2011-03-25 05:06:49 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Threading.h"
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#include "wxAppWithHelpers.h"
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BEGIN_DECLARE_EVENT_TYPES()
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DECLARE_EVENT_TYPE(pxEvt_ThreadedTaskComplete, -1)
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END_DECLARE_EVENT_TYPES()
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namespace Threading
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{
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// --------------------------------------------------------------------------------------
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// WaitForTaskDialog
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// --------------------------------------------------------------------------------------
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// This dialog is displayed whenever the main thread is recursively waiting on multiple
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// mutexes or semaphores. wxwidgets does not support recursive yielding to pending events
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// but it *does* support opening a modal dialog, which disables the interface (preventing
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// the user from starting additional actions), and processes messages (allowing the system
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// to continue to manage threads and process logging).
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//
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class WaitForTaskDialog : public wxDialogWithHelpers
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{
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DECLARE_DYNAMIC_CLASS_NO_COPY(WaitForTaskDialog)
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typedef wxDialogWithHelpers _parent;
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protected:
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SynchronousActionState m_sync;
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public:
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WaitForTaskDialog( const wxString& title=wxEmptyString, const wxString& heading=wxEmptyString );
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virtual ~WaitForTaskDialog() throw() {}
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virtual int ShowModal();
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protected:
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void OnTaskComplete( wxCommandEvent& evt );
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//void OnTimer( wxTimerEvent& evt );
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};
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}
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