darkPalette.setColor(QPalette::ButtonText, Qt::white);
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darkPalette.setColor(QPalette::Link, blue);
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darkPalette.setColor(QPalette::Highlight, blue2);
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darkPalette.setColor(QPalette::HighlightedText, Qt::white);
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darkPalette.setColor(QPalette::Active, QPalette::Button, gray.darker());
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darkPalette.setColor(QPalette::Disabled, QPalette::ButtonText, gray);
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darkPalette.setColor(QPalette::Disabled, QPalette::WindowText, gray);
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darkPalette.setColor(QPalette::Disabled, QPalette::Text, gray);
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darkPalette.setColor(QPalette::Disabled, QPalette::Light, darkGray);
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qApp->setPalette(darkPalette);
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|
||
|
qApp->setStyleSheet("QToolTip { color: #ffffff; background-color: #2a82da; border: 1px solid white; }");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
qApp->setPalette(QApplication::style()->standardPalette());
|
||
|
qApp->setStyleSheet(QString());
|
||
|
qApp->setStyle(m_unthemed_style_name);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void MainWindow::setIconThemeFromSettings()
|
||
|
{
|
||
|
const std::string theme(QtHost::GetBaseStringSettingValue("UI", "Theme", DEFAULT_THEME_NAME));
|
||
|
QString icon_theme;
|
||
|
|
||
|
if (theme == "darkfusion" || theme == "darkfusionblue")
|
||
|
icon_theme = QStringLiteral("white");
|
||
|
else
|
||
|
icon_theme = QStringLiteral("black");
|
||
|
|
||
|
QIcon::setThemeName(icon_theme);
|
||
|
}
|
||
|
|
||
|
void MainWindow::saveStateToConfig()
|
||
|
{
|
||
|
{
|
||
|
const QByteArray geometry = saveGeometry();
|
||
|
const QByteArray geometry_b64 = geometry.toBase64();
|
||
|
const std::string old_geometry_b64 = QtHost::GetBaseStringSettingValue("UI", "MainWindowGeometry");
|
||
|
if (old_geometry_b64 != geometry_b64.constData())
|
||
|
QtHost::SetBaseStringSettingValue("UI", "MainWindowGeometry", geometry_b64.constData());
|
||
|
}
|
||
|
|
||
|
{
|
||
|
const QByteArray state = saveState();
|
||
|
const QByteArray state_b64 = state.toBase64();
|
||
|
const std::string old_state_b64 = QtHost::GetBaseStringSettingValue("UI", "MainWindowState");
|
||
|
if (old_state_b64 != state_b64.constData())
|
||
|
QtHost::SetBaseStringSettingValue("UI", "MainWindowState", state_b64.constData());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void MainWindow::restoreStateFromConfig()
|
||
|
{
|
||
|
{
|
||
|
const std::string geometry_b64 = QtHost::GetBaseStringSettingValue("UI", "MainWindowGeometry");
|
||
|
const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
|
||
|
if (!geometry.isEmpty())
|
||
|
restoreGeometry(geometry);
|
||
|
}
|
||
|
|
||
|
{
|
||
|
const std::string state_b64 = QtHost::GetBaseStringSettingValue("UI", "MainWindowState");
|
||
|
const QByteArray state = QByteArray::fromBase64(QByteArray::fromStdString(state_b64));
|
||
|
if (!state.isEmpty())
|
||
|
restoreState(state);
|
||
|
|
||
|
{
|
||
|
QSignalBlocker sb(m_ui.actionViewToolbar);
|
||
|
m_ui.actionViewToolbar->setChecked(!m_ui.toolBar->isHidden());
|
||
|
}
|
||
|
{
|
||
|
QSignalBlocker sb(m_ui.actionViewStatusBar);
|
||
|
m_ui.actionViewStatusBar->setChecked(!m_ui.statusBar->isHidden());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void MainWindow::updateEmulationActions(bool starting, bool running)
|
||
|
{
|
||
|
const bool starting_or_running = starting || running;
|
||
|
|
||
|
m_ui.actionStartFile->setDisabled(starting_or_running);
|
||
|
m_ui.actionStartDisc->setDisabled(starting_or_running);
|
||
|
m_ui.actionStartBios->setDisabled(starting_or_running);
|
||
|
|
||
|
m_ui.actionPowerOff->setEnabled(running);
|
||
|
m_ui.actionReset->setEnabled(running);
|
||
|
m_ui.actionPause->setEnabled(running);
|
||
|
m_ui.actionChangeDisc->setEnabled(running);
|
||
|
m_ui.actionCheats->setEnabled(running);
|
||
|
m_ui.actionScreenshot->setEnabled(running);
|
||
|
m_ui.actionViewSystemDisplay->setEnabled(starting_or_running);
|
||
|
m_ui.menuChangeDisc->setEnabled(running);
|
||
|
m_ui.menuCheats->setEnabled(running);
