pcsx2/plugins/zzogl-pg-cg/opengl/ZeroGSShaders/ZeroGSShaders.vcproj

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="ZeroGSShaders"
ProjectGUID="{811D47CC-E5F0-456A-918E-5908005E8FC0}"
Keyword="Win32Proj">
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<Platform
Name="Win32"/>
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Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="cg.lib cgGL.lib zlib.lib"
OutputFile="$(OutDir)/ZeroGSShaders.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/ZeroGSShaders.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCResourceCompilerTool"/>
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Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
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Name="VCWebDeploymentTool"/>
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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IntermediateDirectory="Release"
ConfigurationType="1"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="cg.lib cgGL.lib zlib.lib"
OutputFile="$(OutDir)/ZeroGSShaders.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
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CommandLine="copytozerogs.bat"/>
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Name="VCPreBuildEventTool"/>
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Name="VCManagedWrapperGeneratorTool"/>
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</Configuration>
<Configuration
Name="Release (to Public)|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
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Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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UsePrecompiledHeader="0"
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Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="cg.lib cgGL.lib zlib.lib"
OutputFile="$(OutDir)/ZeroGSShaders.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
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Name="VCXMLDataGeneratorTool"/>
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Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configurations>
<References>
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<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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<File
RelativePath=".\zerogsshaders.cpp">
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<File
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<File
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Name="Resource Files"
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<Globals>
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</VisualStudioProject>