|
||
|
|
||
|
m_ui.actionSaveState->setEnabled(running);
|
||
|
m_ui.menuSaveState->setEnabled(running);
|
||
|
m_ui.menuWindowSize->setEnabled(starting_or_running);
|
||
|
|
||
|
m_ui.actionFullscreen->setEnabled(starting_or_running);
|
||
|
m_ui.actionViewGameProperties->setEnabled(running);
|
||
|
|
||
|
m_game_list_widget->setDisabled(starting && !running);
|
||
|
}
|
||
|
|
||
|
void MainWindow::updateWindowTitle()
|
||
|
{
|
||
|
QString title;
|
||
|
if (!m_vm_valid || m_current_game_name.isEmpty())
|
||
|
{
|
||
|
#if defined(_DEBUG)
|
||
|
title = QStringLiteral("PCSX2 [Debug] %1").arg(GIT_REV);
|
||
|
#else
|
||
|
title = QStringLiteral("PCSX2 %1").arg(GIT_REV);
|
||
|
#endif
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#if defined(_DEBUG)
|
||
|
title = QStringLiteral("%1 [Debug]").arg(m_current_game_name);
|
||
|
#else
|
||
|
title = m_current_game_name;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
if (windowTitle() != title)
|
||
|
setWindowTitle(title);
|
||
|
}
|
||
|
|
||
|
void MainWindow::setProgressBar(int current, int total)
|
||
|
{
|
||
|
m_status_progress_widget->setValue(current);
|
||
|
m_status_progress_widget->setMaximum(total);
|
||
|
|
||
|
if (m_status_progress_widget->isVisible())
|
||
|
return;
|
||
|
|
||
|
m_status_progress_widget->show();
|
||
|
m_ui.statusBar->addPermanentWidget(m_status_progress_widget);
|
||
|
}
|
||
|
|
||
|
void MainWindow::clearProgressBar()
|
||
|
{
|
||
|
if (!m_status_progress_widget->isVisible())
|
||
|
return;
|
||
|
|
||
|
m_status_progress_widget->hide();
|
||
|
m_ui.statusBar->removeWidget(m_status_progress_widget);
|
||
|
}
|
||
|
|
||
|
bool MainWindow::isShowingGameList() const
|
||
|
{
|
||
|
return m_ui.mainContainer->currentIndex() == 0;
|
||
|
}
|
||
|
|
||
|
void MainWindow::switchToGameListView()
|
||
|
{
|
||
|
if ((m_display_widget && !m_display_widget->parent()) || m_ui.mainContainer->currentIndex() == 0)
|
||
|
return;
|
||
|
|
||
|
if (m_vm_valid)
|
||
|
{
|
||
|
m_was_focused_on_container_switch = m_vm_paused;
|
||
|
if (!m_vm_paused)
|
||
|
g_emu_thread->setVMPaused(true);
|
||
|
}
|
||
|
|
||
|
m_ui.mainContainer->setCurrentIndex(0);
|
||
|
m_game_list_widget->setFocus();
|
||
|
}
|
||
|
|
||
|
void MainWindow::switchToEmulationView()
|
||
|
{
|
||
|
if (!m_display_widget || !m_display_widget->parent() || m_ui.mainContainer->currentIndex() == 1)
|
||
|
return;
|
||
|
|
||
|
if (m_vm_valid)
|
||
|
{
|
||
|
m_ui.mainContainer->setCurrentIndex(1);
|
||
|
if (m_vm_paused && !m_was_focused_on_container_switch)
|
||
|
g_emu_thread->setVMPaused(false);
|
||
|
}
|
||
|
|
||
|
m_display_widget->setFocus();
|
||
|
}
|
||
|
|
||
|
void MainWindow::refreshGameList(bool invalidate_cache)
|
||
|
{
|
||
|
m_game_list_widget->refresh(invalidate_cache);
|
||
|
}
|
||
|
|
||
|
void MainWindow::invalidateSaveStateCache()
|
||
|
{
|
||
|
m_save_states_invalidated = true;
|
||
|
}
|
||
|
|
||
|
void MainWindow::reportError(const QString& title, const QString& message)
|
||
|
{
|
||
|
QMessageBox::critical(this, title, message);
|
||
|
}
|
||
|
|
||
|
void Host::InvalidateSaveStateCache()
|
||
|
{
|
||
|
QMetaObject::invokeMethod(g_main_window, &MainWindow::invalidateSaveStateCache, Qt::QueuedConnection);
|
||
|
}
|
||
|
|
||
|
void MainWindow::onGameListRefreshProgress(const QString& status, int current, int total)
|
||
|
{
|
||
|
m_ui.statusBar->showMessage(status);
|
||
|
setProgressBar(current, total);
|
||
|
}
|
||
|
|
||
|
void MainWindow::onGameListRefreshComplete()
|
||
|
{
|
||
|
clearProgressBar();
|
||
|
}
|
||
|
|
||
|
void MainWindow::onGameListSelectionChanged()
|
||
|
{
|
||
|
auto lock = GameList::GetLock();
|
||
|
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
|
||
|
if (!entry)
|
||
|
return;
|
||
|
|
||
|
m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
|
||
|
}
|
||
|
|
||
|
void MainWindow::onGameListEntryActivated()
|
||
|
{
|
||
|
auto lock = GameList::GetLock();
|
||
|
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
|
||
|
if (!entry)
|
||
|
return;
|
||
|
|
||
|
if (m_vm_valid)
|
||
|
{
|
||
|
// change disc on double click
|
||
|
g_emu_thread->changeDisc(QString::fromStdString(entry->path));
|
||
|
switchToEmulationView();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// only resume if the option is enabled, and we have one for this game
|
||
|
const bool resume =
|
||
|
(VMManager::ShouldSaveResumeState() && VMManager::HasSaveStateInSlot(entry->serial.c_str(), entry->crc, -1));
|
||
|
startGameListEntry(entry, resume ? std::optional<s32>(-1) : std::optional<s32>(), std::nullopt);
|
||
|
}
|
||
|
|
||
|
void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
|
||
|
{
|
||
|
auto lock = GameList::GetLock();
|
||
|
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
|
||
|
|
||
|
QMenu menu;
|
||
|
|
||
|
if (entry)
|
||
|
{
|
||
|
QAction* action = menu.addAction(tr("Properties..."));
|
||
|
// connect(action, &QAction::triggered, [this, entry]() { GamePropertiesDialog::showForEntry(entry, this); });
|
||
|
|
||
|
action = menu.addAction(tr("Open Containing Directory..."));
|
||
|
connect(action, &QAction::triggered, [this, entry]() {
|
||
|
const QFileInfo fi(QString::fromStdString(entry->path));
|
||
|
QtUtils::OpenURL(this, QUrl::fromLocalFile(fi.absolutePath()));
|
||
|
});
|
||
|
|
||
|
action = menu.addAction(tr("Set Cover Image..."));
|
||
|
connect(action, &QAction::triggered, [this, entry]() { setGameListEntryCoverImage(entry); });
|
||
|
|
||
|
connect(menu.addAction(tr("Exclude From List")), &QAction::triggered,
|
||
|
[this, entry]() { getSettingsDialog()->getGameListSettingsWidget()->addExcludedPath(entry->path); });
|
||
|
|
||
|
menu.addSeparator();
|
||
|
|
||
|
if (!m_vm_valid)
|
||
|
{
|
||
|
action = menu.addAction(tr("Default Boot"));
|
||
|
connect(action, &QAction::triggered, [this, entry]() { startGameListEntry(entry); });
|
||
|
|
||
|
// Make bold to indicate it's the default choice when double-clicking
|
||
|
if (!VMManager::ShouldSaveResumeState() || !VMManager::HasSaveStateInSlot(entry->serial.c_str(), entry->crc, -1))
|
||
|
QtUtils::MarkActionAsDefault(action);
|
||
|
|
||
|
action = menu.addAction(tr("Fast Boot"));
|
||
|
connect(action, &QAction::triggered, [this, entry]() { startGameListEntry(entry, std::nullopt, true); });
|
||
|
|
||
|
action = menu.addAction(tr("Full Boot"));
|
||
|
connect(action, &QAction::triggered, [this, entry]() { startGameListEntry(entry, std::nullopt, false); });
|
||
|
|
||
|
if (m_ui.menuDebug->menuAction()->isVisible())
|
||
|
{
|
||
|
// TODO: Hook this up once it's implemented.
|
||
|
action = menu.addAction(tr("Boot and Debug"));
|
||
|
}
|
||
|
|
||
|
menu.addSeparator();
|
||
|
populateLoadStateMenu(&menu, QString::fromStdString(entry->path), QString::fromStdString(entry->serial),
|
||
|
entry->crc);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
action = menu.addAction(tr("Change Disc"));
|
||
|
connect(action, &QAction::triggered, [this, entry]() {
|
||
|
g_emu_thread->changeDisc(QString::fromStdString(entry->path));
|
||
|
switchToEmulationView();
|
||
|
});
|
||
|
QtUtils::MarkActionAsDefault(action);
|
||
|
}
|
||
|
|
||
|
menu.addSeparator();
|
||
|
}
|
||
|
|
||
|
connect(menu.addAction(tr("Add Search Directory...")), &QAction::triggered,
|
||
|
[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
|
||
|
|
||
|
menu.exec(point);
|
||
|
}
|
||
|
|
||
|
void MainWindow::onStartFileActionTriggered()
|
||
|
{
|
||
|
QString filename = QDir::toNativeSeparators(
|
||
|
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr));
|
||
|
if (filename.isEmpty())
|
||
|
return;
|
||
|
|
||
|
std::shared_ptr<VMBootParameters> params = std::make_shared<VMBootParameters>();
|
||
|
VMManager::SetBootParametersForPath(filename.toStdString(), params.get());
|
||
|
g_emu_thread->startVM(std::move(params));
|
||
|
}
|
||
|
|
||
|
void MainWindow::onStartBIOSActionTriggered()
|
||
|
{
|
||
|
std::shared_ptr<VMBootParameters> params = std::make_shared<VMBootParameters>();
|
||
|
params->source_type = CDVD_SourceType::NoDisc;
|
||
|
g_emu_thread->startVM(std::move(params));
|
||
|
}
|
||
|
|
||
|
void MainWindow::onChangeDiscFromFileActionTriggered()
|
||
|
{
|
||
|
ScopedVMPause pauser(m_vm_paused);
|
||
|
|
||
|
QString filename =
|
||
|
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
|
||
|
if (filename.isEmpty())
|
||
|
return;
|
||
|
|
||
|
g_emu_thread->changeDisc(filename);
|
||
|
}
|
||
|
|
||
|
void MainWindow::onChangeDiscFromGameListActionTriggered()
|
||
|
{
|
||
|
switchToGameListView();
|
||
|
}
|
||
|
|
||
|
void MainWindow::onChangeDiscFromDeviceActionTriggered()
|
||
|
{
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
void MainWindow::onChangeDiscMenuAboutToShow()
|
||
|
{
|
||
|
// TODO: This is where we would populate the playlist if there is one.
|
||
|
}
|
||
|
|
||
|
void MainWindow::onChangeDiscMenuAboutToHide()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void MainWindow::onLoadStateMenuAboutToShow()
|
||
|
{
|
||
|
if (m_save_states_invalidated)
|
||
|
updateSaveStateMenus(m_current_disc_path, m_current_game_serial, m_current_game_crc);
|
||
|
}
|
||
|
|
||
|
void MainWindow::onSaveStateMenuAboutToShow()
|
||
|
{
|
||
|
if (m_save_states_invalidated)
|
||
|
updateSaveStateMenus(m_current_disc_path, m_current_game_serial, m_current_game_crc);
|
||
|
}
|
||
|
|
||
|
void MainWindow::onViewToolbarActionToggled(bool checked)
|
||
|
{
|
||
|
QtHost::SetBaseBoolSettingValue("UI", "ShowToolbar", checked);
|
||
|
m_ui.toolBar->setVisible(checked);
|
||
|
}
|
||
|
|
||
|
void MainWindow::onViewLockToolbarActionToggled(bool checked)
|
||
|
{
|
||
|
QtHost::SetBaseBoolSettingValue("UI", "LockToolbar", checked);
|
||
|
m_ui.toolBar->setMovable(!checked);
|
||
|
}
|
||
|
|
||
|
void MainWindow::onViewStatusBarActionToggled(bool checked)
|
||
|
{
|
||
|
QtHost::SetBaseBoolSettingValue("UI", "ShowStatusBar", checked);
|
||
|
m_ui.statusBar->setVisible(checked);
|
||
|
}
|
||
|
|
||
|
void MainWindow::onViewGameListActionTriggered()
|
||
|
{
|
||
|
switchToGameListView();
|
||
|
m_game_list_widget->showGameList();
|
||
|
}
|
||
|
|
||
|
void MainWindow::onViewGameGridActionTriggered()
|
||
|
{
|
||
|
switchToGameListView();
|
||
|
m_game_list_widget->showGameGrid();
|
||
|
}
|
||
|
|
||
|
void MainWindow::onViewSystemDisplayTriggered()
|
||
|
{
|
||
|
if (m_vm_valid)
|
||
|
switchToEmulationView();
|
||
|
}
|
||
|
|
||
|
void MainWindow::onViewGamePropertiesActionTriggered()
|
||
|
{
|
||
|
if (!m_vm_valid)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void MainWindow::onGitHubRepositoryActionTriggered()
|
||
|
{
|
||
|
QtUtils::OpenURL(this, AboutDialog::getGitHubRepositoryUrl());
|
||
|
}
|
||
|
|
||
|
void MainWindow::onSupportForumsActionTriggered()
|
||
|
{
|
||
|
QtUtils::OpenURL(this, AboutDialog::getSupportForumsUrl());
|
||
|
}
|
||
|
|
||
|
void MainWindow::onDiscordServerActionTriggered()
|
||
|
{
|
||
|
QtUtils::OpenURL(this, AboutDialog::getDiscordServerUrl());
|
||
|
}
|
||
|
|
||
|
void MainWindow::onAboutActionTriggered()
|
||
|
{
|
||
|
AboutDialog about(this);
|
||
|
about.exec();
|
||
|
}
|
||
|
|
||
|
void MainWindow::onCheckForUpdatesActionTriggered()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void MainWindow::onToolsOpenDataDirectoryTriggered()
|
||
|
{
|
||
|
const QString path(QtUtils::WxStringToQString(EmuFolders::DataRoot.ToString()));
|
||
|
QtUtils::OpenURL(this, QUrl::fromLocalFile(path));
|
||
|
}
|
||
|
|
||
|
void MainWindow::onThemeChanged()
|
||
|
{
|
||
|
setStyleFromSettings();
|
||
|
setIconThemeFromSettings();
|
||
|
recreate();
|
||
|
}
|
||
|
|
||
|
void MainWindow::onThemeChangedFromSettings()
|
||
|
{
|
||
|
// reopen the settings dialog after recreating
|
||
|
onThemeChanged();
|
||
|
g_main_window->doSettings(SettingsDialog::Category::InterfaceSettings);
|
||
|
}
|
||
|
|
||
|
void MainWindow::onVMStarting()
|
||
|
{
|
||
|
m_vm_valid = true;
|
||
|
updateEmulationActions(true, false);
|
||
|
updateWindowTitle();
|
||
|
|
||
|
// prevent loading state until we're fully initialized
|
||
|
updateSaveStateMenus(QString(), QString(), 0);
|
||
|
}
|
||
|
|
||
|
void MainWindow::onVMStarted()
|
||
|
{
|
||
|
m_vm_valid = true;
|
||
|
updateEmulationActions(true, true);
|
||
|
updateWindowTitle();
|
||
|
}
|
||
|
|
||
|
void MainWindow::onVMPaused()
|
||
|
{
|
||
|
// update UI
|
||
|
{
|
||
|
QSignalBlocker sb(m_ui.actionPause);
|
||
|
m_ui.actionPause->setChecked(true);
|
||
|
}
|
||
|
|
||
|
m_vm_paused = true;
|
||
|
updateWindowTitle();
|
||
|
}
|
||
|
|
||
|
void MainWindow::onVMResumed()
|
||
|
{
|
||
|
// update UI
|
||
|
{
|
||
|
QSignalBlocker sb(m_ui.actionPause);
|
||
|
m_ui.actionPause->setChecked(false);
|
||
|
}
|
||
|
|
||
|
m_vm_paused = false;
|
||
|
updateWindowTitle();
|
||
|
}
|
||
|
|
||
|
void MainWindow::onVMStopped()
|
||
|
{
|
||
|
m_vm_valid = false;
|
||
|
m_vm_paused = false;
|
||
|
updateEmulationActions(false, false);
|
||
|
updateWindowTitle();
|
||
|
switchToGameListView();
|
||
|
}
|
||
|
|
||
|
void MainWindow::onGameChanged(const QString& path, const QString& serial, const QString& name, quint32 crc)
|
||
|
{
|
||
|
m_current_disc_path = path;
|
||
|
m_current_game_serial = serial;
|
||
|
m_current_game_name = name;
|
||
|
m_current_game_crc = crc;
|
||
|
updateWindowTitle();
|
||
|
updateSaveStateMenus(path, serial, crc);
|
||
|
}
|
||
|
|
||
|
void MainWindow::closeEvent(QCloseEvent* event)
|
||
|
{
|
||
|
g_emu_thread->shutdownVM(true, true);
|
||
|
saveStateToConfig();
|
||
|
QMainWindow::closeEvent(event);
|
||
|
}
|
||
|
|
||
|
DisplayWidget* MainWindow::createDisplay(bool fullscreen, bool render_to_main)
|
||
|
{
|
||
|
pxAssertRel(!fullscreen || !render_to_main, "Not rendering to main and fullscreen");
|
||
|
|
||
|
HostDisplay* host_display = Host::GetHostDisplay();
|
||
|
if (!host_display)
|
||
|
return nullptr;
|
||
|
|
||
|
const std::string fullscreen_mode(QtHost::GetBaseStringSettingValue("EmuCore/GS", "FullscreenMode", ""));
|
||
|
const bool is_exclusive_fullscreen = (fullscreen && !fullscreen_mode.empty() && host_display->SupportsFullscreen());
|
||
|
|
||
|
QWidget* container;
|
||
|
if (DisplayContainer::IsNeeded(fullscreen, render_to_main))
|
||
|
{
|
||
|
m_display_container = new DisplayContainer();
|
||
|
m_display_widget = new DisplayWidget(m_display_container);
|
||
|
m_display_container->setDisplayWidget(m_display_widget);
|
||
|
container = m_display_container;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_display_widget = new DisplayWidget((!fullscreen && render_to_main) ? m_ui.mainContainer : nullptr);
|
||
|
container = m_display_widget;
|
||
|
}
|
||
|
|
||
|
container->setWindowTitle(windowTitle());
|
||
|
container->setWindowIcon(windowIcon());
|
||
|
|
||
|
if (fullscreen)
|
||
|
{
|
||
|
if (!is_exclusive_fullscreen)
|
||
|
container->showFullScreen();
|
||
|
else
|
||
|
container->showNormal();
|
||
|
|
||
|
// updateMouseMode(System::IsPaused());
|
||
|
}
|
||
|
else if (!render_to_main)
|
||
|
{
|
||
|
restoreDisplayWindowGeometryFromConfig();
|
||
|
container->showNormal();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_ui.mainContainer->insertWidget(1, m_display_widget);
|
||
|
switchToEmulationView();
|
||
|
}
|
||
|
|
||
|
// we need the surface visible.. this might be able to be replaced with something else
|
||
|
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
||
|
|
||
|
std::optional<WindowInfo> wi = m_display_widget->getWindowInfo();
|
||
|
if (!wi.has_value())
|
||
|
{
|
||
|
QMessageBox::critical(this, tr("Error"), tr("Failed to get window info from widget"));
|
||
|
destroyDisplayWidget();
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
if (!host_display->CreateRenderDevice(wi.value(), Host::GetStringSettingValue("EmuCore/GS", "Adapter", ""),
|
||
|
Host::GetBoolSettingValue("EmuCore/GS", "ThreadedPresentation", false),
|
||
|
Host::GetBoolSettingValue("EmuCore/GS", "UseDebugDevice", false)))
|
||
|
{
|
||
|
QMessageBox::critical(this, tr("Error"), tr("Failed to create host display device context."));
|
||
|
destroyDisplayWidget();
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
if (is_exclusive_fullscreen)
|
||
|
setDisplayFullscreen(fullscreen_mode);
|
||
|
|
||
|
host_display->DoneRenderContextCurrent();
|
||
|
return m_display_widget;
|
||
|
}
|
||
|
|
||
|
DisplayWidget* MainWindow::updateDisplay(bool fullscreen, bool render_to_main)
|
||
|
{
|
||
|
HostDisplay* host_display = Host::GetHostDisplay();
|
||
|
const bool is_fullscreen = m_display_widget->isFullScreen();
|
||
|
const bool is_rendering_to_main = (!is_fullscreen && m_display_widget->parent());
|
||
|
const std::string fullscreen_mode(QtHost::GetBaseStringSettingValue("EmuCore/GS", "FullscreenMode", ""));
|
||
|
const bool is_exclusive_fullscreen = (fullscreen && !fullscreen_mode.empty() && host_display->SupportsFullscreen());
|
||
|
if (fullscreen == is_fullscreen && is_rendering_to_main == render_to_main)
|
||
|
return m_display_widget;
|
||
|
|
||
|
// Skip recreating the surface if we're just transitioning between fullscreen and windowed with render-to-main off.
|
||
|
const bool has_container = (m_display_container != nullptr);
|
||
|
const bool needs_container = DisplayContainer::IsNeeded(fullscreen, render_to_main);
|
||
|
if (!is_rendering_to_main && !render_to_main && !is_exclusive_fullscreen && has_container == needs_container)
|
||
|
{
|
||
|
qDebug() << "Toggling to" << (fullscreen ? "fullscreen" : "windowed") << "without recreating surface";
|
||
|
if (host_display->IsFullscreen())
|
||
|
host_display->SetFullscreen(false, 0, 0, 0.0f);
|
||
|
|
||
|
if (fullscreen)
|
||
|
{
|
||
|
m_display_widget->showFullScreen();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
restoreDisplayWindowGeometryFromConfig();
|
||
|
m_display_widget->showNormal();
|
||
|
}
|
||
|
|
||
|
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
||
|
// updateMouseMode(System::IsPaused());
|
||
|
return m_display_widget;
|
||
|
}
|
||
|
|
||
|
host_display->DestroyRenderSurface();
|
||
|
|
||
|
destroyDisplayWidget();
|
||
|
|
||
|
QWidget* container;
|
||
|
if (DisplayContainer::IsNeeded(fullscreen, render_to_main))
|
||
|
{
|
||
|
m_display_container = new DisplayContainer();
|
||
|
m_display_widget = new DisplayWidget(m_display_container);
|
||
|
m_display_container->setDisplayWidget(m_display_widget);
|
||
|
container = m_display_container;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_display_widget = new DisplayWidget((!fullscreen && render_to_main) ? m_ui.mainContainer : nullptr);
|
||
|
container = m_display_widget;
|
||
|
}
|
||
|
|
||
|
container->setWindowTitle(windowTitle());
|
||
|
container->setWindowIcon(windowIcon());
|
||
|
|
||
|
if (fullscreen)
|
||
|
{
|
||
|
if (!is_exclusive_fullscreen)
|
||
|
container->showFullScreen();
|
||
|
else
|
||
|
container->showNormal();
|
||
|
|
||
|
// updateMouseMode(System::IsPaused());
|
||
|
}
|
||
|
else if (!render_to_main)
|
||
|
{
|
||
|
restoreDisplayWindowGeometryFromConfig();
|
||
|
container->showNormal();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_ui.mainContainer->insertWidget(1, m_display_widget);
|
||
|
switchToEmulationView();
|
||
|
}
|
||
|
|
||
|
// we need the surface visible.. this might be able to be replaced with something else
|
||
|
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
||
|
|
||
|
std::optional<WindowInfo> wi = m_display_widget->getWindowInfo();
|
||
|
if (!wi.has_value())
|
||
|
{
|
||
|
QMessageBox::critical(this, tr("Error"), tr("Failed to get new window info from widget"));
|
||
|
destroyDisplayWidget();
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
if (!host_display->ChangeRenderWindow(wi.value()))
|
||
|
pxFailRel("Failed to recreate surface on new widget.");
|
||
|
|
||
|
if (is_exclusive_fullscreen)
|
||
|
setDisplayFullscreen(fullscreen_mode);
|
||
|
|
||
|
m_display_widget->setFocus();
|
||
|
|
||
|
QSignalBlocker blocker(m_ui.actionFullscreen);
|
||
|
m_ui.actionFullscreen->setChecked(fullscreen);
|
||
|
return m_display_widget;
|
||
|
}
|
||
|
|
||
|
void MainWindow::displayResizeRequested(qint32 width, qint32 height)
|
||
|
{
|
||
|
if (!m_display_widget)
|
||
|
return;
|
||
|
|
||
|
// unapply the pixel scaling factor for hidpi
|
||
|
const float dpr = devicePixelRatioF();
|
||
|
width = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(width) / dpr)), 1));
|
||
|
height = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(height) / dpr)), 1));
|
||
|
|
||
|
if (m_display_container || !m_display_widget->parent())
|
||
|
{
|
||
|
// no parent - rendering to separate window. easy.
|
||
|
getDisplayContainer()->resize(QSize(std::max<qint32>(width, 1), std::max<qint32>(height, 1)));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// we are rendering to the main window. we have to add in the extra height from the toolbar/status bar.
|
||
|
const s32 extra_height = this->height() - m_display_widget->height();
|
||
|
resize(QSize(std::max<qint32>(width, 1), std::max<qint32>(height + extra_height, 1)));
|
||
|
}
|
||
|
|
||
|
void MainWindow::destroyDisplay()
|
||
|
{
|
||
|
destroyDisplayWidget();
|
||
|
}
|
||
|
|
||
|
void MainWindow::focusDisplayWidget()
|
||
|
{
|
||
|
if (m_ui.mainContainer->currentIndex() != 1)
|
||
|
return;
|
||
|
|
||
|
m_display_widget->setFocus();
|
||
|
}
|
||
|
|
||
|
QWidget* MainWindow::getDisplayContainer() const
|
||
|
{
|
||
|
return (m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget));
|
||
|
}
|
||
|
|
||
|
void MainWindow::saveDisplayWindowGeometryToConfig()
|
||
|
{
|
||
|
const QByteArray geometry = getDisplayContainer()->saveGeometry();
|
||
|
const QByteArray geometry_b64 = geometry.toBase64();
|
||
|
const std::string old_geometry_b64 = QtHost::GetBaseStringSettingValue("UI", "DisplayWindowGeometry");
|
||
|
if (old_geometry_b64 != geometry_b64.constData())
|
||
|
QtHost::SetBaseStringSettingValue("UI", "DisplayWindowGeometry", geometry_b64.constData());
|
||
|
}
|
||
|
|
||
|
void MainWindow::restoreDisplayWindowGeometryFromConfig()
|
||
|
{
|
||
|
const std::string geometry_b64 = QtHost::GetBaseStringSettingValue("UI", "DisplayWindowGeometry");
|
||
|
const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
|
||
|
QWidget* container = getDisplayContainer();
|
||
|
if (!geometry.isEmpty())
|
||
|
container->restoreGeometry(geometry);
|
||
|
else
|
||
|
container->resize(640, 480);
|
||
|
}
|
||
|
|
||
|
void MainWindow::destroyDisplayWidget()
|
||
|
{
|
||
|
if (!m_display_widget)
|
||
|
return;
|
||
|
|
||
|
if (m_display_container || (!m_display_widget->parent() && !m_display_widget->isFullScreen()))
|
||
|
saveDisplayWindowGeometryToConfig();
|
||
|
|
||
|
if (m_display_container)
|
||
|
m_display_container->removeDisplayWidget();
|
||
|
|
||
|
if (m_display_widget->parent())
|
||
|
{
|
||
|
m_ui.mainContainer->removeWidget(m_display_widget);
|
||
|
m_ui.mainContainer->setCurrentIndex(0);
|
||
|
m_game_list_widget->setFocus();
|
||
|
}
|
||
|
|
||
|
delete m_display_widget;
|
||
|
m_display_widget = nullptr;
|
||
|
|
||
|
delete m_display_container;
|
||
|
m_display_container = nullptr;
|
||
|
}
|
||
|
|
||
|
void MainWindow::setDisplayFullscreen(const std::string& fullscreen_mode)
|
||
|
{
|
||
|
u32 width, height;
|
||
|
float refresh_rate;
|
||
|
if (HostDisplay::ParseFullscreenMode(fullscreen_mode, &width, &height, &refresh_rate))
|
||
|
{
|
||
|
if (Host::GetHostDisplay()->SetFullscreen(true, width, height, refresh_rate))
|
||
|
{
|
||
|
Host::AddOSDMessage("Acquired exclusive fullscreen.", 10.0f);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Host::AddOSDMessage("Failed to acquire exclusive fullscreen.", 10.0f);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SettingsDialog* MainWindow::getSettingsDialog()
|
||
|
{
|
||
|
if (!m_settings_dialog)
|
||
|
{
|
||
|
m_settings_dialog = new SettingsDialog(this);
|
||
|
connect(m_settings_dialog->getInterfaceSettingsWidget(), &InterfaceSettingsWidget::themeChanged, this,
|
||
|
&MainWindow::onThemeChangedFromSettings);
|
||
|
}
|
||
|
|
||
|
return m_settings_dialog;
|
||
|
}
|
||
|
|
||
|
void MainWindow::doSettings(SettingsDialog::Category category)
|
||
|
{
|
||
|
SettingsDialog* dlg = getSettingsDialog();
|
||
|
if (!dlg->isVisible())
|
||
|
{
|
||
|
dlg->setModal(false);
|
||
|
dlg->show();
|
||
|
}
|
||
|
|
||
|
if (category != SettingsDialog::Category::Count)
|
||
|
dlg->setCategory(category);
|
||
|
}
|
||
|
|
||
|
ControllerSettingsDialog* MainWindow::getControllerSettingsDialog()
|
||
|
{
|
||
|
if (!m_controller_settings_dialog)
|
||
|
m_controller_settings_dialog = new ControllerSettingsDialog(this);
|
||
|
|
||
|
return m_controller_settings_dialog;
|
||
|
}
|
||
|
|
||
|
void MainWindow::doControllerSettings(ControllerSettingsDialog::Category category)
|
||
|
{
|
||
|
ControllerSettingsDialog* dlg = getControllerSettingsDialog();
|
||
|
if (!dlg->isVisible())
|
||
|
{
|
||
|
dlg->setModal(false);
|
||
|
dlg->show();
|
||
|
}
|
||
|
|
||
|
if (category != ControllerSettingsDialog::Category::Count)
|
||
|
dlg->setCategory(category);
|
||
|
}
|
||
|
|
||
|
void MainWindow::startGameListEntry(const GameList::Entry* entry, std::optional<s32> save_slot,
|
||
|
std::optional<bool> fast_boot)
|
||
|
{
|
||
|
std::shared_ptr<VMBootParameters> params = std::make_shared<VMBootParameters>();
|
||
|
params->fast_boot = fast_boot;
|
||
|
|
||
|
GameList::FillBootParametersForEntry(params.get(), entry);
|
||
|
|
||
|
if (save_slot.has_value() && !entry->serial.empty())
|
||
|
{
|
||
|
std::string state_filename = VMManager::GetSaveStateFileName(entry->serial.c_str(), entry->crc, save_slot.value());
|
||
|
if (!FileSystem::FileExists(state_filename.c_str()))
|
||
|
{
|
||
|
QMessageBox::critical(this, tr("Error"), tr("This save state does not exist."));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
params->save_state = std::move(state_filename);
|
||
|
}
|
||
|
|
||
|
g_emu_thread->startVM(std::move(params));
|
||
|
}
|
||
|
|
||
|
void MainWindow::setGameListEntryCoverImage(const GameList::Entry* entry)
|
||
|
{
|
||
|
const QString filename(QFileDialog::getOpenFileName(this, tr("Select Cover Image"), QString(),
|
||
|
tr("All Cover Image Types (*.jpg *.jpeg *.png)")));
|
||
|
if (filename.isEmpty())
|
||
|
return;
|
||
|
|
||
|
if (!GameList::GetCoverImagePathForEntry(entry).empty())
|
||
|
{
|
||
|
if (QMessageBox::question(this, tr("Cover Already Exists"),
|
||
|
tr("A cover image for this game already exists, do you wish to replace it?"),
|
||
|
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const QString new_filename(QString::fromStdString(GameList::GetNewCoverImagePathForEntry(entry, filename.toUtf8().constData())));
|
||
|
if (new_filename.isEmpty())
|
||
|
return;
|
||
|
|
||
|
if (QFile::exists(new_filename) && !QFile::remove(new_filename))
|
||
|
{
|
||
|
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove existing cover '%1'").arg(new_filename));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!QFile::copy(filename, new_filename))
|
||
|
{
|
||
|
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to copy '%1' to '%2'").arg(filename).arg(new_filename));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_game_list_widget->refreshGridCovers();
|
||
|
}
|
||
|
|
||
|
void MainWindow::loadSaveStateSlot(s32 slot)
|
||
|
{
|
||
|
if (m_vm_valid)
|
||
|
{
|
||
|
// easy when we're running
|
||
|
g_emu_thread->loadStateFromSlot(slot);
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// we're not currently running, therefore we must've right clicked in the game list
|
||
|
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
|
||
|
if (!entry)
|
||
|
return;
|
||
|
|
||
|
startGameListEntry(entry, slot, std::nullopt);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void MainWindow::loadSaveStateFile(const QString& filename, const QString& state_filename)
|
||
|
{
|
||
|
if (m_vm_valid)
|
||
|
{
|
||
|
g_emu_thread->loadState(filename);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
std::shared_ptr<VMBootParameters> params = std::make_shared<VMBootParameters>();
|
||
|
VMManager::SetBootParametersForPath(filename.toStdString(), params.get());
|
||
|
params->save_state = state_filename.toStdString();
|
||
|
g_emu_thread->startVM(std::move(params));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static QString formatTimestampForSaveStateMenu(time_t timestamp)
|
||
|
{
|
||
|
const QDateTime qtime(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(timestamp)));
|
||
|
return qtime.toString(QLocale::system().dateTimeFormat(QLocale::ShortFormat));
|
||
|
}
|
||
|
|
||
|
void MainWindow::populateLoadStateMenu(QMenu* menu, const QString& filename, const QString& serial, quint32 crc)
|
||
|
{
|
||
|
if (serial.isEmpty())
|
||
|
return;
|
||
|
|
||
|
const bool is_right_click_menu = (menu != m_ui.menuLoadState);
|
||
|
|
||
|
QAction* action = menu->addAction(is_right_click_menu ? tr("Load State File...") : tr("Load From File..."));
|
||
|
connect(action, &QAction::triggered, [this, filename]() {
|
||
|
const QString path(
|
||
|
QFileDialog::getOpenFileName(this, tr("Select Save State File"), QString(), tr("Save States (*.p2s)")));
|
||
|
if (path.isEmpty())
|
||
|
return;
|
||
|
|
||
|
loadSaveStateFile(filename, path);
|
||
|
});
|
||
|
|
||
|
// don't include undo in the right click menu
|
||
|
if (!is_right_click_menu)
|
||
|
{
|
||
|
QAction* load_undo_state = menu->addAction(tr("Undo Load State"));
|
||
|
load_undo_state->setEnabled(false); // CanUndoLoadState()
|
||
|
// connect(load_undo_state, &QAction::triggered, this, &QtHostInterface::undoLoadState);
|
||
|
menu->addSeparator();
|
||
|
}
|
||
|
|
||
|
const QByteArray game_serial_utf8(serial.toUtf8());
|
||
|
std::string state_filename;
|
||
|
FILESYSTEM_STAT_DATA sd;
|
||
|
if (is_right_click_menu)
|
||
|
{
|
||
|
state_filename = VMManager::GetSaveStateFileName(game_serial_utf8.constData(), crc, -1);
|
||
|
if (FileSystem::StatFile(state_filename.c_str(), &sd))
|
||
|
{
|
||
|
action = menu->addAction(tr("Resume (%2)").arg(formatTimestampForSaveStateMenu(sd.ModificationTime)));
|
||
|
connect(action, &QAction::triggered, [this]() { loadSaveStateSlot(-1); });
|
||
|
|
||
|
// Make bold to indicate it's the default choice when double-clicking
|
||
|
if (VMManager::ShouldSaveResumeState())
|
||
|
QtUtils::MarkActionAsDefault(action);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (s32 i = 1; i <= NUM_SAVE_STATE_SLOTS; i++)
|
||
|
{
|
||
|
FILESYSTEM_STAT_DATA sd;
|
||
|
state_filename = VMManager::GetSaveStateFileName(game_serial_utf8.constData(), crc, i);
|
||
|
if (!FileSystem::StatFile(state_filename.c_str(), &sd))
|
||
|
continue;
|
||
|
|
||
|
action = menu->addAction(tr("Save Slot %1 (%2)").arg(i).arg(formatTimestampForSaveStateMenu(sd.ModificationTime)));
|
||
|
connect(action, &QAction::triggered, [this, i]() { loadSaveStateSlot(i); });
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void MainWindow::populateSaveStateMenu(QMenu* menu, const QString& serial, quint32 crc)
|
||
|
{
|
||
|
if (serial.isEmpty())
|
||
|
return;
|
||
|
|
||
|
connect(menu->addAction(tr("Save To File...")), &QAction::triggered, [this]() {
|
||
|
const QString path(
|
||
|
QFileDialog::getSaveFileName(this, tr("Select Save State File"), QString(), tr("Save States (*.p2s)")));
|
||
|
if (path.isEmpty())
|
||
|
return;
|
||
|
|
||
|
g_emu_thread->saveState(path);
|
||
|
});
|
||
|
|
||
|
menu->addSeparator();
|
||
|
|
||
|
const QByteArray game_serial_utf8(serial.toUtf8());
|
||
|
for (s32 i = 1; i <= NUM_SAVE_STATE_SLOTS; i++)
|
||
|
{
|
||
|
std::string filename(VMManager::GetSaveStateFileName(game_serial_utf8.constData(), crc, i));
|
||
|
FILESYSTEM_STAT_DATA sd;
|
||
|
QString timestamp;
|
||
|
if (FileSystem::StatFile(filename.c_str(), &sd))
|
||
|
timestamp = formatTimestampForSaveStateMenu(sd.ModificationTime);
|
||
|
else
|
||
|
timestamp = tr("Empty");
|
||
|
|
||
|
QString title(tr("Save Slot %1 (%2)").arg(i).arg(timestamp));
|
||
|
connect(menu->addAction(title), &QAction::triggered, [this, i]() { g_emu_thread->saveStateToSlot(i); });
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void MainWindow::updateSaveStateMenus(const QString& filename, const QString& serial, quint32 crc)
|
||
|
{
|
||
|
const bool load_enabled = !serial.isEmpty();
|
||
|
const bool save_enabled = !serial.isEmpty() && m_vm_valid;
|
||
|
m_ui.menuLoadState->clear();
|
||
|
m_ui.menuLoadState->setEnabled(load_enabled);
|
||
|
m_ui.actionLoadState->setEnabled(load_enabled);
|
||
|
m_ui.menuSaveState->clear();
|
||
|
m_ui.menuSaveState->setEnabled(save_enabled);
|
||
|
m_ui.actionSaveState->setEnabled(save_enabled);
|
||
|
m_save_states_invalidated = false;
|
||
|
if (load_enabled)
|
||
|
populateLoadStateMenu(m_ui.menuLoadState, filename, serial, crc);
|
||
|
if (save_enabled)
|
||
|
populateSaveStateMenu(m_ui.menuSaveState, serial, crc);
|
||
|
}
|